MODEL Aqwen3:8bDNF
No usable answer reached the harness (ERR). Counted as a did-not-finish.
Answers below are anonymized and shuffled. Read, judge, pick a favourite — then scroll down and reveal the models.
The reveal also holds a frontier reference on the same task (Claude Opus 5) — kept out of sight here so it cannot steer your judgement.
Create ONE self-contained HTML file (STRICT LIMIT: max 120 lines total) that shows the double-slit experiment building up an interference pattern particle by particle on a <canvas>. Fire one particle at a time from a source on the left through a barrier with exactly two slits; each particle lands as a single dot on a detector screen on the right, with the landing position drawn from the two-slit interference distribution. Dots accumulate and must visibly form the alternating bright and dark fringes over time. Show a running count of detected particles. Smooth requestAnimationFrame animation, NO user input, starts immediately and keeps running. No external libraries, no comments needed. Output ONLY the HTML file content, nothing else.
```html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Double-Slit Experiment</title>
<style>
body { margin: 0; display: flex; justify-content: center; align-items: center; height: 100vh; background-color: #000; color: #fff; }
canvas { border: 1px solid #fff; }
#count { position: absolute; top: 20px; left: 50%; transform: translateX(-50%); font-size: 24px; }
</style>
</head>
<body>
<canvas id="canvas" width="800" height="600"></canvas>
<div id="count">Particles Detected: 0</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
const countDisplay = document.getElementById('count');
let particlesDetected = 0;
const slitWidth = 50;
const slits = [300, 450];
const screenStartX = 600;
function drawParticle() {
const particleX = Math.random() * canvas.width;
const particleY = Math.random() * canvas.height / 2 + canvas.height / 4;
ctx.fillStyle = 'white';
ctx.beginPath();
ctx.arc(particleX, particleY, 1, 0, Math.PI * 2);
ctx.fill();
++particlesDetected;
countDisplay.textContent = `Particles Detected: ${particlesDetected}`;
}
function animate() {
if (Math.random() < 0.01) drawParticle();
requestAnimationFrame(animate);
}
requestAnimationFrame(animate);
</script>
</body>
</html>
``````html
<!DOCTYPE html>
<html>
<head>
<title>Double Slit Interference</title>
<style>
body { background: #111; color: #eee; font-family: monospace; display: flex; justify-content: center; margin-top: 20px; }
canvas { border: 1px solid #333; background: #050505; }
#info { margin-left: 20px; font-size: 1.2em; line-height: 1.4; }
</style>
</head>
<body>
<canvas id="slitCanvas" width="900" height="300"></canvas>
<div id="info"></div>
<script>
const canvas = document.getElementById('slitCanvas');
const ctx = canvas.getContext('2d');
const infoDiv = document.getElementById('info');
let particlesDrawn = 0;
let runningParticles = [];
const MAX_PARTICLES = 5000; // Limit for simulation stability/performance
// Constants (Normalized to Canvas size)
const CANVAS_W = 900;
const SCREEN_X1 = CANVAS_W * 0.6; // Start of screen
const SLEET_WIDTH = 40;
const SLIT_SEP = 20;
const NUM_SLITS = 2;
// Interference Constants (Controls the pattern visibility)
// These values simulate a specific wavelength/slit spacing ratio:
const K = Math.PI / 150; // Wave number scaling factor
const A = Math.sin(K * 1); // Amplitude scaling factor for probability calculation
function drawSetup() {
ctx.clearRect(0, 0, CANVAS_W, canvas.height);
// Draw Source/Slits (Conceptual)
ctx.fillStyle = '#444';
ctx.fillRect(20, 50, 10, 200); // Source area
ctx.strokeStyle = '#AAA';
ctx.lineWidth = 3;
// Barrier Area and Slits
ctx.beginPath();
ctx.rect(200, 0, 100, canvas.height);
ctx.fillStyle = '#222';
ctx.fill();
ctx.strokeStyle = '#AAA';
ctx.strokeRect(200, 0, 100, canvas.height);
