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R161 · Selection sort vs shell sort racing side by side

blind round 9/11 local models answered

Every answer below carries the name of the model that wrote it. Blind refers to the scoring: the review was done without knowing which model produced which answer — the published result names them.

2 of the 11 local models delivered nothing through our test harness in this round — for reasons that lie with our setup, not with the models. Those cards are marked DNF like any other, but they are not evidence about those models — the reason is noted on the card itself.

Show task
Create ONE self-contained HTML file (STRICT LIMIT: max 7000 characters in total — this is a budget on characters, not on lines, so removing line breaks does not help) that races selection sort and shell sort side by side on one <canvas>, split into two panels: both start from the exact same shuffled array of about 30 random-height bars, drawn as vertical bars in each panel. Advance both algorithms by a few steps per frame — the left panel performs selection sort (scan the unsorted remainder for the current minimum, highlighting the candidate being compared, then swap it into place at the front of the sorted prefix, growing that prefix visibly), the right panel performs shell sort (start with a large gap and repeatedly compare and swap elements that gap apart, highlighting the active gap value and the pair being compared, shrinking the gap over passes down to 1). Highlight the active comparison pair in each panel distinctly and animate every swap rather than snapping instantly. Show a running comparison counter per panel, and give whichever panel finishes sorting first a clearly visible 'done' marker while the other keeps racing. Once both panels are fully sorted, restart both with a fresh shared random shuffle. Smooth requestAnimationFrame animation, NO user input, starts immediately and keeps running (restart with a fresh random instance when finished). No external libraries, no comments needed. Output ONLY the HTML file content, nothing else.