// Draw the two slits (Slit centers at X=220 and X=280)
const slitCenter1 = 220;
const slitCenter2 = 280;
ctx.fillStyle = '#666';
ctx.fillRect(slitCenter1 - SLEET_WIDTH/2, 0, SLEET_WIDTH, canvas.height);
ctx.fillRect(slitCenter2 - SLEET_WIDTH/2, 0, SLEET_WIDTH, canvas.height);
// Draw Detector Screen Grid (Conceptual)
ctx.strokeStyle = '#333';
for (let i = 0; i < 10; i++) {
ctx.beginPath();
ctx.moveTo(SCREEN_X1 + i * 25, 0);
ctx.lineTo(SCREEN_X1 + i * 25, canvas.height);
ctx.stroke();
}
}
// Probability Density Function (PDF) for the interference pattern
function getProbability(y) {
const x = y; // Use vertical position as proxy for angular dependence
// Interference term: cos^2(k*x) * cos^2(k*x) -> simplified to sin^2/cos^2 product
let intensity1 = Math.pow(Math.cos((K + 0.5) * x), 2);
let intensity2 = Math.pow(Math.cos((K - 0.5) * x), 2);
// Total probability (weighted sum of two slits' contributions)
let P_total = (intensity1 + intensity2) / 2;
return Math.max(0, P_total); // Ensure non-negative
}
function fireParticle() {
if (particlesDrawn >= MAX_PARTICLES) return null;
// 1. Determine landing position Y based on probability distribution
let y = 0;
let attempts = 0;
const maxAttempts = 50;
let P = 0;
// Iteratively find a weighted random point
while (attempts < maxAttempts) {
y = Math.random() * canvas.height;
P = getProbability(y);
if (Math.random() < P / 2) { // Scale down the probability check for density
break;
}
attempts++;
}
// 2. Simulate particle landing at (X, Y) on the screen
const x = SCREEN_X1 + Math.random() * (CANVAS_W - SCREEN_X1); // Random X along the screen width
return { x: x, y: y };
}
function animate(time) {
if (particlesDrawn >= MAX_PARTICLES) {
infoDiv.innerHTML = `Simulation complete. Total particles detected: ${MAX_PARTICLES}.`;
return;
}
drawSetup(); // Redraw the background/slits setup
// Draw all accumulated dots
ctx.fillStyle = 'rgba(100, 255, 100, 0.8)';
runningParticles.forEach(dot => {
ctx.fillRect(dot.x, dot.y, 1.5, 1.5);
});
// Fire a new particle
const newDot = fireParticle();
if (newDot) {
runningParticles.push(newDot);
particlesDrawn++;
// Update info panel
infoDiv.innerHTML = `Detected Particles: ${particlesDrawn} / ${MAX_PARTICLES}`;
// Keep the running particles array manageable to prevent memory overflow
if (runningParticles.length > 1000) {
runningParticles.shift();
}
}
requestAnimationFrame(animate);
}
// Start the animation loop
requestAnimationFrame(animate);
</script>
</body>
</html>
``````html
<!DOCTYPE html>
<html>
<head>
<title>Double Slit Interference</title>
<style>body { background: #000; display: flex; justify-content: center; align-items: center; height: 100vh; margin: 0; }</style>
</head>
<body>
<canvas id="slitCanvas" width="800" height="400" style="border: 2px solid #333;"></canvas>
<script>
const canvas = document.getElementById('slitCanvas');
const ctx = canvas.getContext('2d');
const W = canvas.width;
const H = canvas.height;
let particleCount = 0;
let animationFrameId = null;
// Simulation Parameters (Visual representation)
const SLIT_WIDTH = 15;
const SLIT_GAP = 60;
const DETECTOR_START_X = W * 0.75;
const DETECTION_RANGE = W - DETECTOR_START_X;
/**
* Calculates the probability density function for interference at a given position (x).
* Uses a simplified sinusoidal model to simulate constructive/destructive interference fringes.
*/
function intensity(x) {
// Normalize x relative to the detection area
const normX = (x - DETECTOR_START_X);
if (normX < 0 || normX > DETECTION_RANGE) return 0;
// Interference pattern simulation: I(x) ~ cos^2(k * x / L)
// k controls the fringe spacing, L is the detection length.
const k = 10; // Controls frequency of fringes
return Math.cos(normX * (Math.PI / 30)) ** 2;
}
/**
* Generates a random position x on the detector based on the probability distribution I(x).
*/
function samplePosition() {
let target = Math.random();
let current_x = DETECTOR_START_X;
let prev_intensity = 0;
let accumulated_prob = 0;
// Simple Riemann sum approximation over the detection range
const steps = 1000; // Resolution of sampling
const stepSize = DETECTION_RANGE / steps;
for (let i = 0; i < steps; i++) {
const x = DETECTOR_START_X + (i + 0.5) * stepSize;
// Calculate probability density at this point
const p_density = intensity(x);
accumulated_prob += p_density * stepSize;
if (target < accumulated_prob) {
return x;
}
}
return DETECTOR_START_X + DETECTION_RANGE / 2; // Fallback
}
function drawParticle() {
const x = samplePosition();
// Draw the particle dot
ctx.fillStyle = 'rgba(255, 255, 200, 1)';
ctx.beginPath();
ctx.arc(x, H / 2, 2, 0, Math.PI * 2);
ctx.fill();
// Draw the running count (Top left corner)
ctx.fillStyle = '#FFF';
ctx.font = '24px Arial';
ctx.fillText(`Particles Detected: ${particleCount}`, 10, 30);
particleCount++;
}
function animate() {
// Clear previous particles but keep the background accumulation effect (optional)
// We must redraw the whole canvas to accumulate dots cleanly if we don't clear.
// Since performance is key and dots are small, clearing and redrawing all accumulated dots is too slow.
// Instead, we let the dot drawing function handle the visual buildup over time.
drawParticle();
animationFrameId = requestAnimationFrame(animate);
}
animate();
</script>
</body>
</html>
``````html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Double-Slit Experiment</title>
<style>
canvas {
border: 1px solid black;
}
</style>
</head>
<body>
<canvas id="canvas" width="800" height="400"></canvas>
<script>
const ctx = document.getElementById('canvas').getContext('2d');
let particles = [];
let detectedParticles = 0;
function random(x, y) {
return Math.random() * (y - x) + x;
}
function particle() {
const x = 50;
const y1 = random(150, 300);
const y2 = random(250, 350);
particles.push({x: x, y1: y1, y2: y2});
}
function drawParticle(p) {
ctx.beginPath();
ctx.arc(p.x, p.y1, 5, 0, Math.PI * 2);
ctx.fill();
ctx.beginPath();
ctx.arc(p.x, p.y2, 3, 0, Math.PI * 2);
ctx.stroke();
}
function drawParticles() {
ctx.clearRect(0, 0, 800, 400);
particles.forEach(drawParticle);
const fringes = [];
for (let y = 200; y <= 300; y += 50) {
let intensity = 0;
let prevIntensity = 0;
for (const p of particles) {
if (p.y1 >= y - 25 && p.y1 <= y + 25) {
const delta = Math.abs(p.y2 - y);
intensity += Math.sin(delta * Math.PI / 50) / delta;
}
}
fringes.push({y: y, intensity: prevIntensity + intensity});
prevIntensity = intensity;
}
ctx.beginPath();
for (const f of fringes.slice(0, -1)) {
ctx.lineTo(f.y, f.intensity * 200);
}
ctx.stroke();
ctx.font = '24px Arial';
ctx.fillStyle = 'black';
ctx.textAlign = 'left';
ctx.textBaseline = 'top';
ctx.fillText(`Particles detected: ${particles.length}`, 20, 10);
requestAnimationFrame(drawParticles);
}
document.addEventListener('DOMContentLoaded', () => {
for (let i = 0; i < 500; i++) {
particle();
}
drawParticles();
});
</script>
</body>
</html>
``````html
<!DOCTYPE html>
<html>
<head>
<title>Double-Slit Experiment</title>
<style>body {background: #111; display: flex; justify-content: center; align-items: center; height: 100vh; margin: 0;} canvas {border: 2px solid #444; background: #0a0a15;}</style>
</head>
<body>
<canvas id="slitCanvas" width="900" height="300"></canvas>
<script>
const canvas = document.getElementById('slitCanvas');
const ctx = canvas.getContext('2d');
let particleCount = 0;
const screenWidth = canvas.width - 100;
const slitsHeight = 40;
const slitSeparation = 80;
const d = 50; // Distance between slits (effective)
const L = 700; // Screen distance
// Function to calculate the interference pattern position y, given a random angle theta.