The answers

Local models (Brain cluster) — identical prompt, shuffled order (the sequence is not a ranking)
qwen3.5:9bOKLIMFORMAT
Show code
```html
<!DOCTYPE html>
<html lang="en"><head><meta charset="UTF-8"><title>Sort Race</title><style>body{display:flex;margin:0;align-items:center;justify-content:center;height:100vh;background:#222}#container{width:95%;max-width:1200px;display:flex;gap:10px}canvas{border:1px solid #444;background:#111}</style></head><body id=""><div id="container"><canvas id="canvas1" width="600" height="350"></canvas><canvas id="canvas2" width="600" height="350"></canvas></div><script>
const C1 = document.getElementById('canvas1');
const C2 = document.getElementById('canvas2');
const CTX1 = C1.getContext('2d');
const CTX2 = C2.getContext('2d');

let A; // Shared Array
let N = 30; // Number of elements
let ANIMATING = true;
let SORTED_STATE = false;

// Selection Sort State (Left)
let SEL_I = 0, SEL_MIN_IDX = 0, SEL_J = 1;
let SEL_SWAP_PENDING = { swap: null, step: 0 };

// Shell Sort State (Right)
let SHELL_GAP = 1;
let SHELL_PASSES = []; // Store gap sequence for restarting passes
let SHELL_I = 1;
let SHELL_J = 2; // j is the inner loop index relative to i, or just i+gap

// Function to initialize a fresh random array
function setup() {
    A = Array.from({length: N}, () => Math.floor(Math.random() * 300) + 50);

    // Reset Selection Sort State
    SEL_I = 0;
    SEL_MIN_IDX = 0;
    SEL_J = 1;
    SEL_SWAP_PENDING = { swap: null, step: 0 };

    // Reset Shell Sort State
    SHELL_PASSES = [];
    let gap = N / 2;
    while (gap >= 1) {
        SHELL_PASSES.push(Math.floor(gap));
        gap = Math.floor(gap / 2);
    }
    SHELL_GAP = SHELL_PASSES[0] || 1;
    SHELL_I = 1;
    SHELL_J = 2;
    
    SORTED_STATE = false;
    ANIMATING = true;

    // Force immediate re-render loop start
    if (!window.animationFrameId) {
        gameLoop();
    }
}

function draw(ctx, canvasID, arr, activeIndices, swapPair, compPair, stepName) {
    const W = ctx.canvas.width;
    const H = ctx.canvas.height;
    const spacing = W / N;
    
    ctx.clearRect(0, 0, W, H);

    for (let i = 0; i < N; i++) {
        const height = arr[i];
        let color = '#3a3'; // Default color

        if (i === activeIndices.min || i === activeIndices.j) {
            color = '#ffc'; // Comparison candidate
        } else if ((canvasID === 'canvas1' && i < SEL_I) || (canvasID === 'canvas2')) {
             // Highlight sorted prefix or stable elements in Shell Sort passes
             if(canvasID === 'canvas1' && i < SEL_I) color = '#3c9';
        } else if (swapPair && ((i === swapPair.a || i === swapPair.b))) {
            color = '#f66'; // Swap target/source
        } else if (compPair && ((i === compPair.a || i === compPair.b))) {
             color = '#ff7'; // Active comparison pair
        }

        ctx.fillStyle = color;
        ctx.fillRect(spacing * i, 0, spacing - 1, height);
    }
}

// Selection Sort Logic (Left Canvas)
function stepSelectionSort() {
    if (SEL_I >= N - 1) return false; // Finished

    if (SEL_SWAP_PENDING.step > 0) {
        let x = SEL_MIN_IDX;
        let y = SEL_I;
        let temp = A[x];
        A[x] = A[y];
        A[y] = temp;
        SEL_SWAP_PENDING.step--;
        if (SEL_SWAP_PENDING.step === 0) {
            // Swap completed, advance sorted prefix pointer
            SEL_I++;
            SEL_MIN_IDX = SEL_I;
            SEL_J = SEL_I + 1;
            SEL_SWAP_PENDING = { swap: null, step: 0 };
            return true; // Successfully advanced state
        }
    } else if (SEL_J < N) {
        // Comparison phase
        let currentMin = A[SEL_MIN_IDX];
        let currentValue = A[SEL_J];

        if (currentValue < currentMin) {
            SEL_MIN_IDX = SEL_J;
        }
        SEL_J++;
    } else if (SEL_J >= N && SEL_I < N - 1) {
        // Swap phase triggered (end of inner loop pass)
        let x = SEL_MIN_IDX;
        let y = SEL_I;
        if (x !== y) {
            SEL_SWAP_PENDING.swap = { a: Math.min(x, y), b: Math.max(x, y) };
            SEL_SWAP_PENDING.step = 15; // Animation steps for swap visualization
        } else {
             // No swap needed, just advance pointer
             SEL_I++;
             SEL_MIN_IDX = SEL_I;
             SEL_J = SEL_I + 1;
        }
    }

    return true;
}

// Shell Sort Logic (Right Canvas)
function stepShellSort() {
    if (!SHELL_PASSES.length || SHELL_GAP < 1) return false; // Finished sorting passes

    let sorted = false;
    const gap = SHELL_GAP;

    // Inner loop: Check if we need to move through the gaps
    if (SHELL_J >= N - gap) {
        // Move comparison window back one step
        SHELL_J -= 1; 
    }

    if (SHELL_J > 0 && SHELL_J % gap == 0) {
        let i = SHELL_I;
        let j = SHELL_I - gap;
        
        // Comparison step: Check A[j] vs A[i]
        if (A[j] > A[i]) {
            let tempVal = A[i];
            A[i] = A[j];
            A[j] = tempVal;

            // Swap completed, advance window indices
            SHELL_I += gap; 
            SHELL_J += gap;
        } else {
             // No swap, just advance window index (this manages the overall traversal)
             SHELL_I++;
             SHELL_J++;
        }
    }

    // Pass finished: Check if we need to shrink the gap
    if (SHELL_I > N - 1 || SHELL_J >= N) {
         if (gap == 1 && SEL_I >= N-1) return false; // Both done
        
         SHELL_GAP = Math.floor(SHELL_GAP / 2);
         if (SHELL_GAP < 1) SHELL_GAP = 1;

         // Reset traversal indices for the new, smaller gap
         SHELL_I = 1;
         SHELL_J = 2;
    }

    return true;
}


function gameLoop() {
    if (!ANIMATING || SORTED_STATE) return;

    let running = true;
    
    // --- Left Panel (Selection Sort) ---
    const selProgress = stepSelectionSort();
    
    // --- Right Panel (Shell Sort) ---
    const shellProgress = stepShellSort();

    if (!selProgress && !shellProgress) {
        SORTED_STATE = true;
        ANIMATING = false;
        document.querySelector('body').innerHTML = '<h2>🎉 SORTING COMPLETE! 🎉</h2><button onclick="setup()">Restart Race</button>';
        return; 
    }

    // --- Drawing Phase ---

    // Left Canvas (Selection Sort)
    let sel_activeIndices = {};
    let sel_swapPair = null;
    let sel_compPair = null;
    if (SEL_SWAP_PENDING.step > 0) {
        sel_swapPair = SEL_SWAP_PENDING.swap;
        sel_activeIndices = { min: SEL_MIN_IDX, j: SEL_J }; // Keep highlighting candidates during swap animation
    } else if (SEL_I < N - 1 && SEL_J < N) {
         // Comparison state
         sel_activeIndices = { min: SEL_MIN_IDX, j: SEL_J };
         if(SEL_J > SEL_MIN_IDX) sel_compPair = {a: Math.min(SEL_MIN_IDX, SEL_J), b: Math.max(SEL_MIN_IDX, SEL_J)};

    } else if (SEL_I < N - 1 && SEL_J >= N) {
        // End of inner loop comparison phase, ready for swap
         sel_activeIndices = { min: SEL_MIN_IDX, j: SEL_MIN_IDX };
    }


    draw(CTX1, 'canvas1', A, sel_activeIndices, sel_swapPair, sel_compPair, "Selection Sort");

    // Right Canvas (Shell Sort)
    let shell_activeIndices = {};
    let shell_swapPair = null;
    let shell_compPair = null;
    if (SHELL_J > 0 && SHELL_J % SHELL_GAP == 0) {
        shell_compPair = {a: Math.min(SHELL_I - SHELL_GAP, SHELL_J), b: Math.max(SHELL_I - SHELL_GAP, SHELL_J)};
    }

    draw(CTX2, 'canvas2', A, shell_activeIndices, shell_swapPair, shell_compPair, "Shell Sort");


    // Display Status (Simplified text update)
    const status = document.createElement('div');
    status.style.position = 'fixed';
    status.style.bottom = '10px';
    status.style.color = '#ccc';
    status.innerHTML = `
        <span style="margin-right: 50px;">Selection Sort Step: ${SEL_I}/${N-1}</span>
        <span class="winner" style="color:green; font-weight:bold;">Shell Sort Step: Gap=${SHELL_GAP}</span>`;

    let statusDiv = document.getElementById('status');
    if (!statusDiv) {
         statusDiv = document.createElement('div');
         statusDiv.id = 'status';
         document.body.appendChild(statusDiv);
    } else {
         statusDiv.innerHTML = `
            <span style="margin-right: 50px;">Selection Sort Step: ${SEL_I}/${N-1}</span>
            <span class="winner" style="color:green; font-weight:bold;">Shell Sort Step: Gap=${SHELL_GAP}</span>`;
    }

    window.animationFrameId = requestAnimationFrame(gameLoop);
}

// Start the race immediately!
setup();
</script></body></html>
```
mistral-small:24bERRBLANKFORMAT
Show code
```html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Sorting Race</title>
<style>
body{margin:0;font-family:Arial,sans-serif;}
canvas{border:1px solid black;display:block;margin-top:20px;}
#controls{text-align:center;padding:10px;}
#count{font-weight:bold;}
</style>
</head>
<body>
<div id="controls"><span id="count">Comparisons: 0 &nbsp;&nbsp;&nbsp;</span><span>(selection sort left, shell sort right)</div>
<canvas id="canvas" width="800" height="600"></canvas>
<script>
const canvas=document.getElementById('canvas');
const ctx=canvas.getContext('2d');
let bars=[];
for(let i=30;--i >= 0;)bars.push(1+Math.floor(Math.random()*50));
let selectionSortBars=bars.slice();
let shellSortBars=bars.slice();
let selSortIdx=0;
let selMinIdx=0;
let selSwapIdx=0;
const selSwaps=[];
const selComparisons=[];
let shellGap=bars.length >> 1;
let shellCompIdx=0;
let shellSwapIdx=0;
const shellSwaps=[];
const shellComparisons=[];
let animating=false;
function drawBars(bars,ctx,x,y,w,h,highlightIdx=-1){
for(let i=bars.length;--i >= 0;)ctx.fillStyle='black';if(i===highlightIdx)ctx.fillStyle='red';
ctx.fillRect(x+(w*i),y,(w*.9),-h*(bars[i]/50));
}
function swapBars(bars,i,j){
let temp=bars[i];bars[i]=bars[j];bars[j]=temp;
}
function selectionSortStep(){
if(selSwapIdx<selSwaps.length){ctx.clearRect(0,0,canvas.width,canvas.height);
drawBars(selectionSortBars,ctx,20,canvas.height-100,canvas.width/35,-400);let swap=selSwaps[selSwapIdx++]
swapBars(selectionSortBars,selMinIdx,swap);selComparisons.push(swap);
drawBars(selectionSortBars,ctx,20,canvas.height-100,canvas.width/35,-400);if(selSwapIdx>=selSwaps.length){
selSwapIdx=0;
selMinIdx++;if(selMinIdx<selectionSortBars.length)selSortIdx=selMinIdx;else selMinIdx=-1;}
return false;
}else if(selMinIdx >= 0&&selSortIdx>=0){ctx.clearRect(0,0,canvas.width,canvas.height);
drawBars(selectionSortBars,ctx,20,canvas.height-100,canvas.width/35,-400);if(selSortIdx<selectionSortBars.length){let min=selSortIdx;for(let i=selSortIdx+1;i<selectionSortBars.length;i++){
drawBars(selectionSortBars,ctx,20,canvas.height-100,canvas.width/35,-400,i);
if(selectionSortBars[i]<selectionSortBars[min]){min=i;}
}
selComparisons.push(min);if(min!==selSortIdx){selSwaps.push(selMinIdx=selSortIdx);
swapBars(selectionSortBars,selSortIdx,min);}
selSortIdx++;
}else selMinIdx=-1;
return true;
}}
function shellSortStep(){
if(shellSwapIdx<shellSwaps.length){
ctx.clearRect(0,0,canvas.width,canvas.height);drawBars(shellSortBars,ctx,420,canvas.height-100,canvas.width/35,-400);
let swap=shellSwaps[shellSwapIdx++];swapBars(shellSortBars,swap[0],swap[1]);shellComparisons.push([swap[0],swap[1]]);
drawBars(shellSortBars,ctx,420,canvas.height-100,canvas.width/35,-400);
if(shellSwapIdx>=shellSwaps.length){shellSwapIdx=0;shellGap>>=1;if(shellGap<1) shellGap=1;}
return false;
}else if(shellCompIdx<selectionSortBars.length){
ctx.clearRect(0,0,canvas.width,canvas.height);drawBars(shellSortBars,ctx,420,canvas.height-100,canvas.width/35,-400);
for(let i=shellGap;i<shellSortBars.length;++i){let j=i;
drawBars(shellSortBars,ctx,420,canvas.height-100,canvas.width/35,-400,j);drawBars(shellSortBars,ctx,420,canvas.height-100,canvas.width/35,-400,i);
while(j>=shellGap && shellSortBars[j]<shellSortBars[j-shellGap]){if(j>shellGap)drawBars(shellSortBars,ctx,420,canvas.height-100,canvas.width/35,-400,j-shellGap);swapBars(shellSortBars,j,j-shellGap);
j-=shellGap;if(j<shellGap){drawBars(shellSortBars,ctx,420,canvas.height-100,canvas.width/35,-400,j);}}}
return true;
}}
function draw(){
if(animating)requestAnimationFrame(draw);
else if(!selMinIdx>=0 && !shellGap<1)restart();
else{let sel=selectionSortStep();let shell=shellSortStep();
ctx.font='20px Arial';
ctx.fillText('Comparisons: '+selComparisons.length+' &nbsp;&nbsp;'+'Comparisons: '+shellComparisons.length,canvas.width/2-180,30);
if(!animating&&!sel&&!((shellGap<1)))return;
else if(sel&&!selMinIdx>=0){ctx.fillText('DONE',50,40);animating=false;}
if(shell&&!(shellGap<1)){ctx.fillText('DONE',470,40);animating=false;}
}
}
function restart(){
selectionSortBars=bars.slice().sort(()=>Math.random()-.5);
shellSortBars=selectionSortBars.slice();
selSortIdx=0;selMinIdx=0;selSwapIdx=0;selSwaps=[];
selComparisons=[];
shellGap=bars.length>>1;shellCompIdx=0;shellSwapIdx=0;
shellSwaps=[];shellComparisons=[];
animating=true;draw();}
requestAnimationFrame(draw);
</script>
</body>
</html>
```
llama3.1:8bERRSTATFORMAT
Show code
```html
<!DOCTYPE html>
<html>
<head>
  <meta charset="UTF-8">
  <title>Sorting Algorithms Comparison</title>
  <style>
    canvas {
      border: 1px solid black;
    }
  </style>
</head>
<body>
  <canvas id="canvas" width="800" height="300"></canvas>
  <script>
    const canvas = document.getElementById('canvas');
    const ctx = canvas.getContext('2d');

    function generateRandomArray() {
      return Array(30).fill().map(() => Math.floor(Math.random() * 200) + 1);
    }

    function drawBars(arr, highlightIndex) {
      ctx.clearRect(0, 0, canvas.width, canvas.height);
      const barWidth = canvas.width / arr.length;
      let y = 10;
      for (let i = 0; i < arr.length; i++) {
        const height = arr[i];
        if (i === highlightIndex) {
          ctx.fillStyle = 'red';
        } else {
          ctx.fillStyle = 'blue';
        }
        ctx.fillRect(i * barWidth, canvas.height - y - height, barWidth, height);
        y += 2;
      }
    }

    function drawText(text, x, y) {
      ctx.font = '16px Arial';
      ctx.textAlign = 'left';
      ctx.fillStyle = 'black';
      ctx.fillText(text, x, y);
    }

    let arr = generateRandomArray();
    let selectionSortDone = false;
    let shellSortDone = false;

    function animate() {
      requestAnimationFrame(animate);

      let comparisonCounterSelectionSort = 0;
      let comparisonCounterShellSort = 0;

      const swap = (a, b) => {
        [arr[a], arr[b]] = [arr[b], arr[a]];
      };

      if (!selectionSortDone && !shellSortDone) {
        ctx.clearRect(0, 0, canvas.width, canvas.height);
        let selectionSortPrefixLength = 0;
        while (selectionSortPrefixLength < arr.length - 1) {
          let minIndex = selectionSortPrefixLength;
          for (let i = selectionSortPrefixLength + 1; i < arr.length; i++) {
            ctx.fillStyle = 'blue';
            drawBars(arr, i);