// This simulates the distribution P(theta) ~ 1 + cos^2(d sin(theta)/λ)
function getInterferenceY() {
let r = Math.random();
let angle;
do {
angle = Math.acos(Math.random() * 2 - 1); // Random angle in [0, pi]
} while (angle < 0);
// Simplified formula for the intensity distribution based on angle/position
// sin^2(d sin(theta)/λ) -> Use a representative function of r to map density.
let y = Math.sin(Math.PI * Math.cos(r * Math.PI) / 0.4); // Pseudo-random mapping for visible fringes
return (y + 1) * 0.5 * 7; // Scale Y position to fit screen height
}
function draw() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
// --- Static Elements ---
ctx.fillStyle = '#333';
// Source (Left)
ctx.fillRect(10, 125, 50, 5);
// Barrier/Slits (Center-Left)
ctx.fillStyle = '#888';
ctx.fillRect(200, 90, 30, 120); // Barrier block
ctx.fillStyle = '#444';
ctx.fillRect(205, 125 - slitsHeight / 2, 10, slitsHeight); // Slit 1
ctx.fillRect(205 + slitSeparation, 125 - slitsHeight / 2, 10, slitsHeight); // Slit 2
// Count Display
ctx.fillStyle = '#AAA';
ctx.font = '24px monospace';
ctx.fillText(`Particles: ${particleCount}`, 10, 30);
// --- Particle Simulation (Accumulation) ---
if (Math.random() < 0.5 || particleCount === 0) { // Trigger particle fire intermittently or at start
const yPos = getInterferenceY();
const xScreen = canvas.width - 40;
// Draw the dot
ctx.fillStyle = '#FFFFFF';
ctx.beginPath();
ctx.arc(xScreen, yPos, 1.5, 0, Math.PI * 2);
ctx.fill();
particleCount++;
}
requestAnimationFrame(draw);
}
// Start the animation loop
window.onload = draw;
</script>
</body>
</html>
```| Blind label | Model | Blind score | Latency | Status |
|---|---|---|---|---|
| MODEL A | qwen3:8b | — | — | DNF |
| MODEL B | mistral-small:24b | — | 48.0 s | OK |
| MODEL C | qwen3.5:9b | — | 39.3 s | OK |
| MODEL D | qwen3:14b | — | 21.2 s | OK |
| MODEL E | gemma4:26b | — | — | DNF |
| MODEL F | deepseek-r1:14b | — | — | DNF |
| MODEL G | llama3.1:8b | — | 58.4 s | OK |
| MODEL H | qwen3-coder:30b | — | 15.3 s | OK |
These models answered the identical prompt outside the blind field. They are deliberately not scored and not part of the blind comparison — they are there so you can see where a frontier model lands on the same task.
<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width,initial-scale=1">
<title>Double-Slit Interference</title>
<style>
html,body{margin:0;height:100%;background:#05070d;color:#cfe9f5;font:14px/1.4 ui-sans-serif,system-ui,Segoe UI,Roboto,sans-serif;display:flex;align-items:center;justify-content:center}
canvas{max-width:100%;height:auto;background:#05070d;box-shadow:0 0 60px #0af3;border-radius:8px}
</style>
</head>
<body>
<canvas id="c" width="960" height="560"></canvas>
<script>
const c=document.getElementById('c'),x=c.getContext('2d'),W=960,H=560,CY=H/2;
const SX=70,BX=380,DX=820,DW=95,SLIT=20,GAP=19,FR=26,ENV=150,YMAX=250;
const dl=document.createElement('canvas');dl.width=W;dl.height=H;
const d=dl.getContext('2d');d.globalCompositeOperation='lighter';d.fillStyle='rgba(80,185,255,0.40)';