            ctx.fillStyle = 'red';
            if (arr[i] < arr[minIndex]) {
              minIndex = i;
            }
            comparisonCounterSelectionSort++;
          }
          swap(selectionSortPrefixLength, minIndex);
          selectionSortPrefixLength++;

          ctx.clearRect(0, 0, canvas.width, canvas.height);
          drawBars(arr, minIndex);

          if (selectionSortPrefixLength === arr.length - 1) {
            selectionSortDone = true;
            break;
          }
        }

        const shellGap = Math.floor(Math.sqrt(arr.length));
        while (shellGap > 0 && !shellSortDone) {
          for (let i = shellGap; i < arr.length; i++) {
            let j = i;
            while (j >= shellGap && arr[j - shellGap] > arr[j]) {
              swap(j - shellGap, j);
              comparisonCounterShellSort++;
              ctx.clearRect(0, 0, canvas.width, canvas.height);
              drawBars(arr, j - shellGap);
              if (j === shellGap) break;
              j -= shellGap;

              if (selectionSortDone && !shellSortDone) {
                selectionSortDone = false;
                shellSortDone = true;
                break;
              }
            }
          }

          ctx.clearRect(0, 0, canvas.width, canvas.height);
          drawBars(arr, shellGap);

          shellGap--;
        }

        if (selectionSortDone && shellSortDone) {
          arr = generateRandomArray();
          selectionSortDone = false;
          shellSortDone = false;

          ctx.fillStyle = 'green';
          drawText('done', 10, canvas.height / 2);
          drawText('Comparison Counter:', canvas.width - 100, 20);
          drawText(comparisonCounterSelectionSort + ' selection sort', canvas.width - 150, 40);
          drawText(comparisonCounterShellSort + ' shell sort', canvas.width - 150, 60);

          setTimeout(() => {
            animate();
          }, 2000);
        }
      }

      if (selectionSortDone) {
        ctx.fillStyle = 'green';
        drawText('done', 10, canvas.height / 2 - 20);
        drawText(comparisonCounterSelectionSort + ' selection sort', canvas.width - 150, 40);
        drawBars(arr);
      }

      if (shellSortDone) {
        ctx.fillStyle = 'green';
        drawText('done', 300, canvas.height / 2 - 20);
        drawText(comparisonCounterShellSort + ' shell sort', canvas.width - 100, 40);
        drawBars(arr);
      }
    }

    animate();
  </script>
</body>
</html>
```
qwen3-coder:30bERRBLANKLIMFORMAT
Show code
```html
<!DOCTYPE html>
<html><head><title>Sort Race</title><style>body{background:#111;color:#eee;font-family:monospace}#container{display:flex;width:98%;max-width:1200px;margin:auto;}canvas{border:1px solid #333;background:#222;}#status{padding:10px 0;text-align:center;font-size:1.2em}h3{margin:5px 0;color:#aaa}</style></head><body>
<div id="status">Selection Sort vs Shell Sort</div>
<div id="container">
    <canvas id="canvasL"></canvas>
    <canvas id="canvasR"></canvas>
</div>

<script>
const C = { canvasL: document.getElementById('canvasL'), ctxL: null, canvasR: document.getElementById('canvasR'), ctxR: null };
let A = []; // Global initial array state
let V_L = []; // Visualization array Left
let V_R = []; // Visualization array Right

// State variables
const N = 30;
const W = 20; // Width of bars (approx)
const H = 450; // Height of canvas
const PADDING = 10;
const CX_L = PADDING + W * (N - 1) / 2;
const CY_L = 0;

let state = {
    running: true,
    paused: false,
    swapping: false,
    swapProgress: 0, // 0 to 1
    stepInterval: 5, // Steps per frame (higher = faster)

    // Left State (Selection Sort)
    sel_i: 0, // Current position being filled (sorted prefix end)
    sel_j: 1, // Start scanning for minimum
    sel_minIdx: 0, // Index of the current minimum found
    sel_compCount: 0,

    // Right State (Shell Sort)
    sh_gap: N - 1, // Initial gap size
    sh_h: 1;      // Current effective gap for passes
    sh_k: 0;      // Index k in the current pass (i = k + g)
    sh_j: 0;      // Comparison index j
    sh_compCount: 0,
};

// --- Initialization and Setup ---

function setupContexts() {
    C.ctxL = C.canvasL.getContext('2d');
    C.ctxR = C.canvasR.getContext('2d');
    C.canvasL.width = N * W + 2 * PADDING;
    C.canvasL.height = H;

    C.canvasR.width = N * W + 2 * PADDING;
    C.canvasR.height = H;
}

function initializeArray() {
    A = Array.from({ length: N }, () => Math.floor(Math.random() * (H - 50) + 50) + 1);
    V_L = [...A];
    V_R = [...A];
    state.sel_i = 0; state.sel_j = 1; state.sel_minIdx = 0; state.sel_compCount = 0;
    state.sh_gap = N - 1; state.sh_h = 1; state.sh_k = 0; state.sh_j = 0; state.sh_compCount = 0;
}

// --- Core Logic Functions (Step Increments) ---

function stepSelection() {
    if (!state.running || state.sel_i >= N - 1) return false;

    const i = state.sel_i;
    const j = Math.min(state.sel_j, N - 1);

    // Phase 1: Find Minimum in V[i...N-1]
    if (state.sel_j <= N - 1) {
        let minIdx = state.sel_j;
        for (let k = state.sel_j + 1; k < N; k++) {
            state.sel_compCount++;
            // Compare V[k] vs V[minIdx] -> this is the comparison step visualization
            if (V_L[k] < V_L[minIdx]) {
                minIdx = k;
            }
        }
        state.sel_minIdx = minIdx;

        // Phase 2: Swap minimum into position i
        let targetIdx = state.sel_minIdx;
        if (targetIdx !== i) {
             // Store the actual swap indices for animation
            return { type: 'SWAP', idx1: i, idx2: targetIdx };
        }

    } else {
        // If we reached here and haven't swapped yet, it means the loop finished. Advance state.
        state.sel_i++;
        state.sel_j = state.sel_i + 1;
        state.sel_minIdx = state.sel_i; // Assume current position is min initially
    }

    // If we are past N-2, the sort is complete
    if (state.sel_i >= N - 1) {
        return { type: 'DONE' };
    }

    return { type: 'CONTINUE' };
}

function stepShell() {
    const g = state.sh_gap;
    let swapped = false;

    // For the first step, initialize the gap if it hasn't been set yet.
    if (state.sh_j === 0 && state.sh_k === 0) {
         // Re-calculate gap sequence (N/2, N/4, ..., 1)
        let tempG = Math.floor(Math.max(1, N / 2));
        while (tempG > 0) {
            state.sh_gap = tempG;
            break; // Use the largest gap for the first run
        }
    }

    // Pass: Iterate through all elements separated by 'g'
    for (let k = state.sh_k; k < N - g; k++) {
        let j = k + g;
        while (j < N) {
            state.sh_compCount++;
             // Comparison step: V[j] vs V[j-g]
            if (V_R[j] < V_R[j - g]) {
                swapped = true;
                // Found a swap, return the indices for animation
                return { type: 'SWAP', idx1: j - g, idx2: j };
            } else {
                j += g;
            }
        }
        state.sh_k++;
    }

    // If we completed all passes and no swap occurred on the final pass (gap=1)
    if (!swapped && state.sh_gap === 1) {
        return { type: 'DONE' };
    }

    // Advance gap logic after a full pass is completed (k reaches N-g)
    state.sh_k = 0; // Reset k for the next physical pass
    if (g > 1) {
        const nextG = Math.floor(g / 2);
        if (nextG >= 1 && nextG < g) {
            state.sh_gap = nextG;
        } else if (nextG === 0) {
             // Fallback protection for very small N
             state.sh_gap = 1;
        } else {
             state.sh_gap = 1; // Ensure gap doesn't get stuck
        }
    }

    return { type: 'CONTINUE' };
}


// --- Visualization and Animation ---

function drawBars(ctx, v, swapIndices, highlightType) {
    const bars = [];
    for (let i = 0; i < N; i++) {
        bars.push({ x: PADDING + i * W, y: H - v[i], h: v[i] });
    }

    // Draw background (old state)
    ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);

    // Apply animations/highlights
    for (let i = 0; i < N; i++) {
        const bar = bars[i];
        let color = '#555';
        ctx.fillStyle = color;
        ctx.fillRect(bar.x, 0, W - 2, H);

        // Apply current value (v[i]) for the draw height
        ctx.clearRect(bar.x + W * 0.8, 0, W * 0.2, H); // Clear old fill first
        ctx.fillStyle = '#333';
        ctx.fillRect(bar.x, H - bar.h, W - 2, bar.h);

    }
}

function drawSwapAnimation(ctx, v, idx1, idx2, progress) {
    // Interpolate the swap positions based on progress (0 to 1)
    const interpolatedV = [...v];
    if (idx1 < idx2) {
        for (let i = Math.min(idx1, idx2); i <= Math.max(idx1, idx2); i++) {
            // Calculate the value at index i based on interpolation
            interpolatedV[i] = v[Math.round(v[i])]; // Simplification: just use the current state values for smooth drawing

             // For a true swap animation, we would track the *values* being moved. 
             // Since we only track indices, we simulate the visual effect by averaging heights over time.
        }
    }
    drawBars(ctx, interpolatedV, null, 'SWAP');
}


function drawState() {
    const ctxL = C.ctxL;
    const ctxR = C.ctxR;

    // 1. Draw Bars (using current V_L and V_R)
    drawBars(ctxL, V_L, null, 'NORMAL');
    drawBars(ctxR, V_R, null, 'NORMAL');

    // 2. Handle Swapping Animation
    if (state.swapping) {
        const progress = state.swapProgress;
        const idx1 = state.swapData.idx1;
        const idx2 = state.swapData.idx2;
        
        // Since we are animating the swap, we temporarily draw the old values 
        // and then gradually shift them to the new positions over time.
        
        ctxL.fillStyle = '#333';
        ctxR.fillStyle = '#333';

        const tempV_L = [...V_L];
        const tempV_R = [...V_R];

        // Redraw slightly transparently to indicate movement/transition
        for(let i=0; i<N; i++){
            ctxL.globalAlpha = 1 - progress * 0.5;
            ctxR.globalAlpha = 1 - progress * 0.5;
            const barL = { x: PADDING + i * W, y: H - tempV_L[i], h: tempV_L[i] };
            const barR = { x: PADDING + i * W, y: H - tempV_R[i], h: tempV_R[i] };

             // Overdraw the background bars to create a fade effect (optional but nice)
             ctx.fillRect(barL.x, 0, W-2, H); // This is complex without tracking old positions explicitly. We will rely on simple state updates for speed.
        }
        ctxL.globalAlpha = 1;
        ctxR.globalAlpha = 1;

        // If we implemented true value tracking: draw the interpolated state here. 
        // For budget constraints, we just show the final swapped state when progress hits 1.
    }


    // 3. Draw Highlighting and Status
    const highlightL = getSelectionHighlight(state);
    const highlightR = getShellHighlight(state);

    drawBars(ctxL, V_L, null, 'HIGHLIGHT', { i: highlightL.i, j: highlightL.j, minIdx: highlightL.minIdx });
    drawBars(ctxR, V_R, null, 'HIGHLIGHT', { i: highlightR.i, j: highlightR.j, gap: highlightR.gap, k: highlightR.k });


    // 4. Update Status Text (needs to be done outside the drawing function for simplicity)
}

function getSelectionHighlight(s) {
    const h = { i: -1, j: -1, minIdx: -1 };
    if (s.sel_j <= N - 1) {
        h.i = s.sel_i; // Sorted prefix end marker
        h.j = s.sel_j; // Start scanning from here
        h.minIdx = s.sel_minIdx; // Candidate minimum
    } else if (s.sel_i < N - 1) {
         // If the loop advanced but hasn't swapped yet, we are setting up for the next round
        h.j = s.sel_i;
        h.minIdx = s.sel_i;
    }
    return h;
}

function getShellHighlight(s) {
    const h = { i: -1, j: -1, gap: -1, k: -1 };
     if (s.sh_gap > 0 && s.sh_k < N - s.sh_gap) {
        // Highlight the pair being compared in the current pass (k vs k+g)
        h.i = s.sh_k; // Position k
        h.j = s.sh_k + s.sh_gap; // Position k+g
        h.gap = s.sh_gap; 
        h.k = s.sh_k;
    }
    return h;
}


// --- Main Animation Loop and Control Flow ---

let lastFrameTime = 0;
const FRAME_RATE = 30; // Target FPS

function animate(time) {
    if (!state.running) return;

    const deltaTime = time - lastFrameTime;
    lastFrameTime = time;

    // Check for completion and restart if necessary
    let finishedL = state.sel_i >= N - 1 && !state.swapping;
    let finishedR = state.sh_gap === 0 || (state.sh_gap === 1 && !state.swapping);

    if ((finishedL && finishedR) || (finishedL !== finishedR)) {
        // State change detection: If both finished OR one is clearly done and the other is stuck/done.
        let winner = null;
        if (finishedL && !finishedR) winner = 'Left';
        else if (finishedR && !finishedL) winner = 'Right';
        else if (finishedL && finishedR) {
            // Both done, restart!
            initializeArray();
            state.sel_i = 0; state.sel_j = 1; state.sel_minIdx = 0; state.sel_compCount = 0;
            state.sh_gap = N - 1; state.sh_k = 0; state.sh_j = 0; state.sh_compCount = 0;
            document.getElementById('status').innerText = "RACE RESTARTED!";
        } else if (finishedL && finishedR) {
             // Both done and reset logic handles it.
        }
    }

    if (!state.swapping) {
        let stepsTaken = 0;

        for (let s = 0; s < state.stepInterval; s++) {
            let stepResultL = stepSelection();
            if (stepResultL && stepResultL.type === 'SWAP') {
                state.swapping = true;
                state.swapData = stepResultL;
                state.swapProgress = 0;
                // Update V_L state immediately to the target swap location for animation start
                [V_L[stepResultL.idx1], V_L[stepResultL.idx2]] = [V_L[stepResultL.idx2], V_L[stepResultL.idx1]];
            } else if (stepResultL && stepResultL.type === 'DONE') {
                state.sel_i = N; // Mark as done
                break; 
            } else if (stepResultL && stepResultL.type === 'CONTINUE') {
                // If no swap happened, the state machine must have advanced indices internally (e.g., advancing sel_j)
                 if (stepSelection()) {} // Re-run to advance internal pointers without triggering redraw/swap logic if needed
            }

             let stepResultR = stepShell();
            if (stepResultR && stepResultR.type === 'SWAP') {
                state.swapping = true;
                state.swapData = stepResultR;
                state.swapProgress = 0;
                // Update V_R state immediately to the target swap location for animation start
                 [V_R[stepResultR.idx1], V_R[stepResultR.idx2]] = [V_R[stepResultR.idx2], V_R[stepResultR.idx1]];
            } else if (stepResultR && stepResultR.type === 'DONE') {
                state.sh_gap = 0; // Mark as done/sorted
                break;
            } else if (stepResultR && stepResultR.type === 'CONTINUE') {
                 if (stepShell()) {}
            }

            stepsTaken++;
        }
    }


    // Animation progress update (If swapping is active)
    if (state.swapping) {
        const progressSpeed = 0.1 / state.stepInterval;
        state.swapProgress += progressSpeed * deltaTime;

        if (state.swapProgress >= 1) {
            state.swapping = false;
            // The swap is now permanent in V_L and V_R, so no further action needed unless a new step triggers it.
        }
    }

    // Drawing phase
    drawState();

    // Status Update
    let statusText = `Selection Sort: ${state.sel_compCount} comparisons | Shell Sort: ${state.sh_compCount} comparisons`;
    document.getElementById('status').innerText = statusText;


    requestAnimationFrame(animate);
}

// --- Execution Start ---
setupContexts();
initializeArray();
requestAnimationFrame(animate);
</script></body></html>
```
qwen3:8bharness
No answer reached us (ERR) — and the reason lies with our setup, not with the model: reasoning consumed the entire token budget and the answer stayed empty; the gateway rejects budgets above 3000 tokens Counted as a did-not-finish, but it is not evidence about this model.
gemma4:26bharness
No answer reached us (ERR) — and the reason lies with our setup, not with the model: reasoning consumed the entire token budget (3 min 28 s, zero characters of answer); larger budgets are refused by the gateway Counted as a did-not-finish, but it is not evidence about this model.
deepseek-r1:14bERRBLANKMINIFIEDFORMAT
Show code
```html
<!DOCTYPE html>
<html><head><style>canvas{border:1px solid #ccc}div{display:flex;justify-content:center;margin:20px}</style></head><body><canvas id="a"></canvas><canvas id="b"></canvas><script>
const w=600,h=400,c_gap=30,s_gap=30,barWidth=15;let dataA,dataB,sorts=[null,null],counters=[0,0];function init(){dataA=dataB=Array.from({length:30},()=>Math.random()*h);draw();}function draw(){const ctxA=document.getElementById('a').getContext('2d'),ctxB=document.getElementById('b').getContext('2d');function drawBars(ctx,data,prefixLength,gap){ctx.clearRect(0,0,w,h);for(let i=0;i<30;i++){let x=i*(w+barWidth)+15,y=h-(data[i]*h/4);if(i<prefixLength)y+=20;else if(gap&&(i%gap==Math.abs(s_gap-1)))y+=h/8;ctx.fillStyle=i==s_gap?'#ff7777':i==s_gap+1||i==e_gap?'#7777ff':i==minIndex?'#ffaaaa':i==currentCompare?'#aaafaa':'#555';ctx.fillRect(x,y,barWidth,h/4);}}let s_gap=30;function selectionSort(a,cb){cb();if(s_gap>1)s_gap--;for(let i=prefixA=0;i<29;i++){let minIndex=i;for(let j=i+1;j<30;j++)if(a[j]<a[minIndex]){minIndex=j;}if(minIndex!=i){swapA(minIndex,i);drawBars(ctxA,a,prefixA+1,null);}}}function shellSort(b,cb){cb();if(gap= Math.max(1,s_gap-1))for(let i=0;i<30-gap;i++)if(b[i]>b[i+gap]){swapB(i,i+gap);drawBars(ctxB,null,0,gap);}}function swapA(a,b){let t=dataA[a];dataA[a]=dataA[b];dataA[b]=t;if(draw)requestAnimationFrame(draw);}function swapB(a,b){let t=dataB[a];dataB[a]=dataB[b];dataB[b]=t;if(draw)requestAnimationFrame(draw);}let currentCompare,minIndex;selectionSort(dataA,_=>{drawBars(ctxA,dataA,prefixA=null,null);counters[0]++;});shellSort(dataB,_=>{drawBars(ctxB,dataB,null,s_gap);counters[1]++;});}init();function animate(){requestAnimationFrame(animate);if(sorts[0])sorts[0](dataA,(...args)=>{currentCompare=minIndex=args[1];draw();});if(sorts[1])sorts[1](dataB,(...args)=>{s_gap=e_gap=args[1];draw();});let done=[false,false];if(dataA.every((v,i)=>i<v.length/2&&Math.min(...dataA.slice(i))===v))done[0]=true;if(dataB.every((v,i)=>Math.max(...dataB.slice(0,i+gap+1))<=v))done[1]=true;if(done.reduce((a,b)=>a||b, false)){document.body.innerHTML+='<div>Done!</div>';init();}}animate();
</script></body></html>
```
qwen3:14bHANGLIMFORMAT
Show code
```html
<!DOCTYPE html>
<html>
<head>
<title>Sort Race</title>
<style>
body { display: flex; justify-content: space-around; padding: 20px; background-color: #111; color: white; font-family: sans-serif; }
canvas { border: 1px solid #333; background-color: #222; margin: 10px; }
#info { width: 300px; padding-top: 40px; }
.panel { text-align: center; }
h3 { color: #ccc; }
</style>
</head>
<body>
<canvas id="selectionCanvas" width="600" height="400"></canvas>
<div id="info">
    <h3>Selection Sort</h3>
    <p>Comparisons: <span id="compSelect">0</span></p>
</div>
<canvas id="shellCanvas" width="600" height="400"></canvas>
<div id="info2">
    <h3>Shell Sort</h3>
    <p>Comparisons: <span id="compShell">0</span></p>
</div>

<script>
const C = { N_BARS: 30, CANVAS_W: 600, CANVAS_H: 400 };
let canvasSelect = document.getElementById('selectionCanvas');
let ctxSelect = canvasSelect.getContext('2d');
let canvasShell = document.getElementById('shellCanvas');
let ctxShell = canvasShell.getContext('2d');

const infoCompSelect = document.getElementById('compSelect');
const infoCompShell = document.getElementById('compShell');

// --- State Management (Shared) ---
let arrOriginal = []; // The base shuffled array heights
let stateS = {
    array: [], step: 0, finished: false, comps: 0, running: true, current_pass: 0, min_index: -1, swap_step: 0, total_swaps: 0
};
let stateH = {
    array: [], step: 0, finished: false, comps: 0, running: true, gap: 10, i: 0, j: 0, passes: 0
};

// --- Utility Functions ---

function generateArray() {
    let arr = [];
    for (let i = 0; i < C.N_BARS; i++) {
        arr.push(Math.floor(Math.random() * 30) + 10); // Heights between 10 and 40
    }
    return arr;
}

function copyArray(src, dest) {
    for (let i = 0; i < src.length; i++) {
        dest[i] = src[i];
    }
}

// --- Drawing Functions ---

function drawBars(ctx, array, highlightIndices = [], swapTransition = null, isSelection = true) {
    const W = C.CANVAS_W;
    const H = C.CANVAS_H;
    const N = array.length;
    const barWidth = W / (N + 1);

    ctx.clearRect(0, 0, W, H);

    // Draw bars
    for (let i = 0; i < N; i++) {
        let height = array[i];
        let yStart = H - height;
        ctx.fillStyle = '#4466ff'; // Default color
        ctx.fillRect(barWidth * i, 0, barWidth, height);

        // Highlighted elements (Selection/Shell comparisons)
        if (highlightIndices.includes(i)) {
            ctx.fillStyle = '#ffaa00';
            ctx.fillRect(barWidth * i, 0, barWidth, height);
        }
    }

    // Draw sorting markers
    const maxSortedPrefix = isSelection ? stateS.current_pass : N;
    for (let i = 0; i < Math.min(N, maxSortedPrefix); i++) {
         ctx.fillStyle = '#4CAF50'; // Green for sorted prefix
         ctx.fillRect(barWidth * i, 0, barWidth, C.CANVAS_H - array[i]);
    }

    // Draw swap transition (if applicable)
    if (swapTransition) {
        const [idx1, idx2] = swapTransition;
        const h1 = Math.max(0, array[idx1] * 0.9);
        const h2 = Math.max(0, array[idx2] * 0.9);

        ctx.fillStyle = 'rgba(255, 255, 0, 0.8)'; // Yellow highlight for swap
        ctx.fillRect(barWidth * idx1, 0, barWidth, h1);
        ctx.fillRect(barWidth * idx2, 0, barWidth, h2);
    }
}

// --- Algorithm Implementations (State Machine Style) ---

// Helper for swapping actual array values
function swap(arr, i, j) {
    [arr[i], arr[j]] = [arr[j], arr[i]];
}

// Selection Sort Logic
function updateSelectionSort() {
    const state = stateS;
    if (!state.running || state.finished) return true;

    const N = state.array.length;
    let i = state.current_pass;
    let j = state.min_index;

    // 1. Initialization/Start of Pass
    if (i === 0) {
        state.min_index = 0;
        state.swap_step = 0; // Reset swap visual tracker
        state.current_pass = 0;
        return false;
    }

    // Check if a pass is complete and move to the next one
    if (i > state.current_pass) {
        state.current_pass = i;
        state.min_index = i; // Start searching for min from current index i
    }

    // 2. Comparison/Search Phase (j increases)
    if (state.swap_step < N - 1) {
        const jVal = state.current_pass + state.swap_step + 1;
        let tempMinIndex = state.min_index;
        let arrayCopy = [...state.array];

        // Highlight indices: Current search range [i, j] and current min candidate 'j'
        const highlights = [tempMinIndex, jVal];

        if (arrayCopy[jVal] < arrayCopy[tempMinIndex]) {
            state.min_index = jVal; // Found new minimum
        }
        
        // Draw before advancing state
        drawBars(ctxSelect, [...state.array], highlights, null, true);

        state.swap_step++;
        return false; // Not finished yet
    } 
    
    // 3. Swap Phase (End of Pass)
    if (state.swap_step === N - 1 && state.min_index !== state.current_pass) {
        const tempArray = [...state.array];
        
        // Perform the swap on the actual array state
        swap(tempArray, state.current_pass, state.min_index);
        state.array = tempArray;

        // Visualize the swap
        drawBars(ctxSelect, tempArray, [], [state.current_pass, state.min_index], true);

        state.total_swaps++;
        state.swap_step = 0; // Reset step for next pass
        state.current_pass++;

        if (state.current_pass >= N - 1) {
            state.finished = true;
            state.running = false;
        }
        return false;
    }

    // If we reached here, it means the current pass is complete and no swap was needed/possible or we finished
    if (state.swap_step === N - 1 && state.min_index === state.current_pass) {
         state.current_pass++;
         state.swap_step = 0;
         if (state.current_pass >= N - 1) {
            state.finished = true;
            state.running = false;
        }
    }

    return state.finished; // Return if finished
}

// Shell Sort Logic
function updateShellSort() {
    const state = stateH;
    if (!state.running || state.finished) return true;

    let N = state.array.length;
    let gap = Math.floor(Math.max(1, N / 2));
    
    // Keep track of current gap for visualization
    if (gap !== state.gap && state.pass_active) {
         state.gap = gap;
         state.passes++;
         state.i = 0;
         state.j = gap - 1; // Start j just before the first comparison element
         state.is_new_gap = true;
    }

    if (gap < 1) {
        state.finished = true;
        state.running = false;
        drawBars(ctxShell, state.array); // Final draw
        return true;
    }

    // Iterate through passes and gaps
    while (!state.finished && gap >= 1) {
        if (state.i === N - 1) { // End of pass/gap cycle
            gap = Math.floor(gap / 2);
            if (gap < 1) break;
            state.passes++;
            state.is_new_gap = true;
            state.i = gap - 1;
            state.j = gap - 1;
        }

        // Outer loop: i starts at gap
        while(state.i < N - gap) {
             let k = state.i + gap; // Index to compare against
             
             if (state.is_new_gap && state.i === 0) {
                 // Fresh pass start, reset indices for the new gap
                 state.j = state.i; 
                 state.k_compare_index = state.i + gap;
             }

            let arrayCopy = [...state.array];
            const highlights = [state.j, k]; // Compare pair visualization

            if (arrayCopy[state.j] > arrayCopy[k]) {
                // Swap logic: Shift elements and swap backwards
                let tempVal = arrayCopy[k];
                for(let idx = k; idx >= state.j + gap; idx -= gap) {
                    arrayCopy[idx] = arrayCopy[idx - gap];
                }
                arrayCopy[state.j] = tempVal;

                // Draw the swap transition
                drawBars(ctxShell, [...state.array], highlights, [state.j, k], false); 
                state.array = arrayCopy; // Update state array after visualization step
            } else {
                 // Draw comparison only (no visible change)
                drawBars(ctxShell, [...state.array], highlights, null, false); 
            }


            state.i++;
        }
    }

    return true; // Should theoretically always finish if gap reaches zero
}


// --- Main Animation Loop ---

function animate() {
    let finishedS = updateSelectionSort();
    let finishedH = updateShellSort();

    if (finishedS && finishedH) {
        drawBars(ctxSelect, stateS.array);
        drawBars(ctxShell, stateH.array);
        document.getElementById('info').innerHTML = '<h3>Selection Sort</h3><p>Done! Sorted!</p>';
        document.getElementById('info2').innerHTML = '<h3>Shell Sort</h3><p>Done! Sorted!</p>';
    } else {
        // Update counts
        infoCompSelect.textContent = stateS.comps;
        infoCompShell.textContent = stateH.comps;

        // Dynamic Highlighting (Simplified draw on every frame for smooth update)
        if (!stateS.finished && !stateS.running) { // Draw final sorted array if finished but not yet visually drawn
             drawBars(ctxSelect, stateS.array);
        } else if (stateS.running || stateS.current_pass < C.N_BARS - 1) {
            const N = stateS.array.length;
            let i = stateS.current_pass;
            let j = stateS.min_index;
            const highlights = [i, j].filter(k => k >= 0 && k < N);
            drawBars(ctxSelect, [...stateS.array], highlights, null, true);
        }

         if (!stateH.finished && !stateH.running) {
             drawBars(ctxShell, stateH.array);
        } else if (stateH.running || stateH.gap >= 1) {
            const N = stateH.array.length;
            // Shell sort drawing is handled within updateShellSort for better visualization of swaps/gaps
        }

        requestAnimationFrame(animate);
    }
}


function resetAndStart() {
    stateS.array = generateArray();
    stateH.array = [...stateS.array]; // Start with the same shuffled array copy
    
    // Initialize state trackers
    stateS = { array: [...stateS.array], step: 0, finished: false, comps: 0, running: true, current_pass: 0, min_index: -1, swap_step: 0, total_swaps: 0 };
    stateH = { array: [...stateH.array], step: 0, finished: false, comps: 0, running: true, gap: Math.floor(Math.max(1, C.N_BARS / 2)), i: 0, j: 0, passes: 0 };

    // Force initial draw
    drawBars(ctxSelect, stateS.array);
    drawBars(ctxShell, stateH.array);
    infoCompSelect.textContent = '0';
    infoCompShell.textContent = '0';


    if (!window.animationStarted) {
        animate();
        window.animationStarted = true;
    }
}

// Start the race immediately
resetAndStart(); 
</script>
</body>
</html>
```
command-r:35bERRSTAT
Show code
<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Sorting Visualization</title>
    <style>
        canvas {
            border: 2px solid black;
            margin: 20px auto;
            display: block;
        }
    </style>
</head>
<body>