const S1=CY-GAP,S2=CY+GAP;
let count=0,p=null;
function inten(y){const a=Math.PI*y/FR,b=Math.PI*y/ENV,s=b===0?1:Math.sin(b)/b;const cc=Math.cos(a);return cc*cc*s*s;}
function sampleY(){for(let i=0;i<400;i++){const y=(Math.random()*2-1)*YMAX;if(Math.random()<inten(y))return y;}return 0;}
function land(){const y=CY+sampleY();const px=DX+8+Math.random()*(DW-16);d.fillRect(px,y,1.9,1.9);count++;return{px:px,py:y};}
function fire(){const t=land();p={t:0,px:t.px,py:t.py};}
function bg(){
x.fillStyle='#05070d';x.fillRect(0,0,W,H);
const g=x.createRadialGradient(SX,CY,0,SX,CY,120);g.addColorStop(0,'rgba(255,190,90,0.25)');g.addColorStop(1,'rgba(255,190,90,0)');
x.fillStyle=g;x.fillRect(0,0,300,H);
x.strokeStyle='rgba(120,200,255,0.10)';x.lineWidth=1;
x.beginPath();x.moveTo(SX,CY);x.lineTo(BX,S1);x.moveTo(SX,CY);x.lineTo(BX,S2);
x.moveTo(BX,S1);x.lineTo(DX,CY-160);x.moveTo(BX,S1);x.lineTo(DX,CY+160);
x.moveTo(BX,S2);x.lineTo(DX,CY-160);x.moveTo(BX,S2);x.lineTo(DX,CY+160);x.stroke();
x.fillStyle='#ffd27a';x.beginPath();x.arc(SX,CY,7,0,7);x.fill();
x.fillStyle='#1a2333';
x.fillRect(BX-7,40,14,(S1-SLIT/2)-40);
x.fillRect(BX-7,S1+SLIT/2,14,(S2-SLIT/2)-(S1+SLIT/2));
x.fillRect(BX-7,S2+SLIT/2,14,H-40-(S2+SLIT/2));
x.fillStyle='#31435c';
x.fillRect(BX-7,40,14,3);x.fillRect(BX-7,H-43,14,3);
x.fillStyle='rgba(255,255,255,0.03)';x.fillRect(DX,40,DW,H-80);
x.strokeStyle='rgba(140,210,255,0.28)';x.strokeRect(DX+.5,40.5,DW-1,H-81);
}
function hud(){
x.fillStyle='rgba(5,10,18,0.72)';x.fillRect(20,20,232,58);
x.strokeStyle='rgba(120,200,255,0.25)';x.strokeRect(20.5,20.5,231,57);
x.fillStyle='#8fd6ff';x.font='12px ui-sans-serif,system-ui,sans-serif';
x.fillText('PARTICLES DETECTED',34,42);
x.fillStyle='#eaf7ff';x.font='700 26px ui-monospace,Menlo,Consolas,monospace';
x.fillText(String(count).padStart(6,'0'),34,68);
x.fillStyle='rgba(180,215,240,0.65)';x.font='12px ui-sans-serif,system-ui,sans-serif';
x.fillText('SOURCE',SX-24,CY+34);
x.fillText('DOUBLE SLIT',BX-38,H-20);
x.fillText('DETECTOR SCREEN',DX-26,H-20);
x.fillText('one particle at a time → interference emerges',34,H-20);
}
function glow(px,py,r,a){
const g=x.createRadialGradient(px,py,0,px,py,r);
g.addColorStop(0,'rgba(190,240,255,'+a+')');g.addColorStop(1,'rgba(120,200,255,0)');
x.fillStyle=g;x.beginPath();x.arc(px,py,r,0,7);x.fill();
}
function flight(){
if(!p)return;
const t=p.t;
if(t<0.5){
const u=t/0.5;
const ax=SX+(BX-SX)*u,a1=CY+(S1-CY)*u,a2=CY+(S2-CY)*u;
glow(ax,a1,7,0.85);glow(ax,a2,7,0.85);
}else{
const u=(t-0.5)/0.5;
const b1x=BX+(p.px-BX)*u,b1y=S1+(p.py-S1)*u;
const b2x=BX+(p.px-BX)*u,b2y=S2+(p.py-S2)*u;
glow(b1x,b1y,7,0.85);glow(b2x,b2y,7,0.85);
}
p.t+=0.09;
if(p.t>=1){glow(p.px,p.py,14,0.9);p=null;}
}
function loop(){
const extra=Math.min(24,Math.floor(count/90));
for(let i=0;i<extra;i++)land();
if(!p)fire();
bg();
x.globalCompositeOperation='lighter';
x.drawImage(dl,0,0);
flight();
x.globalCompositeOperation='source-over';
hud();
requestAnimationFrame(loop);
}
loop();
</script>
</body>
</html>