    <canvas id="visualization" width="800" height="400"></canvas>

    <script>

        const canvas = document.getElementById('visualization');
        const ctx = canvas.getContext('2d');
        
        let bars, selectionCounter=0, shellCounter=0;

        function init() {
            bars = Array.from({length: 30}, () => Math.random() * 150 + 15); // random heights
            
            drawBars();
        }

        function drawBar(x, y, width, height) {
            ctx.fillRect(x, canvas.height - height, width, height);
        }

        function highlightActiveComparison(a, b, color) {
            const [ax, aw] = getBarCoords(a), [bx, bw] = getBarCoords(b);
            const minX = Math.min(ax, bx), maxX = Math.max(ax + aw, bx + bw);

            ctx.fillStyle = color;
            ctx.fillRect(minX, canvas.height - bars[a], maxX - minX, bars[a]);
        }

        function swapAndAnimate(i, j) {
            const temp = bars[i];
            bars[i] = bars[j];
            bars[j] = temp;

            animateSwap(i, j);
        }

        function animateSwap(i, j) {
            if (bars[i] === bars[j]) return; // no need to swap further
            
            drawBars(); // refresh bars first

            const [ix, iw] = getBarCoords(i), [jx, jw] = getBarCoords(j);
            ctx.fillStyle = '#A0BBFF'; // soft highlight color for moving bar
            ctx.fillRect(ix, canvas.height - bars[j], iw, bars[j]);

            requestAnimationFrame(() => {
                highlightActiveComparison(i, j, 'rgba(255, 187, 149, 0.3)'); // light shade for current comparison
                ctx.fillStyle = '#E6A4B6'; // soft pink for swapped bar
                ctx.fillRect(ix, canvas.height - bars[i], iw, bars[i]);

                requestAnimationFrame(() => {
                    highlightActiveComparison(i, j, 'rgba(255, 187, 149, 0.3)'); // refresh comparison
                    swapAndAnimate(j, i);
                });
            });
        }

        function drawBars() {
            ctx.clearRect(0, 0, canvas.width, canvas.height);

            for (let i = 0; i < bars.length; i++) {
                const [x, width] = getBarCoords(i);
                drawBar(x, 0, width, bars[i]);
            }
        }

        function getBarCoords(index) {
            return [(1 + index * 25), (canvas.width - 3)/bars.length]; // x coordinate and bar width
        }

        const selectionSort = () => {
            for (let i = 0; i < bars.length - 1; i++) {
                let minIndex = i;
                for (let j = i + 1; j < bars.length; j++) {
                    highlightActiveComparison(minIndex, j, 'rgba(255, 238, 147, 0.6)'); // goldenrod shade for comparison
                    selectionCounter++;

                    if (bars[j] < bars[minIndex]) minIndex = j;
                }

                swapAndAnimate(i, minIndex);
            }
        }

        const shellSort = () => {
            let gap = Math.floor(bars.length / 2);

            while (gap > 0) {
                for (let i = gap; i < bars.length; i++) {
                    for (let j = i - gap; j >= 0 && j + gap < bars.length; j -= gap) {
                        highlightActiveComparison(j, j+gap, 'rgba(147, 255, 239, 0.6)'); // light turquoise for comparison
                        shellCounter++;

                        if (bars[j] > bars[j+gap]) swapAndAnimate(j, j + gap);
                    }
                }

                gap = Math.floor(gap / 2);
            }
        }

        function sortingLoop() {
            ctx.font = '16px Arial';
            ctx.fillStyle = '#333';
            
            if (selectionCounter < shellCounter) { // selection sort lagging behind, catch up!
                for (let i = 0; i < 5 && selectionCounter < bars.length - 1; i++) selectionSort();

                ctx.fillText(`${++selectionCounter}`, getBarCoords(selectionCounter)[0], canvas.height);
            } else { // shell sort lagging behind, catch up!
                for (let i = 0; i < 5 && gap > 0; i++) shellSort();
                
                if (gap === 0) ctx.fillText('DONE!', getBarCoords(bars.length - 1)[0], canvas.height);
                else ctx.fillText(`${++shellCounter}`, getBarCoords(selectionCounter)[0], canvas.height);
            }
            
            requestAnimationFrame(sortingLoop);
        }

        init();
        sortingLoop();

    </script>

</body>
</html>
qwq:32bBLANKLIM
Show code
<think>
Okay, I need to create a self-contained HTML file that visually compares Selection Sort and Shell Sort side by side on a single canvas. Both should start with the same shuffled array of around 30 bars. The canvas should be split into two panels, left for Selection Sort and right for Shell Sort. Each panel needs to show their respective sorting steps with animations, highlighting comparisons and swaps. Also, there should be a counter for each algorithm's comparisons, and when one finishes, it should show a 'done' marker while the other continues. After both are done, the process should restart with a new shuffled array.

First, I'll structure the HTML with a canvas element and set up the necessary variables. The canvas will be split into two halves, so I'll need to calculate the height and width for each panel. Since the array has about 30 elements, each bar's width will be based on the canvas width divided by 30. The height of each bar will be a random value, say between 10 and 90% of the canvas height, ensuring consistent scaling.

For the arrays, I'll generate an initial array of indices (like 0 to 29) and shuffle them using the Fisher-Yates method. Both panels will start with the same shuffled array, so I'll need to duplicate it for each sorting algorithm.

Next, I'll handle the setup for each sorting algorithm. Selection Sort works by repeatedly finding the minimum element from the unsorted part and swapping it to the front. I'll need to track the current position of the sorted/unsorted boundary, the current minimum index, and the candidate being compared. The algorithm proceeds by scanning each element, so each step will either move the candidate or swap.

Shell Sort is trickier. It uses a gap sequence, starting with a large gap, then reducing it until it becomes 1 (like Insertion Sort). The gap starts at some value like N/2 (here, maybe starting with 15 for 30 elements), and each pass reduces the gap by some factor. Each gap pass involves comparing elements i and i+gap, and swapping if necessary. For each step in Shell Sort, I need to track the current gap, the current index being compared, and whether a swap is happening.

The animation needs to advance both algorithms a few steps per frame. Using requestAnimationFrame, each frame will process a step for each sort, update the canvas, and keep track of their progress.

Highlighting the active elements: For Selection Sort, when finding the minimum, the current candidate and the next element being compared should be highlighted. When a swap happens, that needs to be animated. For Shell Sort, the current pair being compared (based on the gap) should be highlighted. The gap value itself should be displayed somehow, maybe as text on the panel.

The comparison counters need to increment whenever a comparison is made. Each step where a comparison occurs (like checking if an element is smaller for Selection Sort, or comparing elements at gap distance for Shell) should add to the counter.

When one algorithm finishes, it should display a 'done' message, maybe a green border or text over the panel. Once both are done, the arrays should be shuffled again, and the process restarts.

I need to ensure that swaps are animated smoothly. Instead of snapping the bars instantly, the positions should shift over a few frames. This could be done by tracking swap progress and interpolating their positions during animation.

The canvas drawing functions will handle two panels. The left half (x from 0 to width/2) for Selection Sort, right half for Shell Sort. Each panel's bars are drawn with their current heights and positions. The active elements (highlighted pairs) will be drawn in a different color, like red for the candidate and maybe yellow for the next element in Selection Sort, and similar for Shell Sort's pairs.

Potential challenges: Keeping track of the states for both algorithms in parallel. Making sure the steps per frame are smooth and don't cause too much lag. Calculating the progress of swaps so they animate properly without jumping.

Testing steps: Start with a small array (like 10 elements) to see if the sorting steps are correctly visualized. Check that both algorithms are highlighted properly and the counters increment. Ensure the restart happens correctly after both finish. Also, verify that the random shuffle is the same for both panels each time.

Now, structuring the code:

HTML: A canvas element with id 'sortCanvas', and a script tag that contains all the JavaScript logic.

In JavaScript:

- Set up the canvas context, dimensions, and initial arrays.
- Functions to shuffle the array.
- Functions to perform a step of Selection Sort and Shell Sort.
- The main animation loop using requestAnimationFrame.
- Variables to track the current state of both sorts (e.g., for Selection Sort, current sorted index and current min index. For Shell Sort, current gap, current index, etc.)
- Variables to track if each sort has finished.
- The comparison counters for each sort.

Wait, how to handle the steps per frame? Maybe each frame advances each sort by one step (or a few steps, but the problem says "a few steps per frame" so perhaps each frame does one step for each algorithm). The problem says "Advance both algorithms by a few steps per frame", but perhaps it's better to do one step per algorithm each frame. Let me see.

For the selection sort step:

In SelectionSortStep:

- If not done:
   - If in the process of finding the minimum, either scanning through the unsorted part or swapping.
   - The current state could be: finding the min, or swapping.

But maybe it's better to have a state machine for each algorithm. For selection sort:

- The sorted boundary is at position 'sortedEnd'.
- For each step:
   - If looking for the minimum in the unsorted part (from sortedEnd to end). The current candidate is at the current position.
   - When all elements are scanned, swap the minimum with sortedEnd.

So each step could be moving the current candidate to the next element. Once the entire unsorted part is scanned, then swap.

But to animate, perhaps each step moves one element in the scan, and when the scan is complete, initiate a swap over a few animation frames.

Wait, but the problem says "animate every swap rather than snapping instantly". So the swap needs to be shown as a transition from the old position to the new position. So for the swap, we can track the swap progress over a few frames.

Same with Shell Sort: when a swap occurs between elements i and i+gap, their positions should be animated over a few steps.

Hmm, perhaps for both algorithms, each step can involve moving towards the next state, but steps are processed incrementally. So, for example, in selection sort, each step could be moving the current candidate one step closer to the end, or when a swap is needed, each step moves the bar towards its new position.

Alternatively, the steps can be broken down into atomic operations that can be displayed in the animation.

Alternatively, to keep it simple, each algorithm's step function can compute what the next state is, and if it's a comparison or swap, track that so the drawing function can highlight accordingly.

Now, coding steps:

Initialize variables:

- canvas and context.
- array: the original shuffled array.
- leftArray and rightArray (copied from array).
- leftSortState and rightSortState to track their respective sorting states.

For Selection Sort:

Variables:

sortedEnd (starting at 0). The current position where the next element should be placed.

currentMinIndex: initially sortedEnd.

currentScanIndex: the current index being compared to find the min.

isSwapping: if currently swapping, and the progress of the swap.

So during the step function:

If not isSwapping:

   if currentScanIndex < array.length -1:

      compare leftArray[currentMinIndex] with leftArray[currentScanIndex +1]

      increment currentScanIndex by 1.

      if the new element is smaller than currentMin, set currentMinIndex to that.

      increment comparison count.

   else:

      // finished scanning, need to swap

      if currentMinIndex != sortedEnd:

          start swapping. Set isSwapping to true, track the elements to swap and the progress.

      else: // already the minimum, so just increment sortedEnd.

Wait, but in selection sort, the swap is only done once per sortedEnd step.

Hmm, perhaps the steps are:

Each step for selection sort:

1) If in the phase of finding the minimum in the unsorted region (from sortedEnd to end):

   - Increment currentScanIndex until the end is reached, comparing each element to currentMin.

   - After each step, we can increment currentScanIndex by one, so each frame moves the scan forward by one element. The comparison is tracked as each step.

2) Once the entire unsorted region has been scanned (currentScanIndex reaches end), then the next steps are to perform the swap.

But the swap involves moving the element from currentMinIndex to sortedEnd position. To animate this swap, perhaps over several frames, so that the bar moves from its original position to the target position.

So the swap could be handled by tracking a swapProgress (from 0 to 1 over, say, 5 frames), and interpolating the positions of both elements.

Thus, when starting a swap, we can set swapProgress to 0, and each frame, increment it until it reaches 1, then set isSwapping to false and increment sortedEnd.

Similarly, for Shell Sort.

For Shell Sort:

Variables:

currentGap: starting at initial gap (e.g., Math.floor(array.length/2)).

The gap is reduced by some factor each time. Common sequences are using a sequence like starting with a large gap and dividing by 2 each time until gap is 1.

currentPass: indicating which gap we're on.

currentI: the current index being processed in the current gap.

swapInProgress: similar to selection sort's swap tracking, to animate swaps.

currentPair: the indices being compared (i and i+gap).

So each step for shell sort:

if swapInProgress: increment swap progress, until done, then continue.

else:

   compare elements at i and i+gap. if elements are out of order, start a swap.

   increment i by 1.

   if i + gap exceeds array length, then move to next gap.

Wait, perhaps the steps are:

For each gap:

   for i from 0 to array.length - gap:

       compare i and i+gap, swap if needed.

So each step would be either moving i forward, or handling a swap.

To animate, each step might move i by 1, and when a swap is needed, the swap is done over a few frames.

So the shell sort step function could be structured as:

if (swapInProgress) {

   // animate the swap between the two elements

} else {

   if (i + gap < array.length) {

      compare elements at i and i + gap.

      increment comparison count.

      if (array[i] > array[i+gap]) {

          start a swap between i and i+gap.

      }

      else {

          i += 1;

      }

   } else {

      // done with this gap, reduce the gap and reset i to 0.

      gap = computeNextGap();

      if (gap == 0) {

          // finished sorting

      } else {

          i = 0;

      }

   }

}

Wait, but the next gap is determined by the sequence. The sequence could be Halving the gap each time, so nextGap = Math.floor(gap / 2).

Now, setting up the initial gap:

Start with initialGap = Math.floor(array.length / 2). For an array of 30 elements, that would be 15. Then next gaps would be 7, 3, 1, etc.

Once the gap reaches 1, it's essentially insertion sort with gap=1.

Okay.

Now, the drawing functions:

For each frame:

- Clear the canvas.

- Draw the left panel (selection sort array) with bars.

- Draw the right panel (shell sort array).

Each bar in the left array is drawn at position (x, y, barWidth, height).

The bars' positions are determined based on the array indices and the panel's dimensions.

Highlighting:

For selection sort:

- The currentScanIndex's bar and the currentMin's bar could be highlighted. But perhaps the current candidate is being compared, so the currentScanIndex's bar and the currentMin's bar are both highlighted.

Alternatively, during the scan phase, the current element being compared (currentScanIndex) is highlighted, and the currentMin is also highlighted.

Wait, the problem states: "highlighting the candidate being compared, then swap it into place at the front of the sorted prefix". So perhaps in selection sort:

- While searching for the minimum, the current candidate being compared is highlighted (e.g., yellow), and the currentMin is highlighted (red).

- When swapping, the two elements involved are highlighted (maybe both red).

For Shell Sort:

- The two elements being compared (i and i+gap) are highlighted, perhaps their indices are stored, and they are drawn in a different color.

- Additionally, the current gap value should be displayed as text on the right panel.

So, in the drawing function for each panel, we check if there are elements to highlight (current indices in their respective algorithms) and draw them in a different color.

Additionally, during a swap (for both algorithms), the bars are moving from their original positions to the new positions. The swap is animated over a few frames, so during the swap progress, their positions are interpolated between the old and new indices.

For example, in selection sort, during the swap between sortedEnd and currentMinIndex:

The elements at those positions are being swapped. To animate this, their x positions would move from their current positions to the opposite indices. If sortedEnd is index 0 and currentMin is index 5, then the bar at 0 moves to position 5, and vice versa.

But since the array indices are fixed, perhaps during the swap, the bars are drawn in their intermediate positions. So during the swap, for a certain swapProgress (between 0 and 1), the bars are drawn at x positions that interpolate between their original and target indices.

Wait, maybe it's simpler to track their positions during the swap. For instance, when swapping elements at indices A and B:

The left bar (at A) is moving to position B, and the right bar (B) is moving to A. The swapProgress from 0 to 1 can control how far along they are in that transition. So their x positions would be:

For bar A: originalX + (targetX - originalX) * swapProgress

Similarly for bar B.

Thus, during the swap, each frame updates swapProgress until it reaches 1, then the swap is complete.

Same for Shell Sort swaps.

Now, putting this all together:

The HTML file will have:

- A canvas with id='sortCanvas'.

- JavaScript that sets up the arrays, state variables, and runs the animation loop.

The main function will be the animate() function called via requestAnimationFrame.

In the animate function:

- Update the states for both sorting algorithms (each with their own step function).

- Redraw the canvas.

The step functions for each algorithm will advance their state by one step (or a few steps, but perhaps one step at a time).

Wait, the problem says "Advance both algorithms by a few steps per frame". Hmm, "a few steps" might mean that per frame, each algorithm progresses multiple steps. But to prevent overwhelming the animation, perhaps each frame processes one step for each algorithm. Alternatively, maybe each algorithm's step function can handle multiple steps at once, but that might complicate things.

Alternatively, since the animation is smooth, maybe each algorithm progresses one step per frame. Given that the canvas is 60fps, even for larger arrays, this should be manageable.

So in the animate function:

selectionSortStep();

shellSortStep();

Then draw.

Now, the step functions:

For selectionSortStep():

function selectionSortStep() {

   if (selectionSortFinished) return;

   // current state variables:

   const { sortedEnd, currentScanIndex, currentMinIndex, swapProgress } = leftSortState;

   if (swapProgress > 0) {

      // animated swap in progress

      leftSortState.swapProgress += 0.2; // adjust speed

      if (leftSortState.swapProgress >= 1) {

          // complete the swap

          [leftArray[sortedEnd], leftArray[currentMinIndex]] = [leftArray[currentMinIndex], leftArray[sortedEnd]];

          leftSortState.swapProgress = 0;

          leftSortState.sortedEnd += 1;

          leftSortState.currentScanIndex = leftSortState.sortedEnd;

          leftSortState.currentMinIndex = leftSortState.sortedEnd;

      }

      return;

   }

   // Not swapping, looking for min

   if (currentScanIndex < array.length -1) {

      // advance scan

      leftSortState.currentScanIndex += 1;

      const candidate = leftArray[currentScanIndex + 1];

      if (candidate < leftArray[currentMinIndex]) {

          leftSortState.currentMinIndex = currentScanIndex + 1;

      }

      selectionCompareCount +=1;

      return;

   }

   // finished scanning current unsorted region

   // if currentMinIndex is not at sortedEnd, swap them

   if (currentMinIndex !== sortedEnd) {

       leftSortState.swapProgress = 0.0;

   } else {

       // already min, just increment sortedEnd

       leftSortState.sortedEnd +=1;

       leftSortState.currentScanIndex = leftSortState.sortedEnd;

       leftSortState.currentMinIndex = leftSortState.sortedEnd;

   }

}

Wait, but this is just a draft. The logic might need some tuning. For example, when starting a new sortedEnd, the scan should start from the current sortedEnd+1?

Hmm, perhaps the state variables need to be properly tracked.

Alternatively, the selectionSortStep could be structured as follows:

The sortedEnd is the current part of the array that's sorted. The goal is to find the minimum in the unsorted part (from sortedEnd onwards).

The scanIndex starts at sortedEnd and goes up to array.length-1.

At each step:

- If not in a swap, increment the scanIndex by one each step.

- Compare the current element with the currentMinIndex's element.

- Once the entire unsorted region has been scanned (i.e., scanIndex reaches array.length-1), then swap the currentMinIndex with the sortedEnd.

The swap is then animated over several frames.

The key is to track the progress through the steps.

This may require careful handling of the state variables.

Similarly for shell sort.

Another aspect is the shellSortStep function.

The shellSortStep function needs to handle:

- currentGap, currentI, swapInProgress, etc.

When not in a swap:

   if currentGap is 0, then finished.

   else, check if currentI plus gap is within the array.

   if yes:

      compare elements at currentI and currentI+gap.

      if out of order, start a swap.

      else, increment currentI.

   else:

      decrease the gap, set currentGap to nextGap.

      reset currentI to 0.

      if nextGap is 0, set finished.

When in a swap, animate the swap.

Once the swap is done, continue processing.

The swap animation would involve moving the elements' positions.

Now, the drawing functions need to handle:

For each array, draw the bars, with the following considerations:

- For selection sort:

   - The bars at sortedEnd and currentMinIndex are highlighted, or the currentScanIndex and currentMinIndex?

   - During swap, the two elements are moving.

- For shell sort:

   - The current pair (currentI and currentI+gap) are highlighted.

   - The current gap is displayed as text.

Also, the compare counts can be displayed, but the problem might just need the animation.

Additionally, the canvas should be split into two panels, left and right, each showing one array.

Now, the drawing code:

function draw() {

   ctx.clearRect(0,0, width, height);

   // Left panel: selection sort

   drawArray(leftArray, leftSortState, 'selection');

   // Right panel: shell sort

   drawArray(rightArray, rightSortState, 'shell');

}

drawArray function would take the array, the sort state (to know which elements to highlight), the type of sort (for specific highlights), and draw it in its panel.

The specifics:

drawArray(array, state, sortType) {

   const panelWidth = canvas.width / 2;

   const panelHeight = canvas.height;

   const barWidth = panelWidth / array.length;

   const baseY = panelHeight;

   const maxVal = Math.max(...array);

   for (let i = 0; i < array.length; i++) {

       const value = array[i];

       const x = panelWidth * sortType === 'selection' ? 0 : 0.5;

       x += i * barWidth;

       const barHeight = (value / maxVal) * panelHeight;

       const color = '#4CAF50';

       // Determine if this bar is highlighted

       if (sortType === 'selection') {

           const { sortedEnd, currentScanIndex, currentMinIndex, swapProgress } = state;

           if (swapProgress > 0) {

               // during swap, highlight the two elements involved

               if (i === sortedEnd || i === currentMinIndex) {

                   color = '#FF5722'; // orange

               }

           } else {

               // during scan phase

               if (i === currentScanIndex) {

                   color = '#2196F3'; // blue

               } else if (i === currentMinIndex) {

                   color = '#FF5722'; // orange

               }

           }

       } else if (sortType === 'shell') {

           const { currentI, currentGap, swapProgress, ... } = state;

           if (swapProgress > 0) {

               // during swap, highlight the two elements

               // suppose the swap is between index a and b

               // need to track which indices are being swapped

               // perhaps in the state, during swap, store the two indices

               // for example, during swap, store swapIndices = [a,b]

               const [a, b] = state.swapIndices;

               if (i === a || i === b) {

                   color = '#FF5722';

               }

           } else {

               // highlight current pair

               if (i === currentI || i === (currentI + currentGap)) {

                   color = '#2196F3';

               }

           }

       }

       // Draw the bar

       ctx.fillStyle = color;

       let barX = x;

       let barHeightVal = barHeight;

       // if in swap, adjust position for interpolation

       if (sortType === 'selection' && swapProgress > 0) {

           const targetIndex = i === sortedEnd ? currentMinIndex : (i === currentMinIndex ? sortedEnd : i);

           const targetX = x + (targetIndex - i) * barWidth * swapProgress;

           barX = x + (targetX - x) * swapProgress;

       }

       ctx.fillRect(barX, baseY - barHeightVal, barWidth, barHeightVal);

   }

   // Draw the current gap for shell sort on the right panel

   if (sortType === 'shell') {

       ctx.fillStyle = 'black';

       ctx.font = '12px Arial';

       ctx.fillText(`Gap: ${state.currentGap}`, 10, 20);

   }

}

Hmm, this is a rough sketch. The exact details of tracking swap indices and interpolation during swaps may require more precise state variables.

Additionally, the barWidth and positions need to be calculated correctly for each panel.

Now, putting all of this into code, but given the complexity, it's a bit challenging to write all the code here. But the key points are:

- Each sort's state is tracked with its own variables.

- Each step advances the sort by one step.

- Drawing highlights the relevant bars and animates swaps.

- The canvas is divided into two panels for the two sorts.

Potential edge cases to consider:

- Handling the gap sequence in shell sort correctly (e.g., stopping when gap reaches 0).

- Ensuring that swaps are properly animated and the array elements are updated correctly after swaps.

Now, to write the full code, but considering the length, here's a simplified version that might work:

First, the HTML:

<canvas id="sortCanvas"></canvas>

Then, the JavaScript:

const canvas = document.getElementById('sortCanvas');
const ctx = canvas.getContext('2d');

const width = canvas.width = window.innerWidth;
const height = canvas.height = window.innerHeight;

const arraySize = 30;
let leftArray = Array.from({length: arraySize}, () => Math.floor(Math.random() * 100) + 1);
let rightArray = leftArray.slice();

// Selection sort state
let selectionState = {
  sortedEnd: 0,
  currentScanIndex: 0,
  currentMinIndex: 0,
  swapProgress: 0 // 0-1
};

let selectionCompareCount = 0;

// Shell sort state
let shellState = {
  currentGap: Math.floor(arraySize / 2),
  currentI: 0,
  swapProgress: 0,
  swapIndices: null // array of two indices being swapped
};

let shellCompareCount = 0;

let selectionFinished = false;
let shellFinished = false;

function animate() {
  if (!selectionFinished) selectionStep();
  if (!shellFinished) shellStep();
  draw();
  requestAnimationFrame(animate);
}

// Selection sort step
function selectionStep() {
  const { sortedEnd, currentScanIndex, currentMinIndex, swapProgress } = selectionState;
  if (swapProgress > 0) {
    selectionState.swapProgress += 0.2;
    if (selectionState.swapProgress >= 1) {
      // swap completed
      [leftArray[sortedEnd], leftArray[currentMinIndex]] = [leftArray[currentMinIndex], leftArray[sortedEnd]];
      selectionState.swapProgress = 0;
      selectionState.sortedEnd += 1;
      selectionState.currentScanIndex = selectionState.sortedEnd;
      selectionState.currentMinIndex = selectionState.sortedEnd;
    }
    return;
  }
  if (sortedEnd >= arraySize - 1) {
    selectionFinished = true;
    return;
  }
  if (currentScanIndex < arraySize - 1) {
    selectionState.currentScanIndex += 1;
    const candidate = leftArray[currentScanIndex + 1];
    if (candidate < leftArray[currentMinIndex]) {
      selectionState.currentMinIndex = currentScanIndex + 1;
    }
    selectionCompareCount += 1;
    return;
  }
  // finished scanning, start swap if needed
  if (currentMinIndex !== sortedEnd) {
    selectionState.swapProgress = 0.0;
  } else {
    selectionState.sortedEnd += 1;
    selectionState.currentScanIndex = selectionState.sortedEnd;
    selectionState.currentMinIndex = selectionState.sortedEnd;
  }
}

// Shell sort step
function shellStep() {
  const { currentGap, currentI, swapProgress } = shellState;
  if (swapProgress > 0) {
    shellState.swapProgress += 0.2;
    if (shellState.swapProgress >= 1) {
      // swap done
      const [a, b] = shellState.swapIndices;
      [rightArray[a], rightArray[b]] = [rightArray[b], rightArray[a]];
      shellState.swapProgress = 0;
      shellState.swapIndices = null;
      shellState.currentI += 1;
    }
    return;
  }
  if (currentGap === 0) {
    shellFinished = true;
    return;
  }
  if (currentI + currentGap < arraySize) {
    const iVal = rightArray[currentI];
    const jVal = rightArray[currentI + currentGap];
    if (iVal > jVal) {
      shellState.swapIndices = [currentI, currentI + currentGap];
      shellState.swapProgress = 0.0;
    } else {
      shellState.currentI += 1;
    }
    shellCompareCount += 1;
  } else {
    // move to next gap
    shellState.currentGap = Math.floor(currentGap / 2);
    shellState.currentI = 0;
  }
}

function draw() {
  ctx.clearRect(0, 0, width, height);
  
  const drawSelection = (array, state) => {
    const panelWidth = width / 2;
    const panelHeight = height;
    const barWidth = panelWidth / array.length;
    const baseY = panelHeight;
    const maxVal = Math.max(...array);
    
    for (let i = 0; i < array.length; i++) {
      const value = array[i];
      let x = i * barWidth;
      let barHeight = (value / maxVal) * panelHeight;
      let color = '#4CAF50';
      
      const { sortedEnd, currentScanIndex, currentMinIndex, swapProgress } = state;
      
      if (swapProgress > 0) {
        if (i === sortedEnd || i === currentMinIndex) {
          color = '#FF5722';
        }
      } else {
        if (i === currentScanIndex) {
          color = '#2196F3';
        } else if (i === currentMinIndex) {
          color = '#FF5722';
        }
      }
      
      // Draw the bar
      ctx.fillStyle = color;
      let barX = x;
      if (swapProgress > 0) {
        const targetIndex = i === sortedEnd ? currentMinIndex : (i === currentMinIndex ? sortedEnd : i);
        const targetX = (targetIndex * barWidth);
        barX = x + (targetX - x) * swapProgress;
      }
      ctx.fillRect(barX, baseY - barHeight, barWidth, barHeight);
    }
  };
  
  const drawShell = (array, state) => {
    const panelWidth = width / 2;
    const panelHeight = height;
    const baseX = panelWidth;
    const barWidth = panelWidth / array.length;
    const baseY = panelHeight;
    const maxVal = Math.max(...array);
    
    for (let i = 0; i < array.length; i++) {
      const value = array[i];
      let x = baseX + i * barWidth;
      let barHeight = (value / maxVal) * panelHeight;
      let color = '#4CAF50';
      
      const { currentI, currentGap, swapIndices, swapProgress } = state;
      
      if (swapProgress > 0) {
        if (i === swapIndices[0] || i === swapIndices[1]) {
          color = '#FF5722';
        }
      } else {
        if (i === currentI || i === currentI + currentGap) {
          color = '#2196F3';
        }
      }
      
      ctx.fillStyle = color;
      let barX = x;
      if (swapProgress > 0 && swapIndices) {
        const targetIndex = i === swapIndices[0] ? swapIndices[1] : (i === swapIndices[1] ? swapIndices[0] : i);
        const targetX = baseX + targetIndex * barWidth;
        barX = x + (targetX - x) * swapProgress;
      }
      ctx.fillRect(barX, baseY - barHeight, barWidth, barHeight);
    }
    
    // Draw current gap text
    ctx.fillStyle = 'black';
    ctx.font = '12px Arial';
    ctx.fillText(`Gap: ${state.currentGap}`, baseX + 10, 20);
  };
  
  drawSelection(leftArray, selectionState);
  drawShell(rightArray, shellState);
}

animate();

This code should initialize the canvas, set up both sorting algorithms with their states, and animate them side by side. The selection sort's current scan index and minimum are highlighted, and swaps are animated. Similarly for shell sort, the current pair being compared and the gap are shown.

Please note that this code may need adjustments for exact positioning and synchronization, but it provides a solid foundation for visualizing both sorting algorithms simultaneously.
deepseek-r1:32bOKFORMAT
Show code
```html
<!DOCTYPE html><html><body style="background:#1a1a1a;display:flex;justify-content:center;align-items:center;height:100vh;margin:0"><canvas id="c" width="960" height="480"></canvas><script>
const canvas=document.getElementById('c'),ctx=canvas.getContext('2d');
let arr=[],leftArr=[],rightArr=[],n=30,done=false;
function reset(){
  arr=Array.from({length:n},(v,i)=>Math.random());
  leftArr=[...arr]; rightArr=[...arr];
  SelectionSorter.reset(leftArr); ShellSorter.reset(rightArr);
}
class Sorter{
static reset(a){this.arr=a; this.pos=0; this.comparisons=0;}
}
class SelectionSorter extends Sorter{
static reset(a){
super.reset(a); this.currentMin=0;
this.sortedUntil=-1;
}
static step(){
if(this.sortedUntil>=n-2)return true;
let i=this.sortedUntil+1;
for(let j=i+1;j<n;j++){
this.comparisons++;
ctx.fillStyle=j==this.currentMin?'#ff3333':'#33cc33';
if(arr[j]<arr[this.currentMin])this.currentMin=j;
}
this.sortedUntil=i;
[ this.arr[i], this.arr[this.currentMin] ]=[this.arr[this.currentMin],this.arr[i]];
this.comparisons++;
return false;
}
}
class ShellSorter extends Sorter{
static reset(a){
super.reset(a); 
let gap=1; while(gap<n/2)gap*=2; this.gap=gap;
}
static step(){
if(this.gap<1)return true;
for(let i=this.gap;i<n;i++) {
this.comparisons++;
let j=i-this.gap;
while(j>=0&&this.arr[j]>this.arr[j+this.gap]){
[ this.arr[j], this.arr[j+this.gap] ] = [ this.arr[j+this.gap], this.arr[j] ];
j-=this.gap; this.comparisons++;
}
if(this.gap>1){
this.gap<2?this.gap=0:this.gap=Math.floor(this.gap/2);
}
}
return false;
}
}
function draw() {
ctx.fillStyle='#1a1a1a'; ctx.fillRect(0,0,960,480);
let left=480; let right=480;
function drawBars(arr,x,y){
let w=left/n;
for(let i=0;i<n;i++){
let h=arr[i]*y*0.75;
ctx.fillStyle='#33cc33';
if(SelectionSorter.sortedUntil+1===i)ctx.fillStyle='#ff3333';
else if(i<=SelectionSorter.sortedUntil)ctx.fillStyle='#cccccc';
ctx.fillRect(x+i*w,y-h,w,h);
}
}
function drawRightBars(arr,x,y){
let w=right/n;
for(let i=0;i<n;i++){
let h=arr[i]*y*0.75;
ctx.fillStyle='#33cc33';
if(ShellSorter.gap>0 && (i%ShellSorter.gap==0 || (i-ShellSorter.gap)>=0 && i%ShellSorter.gap==0)) {
let j=i-ShellSorter.gap;
if(j>=0&&arr[j]>arr[i])ctx.fillStyle='#ff3333';
}
else if(i>ShellSorter.gap)ctx.fillStyle='#cccccc';
ctx.fillRect(x+i*w,y-h,w,h);
}
}
drawBars(leftArr,0,480); 
drawRightBars(rightArr,480,480);
function drawText(x,pos){
let y=10; ctx.fillStyle='white'; ctx.font='20px monospace';
ctx.fillText(`Comparisons: ${pos.comparisons}`,x,y);
if(pos.done)ctx.fillText('Done!',x+150,y+30);
}
drawText(20,SelectionSorter); 
drawText(480+20,ShellSorter);
return SelectionSorter.step()&&ShellSorter.step();
}
reset();
let animate=()=>{
requestAnimationFrame(animate);
if(done) {
done=false;
reset();
}
else if(draw()) { done=true; }
};
animate();
</script></body></html>
```
Outside the Brain cluster — same task, same character budget, collected through their own tooling (response times not comparable)
Claude Opus 5frontier referenceOK
Show code
<!doctype html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width,initial-scale=1"><title>Selection Sort vs Shell Sort</title>
<style>html,body{margin:0;height:100%;background:#080c18;overflow:hidden}canvas{display:block}</style></head><body><canvas id="c"></canvas><script>
const c=document.getElementById('c'),g=c.getContext('2d');let W=0,H=0,DPR=1;
function rs(){DPR=Math.min(2,devicePixelRatio||1);W=innerWidth;H=innerHeight;c.width=W*DPR;c.height=H*DPR;g.setTransform(DPR,0,0,DPR,0,0);}
addEventListener('resize',rs);rs();
const N=30;let src=[],P=[],fin=0,hold=0;
function selP(){return{t:'SELECTION SORT',a:src.slice(),cmp:0,i:0,j:1,m:0,pre:0,done:0,anim:null,rank:0,
tag(){return'min index '+this.m},hi(){return[this.j<N?this.j:-1,this.m]},
step(){const a=this.a;if(this.i>=N-1){this.pre=N;this.done=1;return}
if(this.j<N){this.cmp++;if(a[this.j]<a[this.m])this.m=this.j;this.j++;return}
if(this.m!==this.i){const t=a[this.i];a[this.i]=a[this.m];a[this.m]=t;this.anim={p:this.i,q:this.m,t:0};}
this.i++;this.pre=this.i;this.m=this.i;this.j=this.i+1;}};}
function shlP(){return{t:'SHELL SORT',a:src.slice(),cmp:0,gp:N>>1,i:N>>1,j:N>>1,pre:0,done:0,anim:null,rank:0,
tag(){return'gap = '+this.gp},hi(){return this.j>=this.gp?[this.j,this.j-this.gp]:[-1,-1]},
step(){const a=this.a;if(this.gp<1){this.pre=N;this.done=1;return}
if(this.j>=this.gp){this.cmp++;const k=this.j-this.gp;
if(a[k]>a[this.j]){const t=a[k];a[k]=a[this.j];a[this.j]=t;this.anim={p:k,q:this.j,t:0};this.j=k;return}}
this.i++;if(this.i>=N){this.gp=this.gp>>1;this.i=this.gp;}
this.j=this.i;if(this.gp<1){this.pre=N;this.done=1;}}};}
function mk(){src=[];for(let i=0;i<N;i++)src.push(.07+Math.random()*.93);P=[selP(),shlP()];fin=0;hold=0;}
mk();
function ease(t){return t<.5?2*t*t:1-Math.pow(-2*t+2,2)/2}
function panel(p,ox,ow){
const pad=16,top=86,bot=34,iw=ow-pad*2,bw=iw/N,gw=bw*.78,fl=H-bot,ah=fl-top;
g.fillStyle='#0d1striped';g.fillStyle='#0e1428';g.fillRect(ox+6,top-14,ow-12,H-top-bot+22);
g.strokeStyle='#1d2748';g.lineWidth=1;g.strokeRect(ox+6.5,top-13.5,ow-13,H-top-bot+21);
const h=p.hi(),an=p.anim,e=an?ease(an.t):0;
const xa=k=>ox+pad+k*bw;
for(let k=0;k<N;k++){
let px=xa(k),lift=0;
if(an){if(k===an.p){px=xa(an.q)+(xa(an.p)-xa(an.q))*e;lift=-Math.sin(an.t*Math.PI)*16;}
else if(k===an.q){px=xa(an.p)+(xa(an.q)-xa(an.p))*e;lift=Math.sin(an.t*Math.PI)*10;}}
const bh=p.a[k]*ah,y=fl-bh+lift;
let col='#4a5b8c';
if(k<p.pre)col='#2fd18a';
if(an&&(k===an.p||k===an.q))col='#ff7b54';
if(k===h[0])col='#ffd166';else if(k===h[1])col='#43c6f0';
g.fillStyle=col;g.fillRect(px+(bw-gw)/2,y,gw,bh);
g.fillStyle='rgba(255,255,255,.16)';g.fillRect(px+(bw-gw)/2,y,gw,2);}
g.fillStyle='#e8eeff';g.font='700 18px system-ui,sans-serif';g.textAlign='left';
g.fillText(p.t,ox+pad,34);
g.font='13px ui-monospace,monospace';g.fillStyle='#8fa0cc';
g.fillText('comparisons: '+p.cmp+'    '+p.tag(),ox+pad,56);
if(p.rank){const w=132,bx=ox+ow-pad-w;
g.fillStyle=p.rank===1?'#2fd18a':'#3b4a7a';g.fillRect(bx,16,w,30);
g.fillStyle='#08101f';g.font='700 15px system-ui,sans-serif';g.textAlign='center';
g.fillText('DONE  '+(p.rank===1?'1st':'2nd'),bx+w/2,36);g.textAlign='left';}
g.fillStyle='#5a6party';g.fillStyle='#55648f';g.font='11px ui-monospace,monospace';
g.fillText(p.done?'sorted':'running…',ox+pad,H-14);}
function render(){
g.fillStyle='#080c18';g.fillRect(0,0,W,H);
const hw=W/2;panel(P[0],0,hw);panel(P[1],hw,hw);
g.strokeStyle='#1a2banana';g.strokeStyle='#1a2342';g.beginPath();g.moveTo(hw,60);g.lineTo(hw,H-20);g.stroke();}
let last=0;
function frame(ts){const dt=Math.min(60,ts-last||16);last=ts;
for(const p of P){
if(p.anim){p.anim.t+=dt/110;if(p.anim.t>=1)p.anim=null;}
else if(!p.done){for(let s=0;s<4;s++){p.step();if(p.anim||p.done)break;}}
if(p.done&&!p.rank)p.rank=++fin;}
render();
if(P[0].done&&P[1].done){hold+=dt;if(hold>1500)mk();}
requestAnimationFrame(frame);}
requestAnimationFrame(frame);
</script></body></html>
GPT-5.5 (Codex)frontier referenceOKMINIFIED
Show code
<!doctype html><html><head><meta charset="utf-8"><title>Sort Race</title><style>html,body{margin:0;height:100%;background:#111;color:#eee;font:14px system-ui;overflow:hidden}canvas{display:block;width:100vw;height:100vh}</style></head><body><canvas id="c"></canvas><script>
const c=document.getElementById('c'),x=c.getContext('2d');let W,H,n=30,a,L,R,doneAt=0;function rs(){W=c.width=innerWidth*devicePixelRatio;H=c.height=innerHeight*devicePixelRatio;x.setTransform(devicePixelRatio,0,0,devicePixelRatio,0,0);W=innerWidth;H=innerHeight}onresize=rs;rs();
function sh(){let p=[...Array(n)].map((_,i)=>12+i*3);for(let i=n-1;i>0;i--){let j=Math.random()*(i+1)|0,t=p[i];p[i]=p[j];p[j]=t}return p}
function init(){a=sh();L={v:a.slice(),i:0,j:1,m:0,cmp:0,done:0,hi:[],mv:0};R={v:a.slice(),g:16,i:16,j:16,cmp:0,done:0,hi:[],mv:0};doneAt=0}init();
function sw(o,i,j){o.mv={i,j,t:0,ai:o.v[i],aj:o.v[j]}}
function fin(o){if(o.mv){o.mv.t+=.16;if(o.mv.t>=1){let m=o.mv;o.v[m.i]=m.aj;o.v[m.j]=m.ai;o.mv=0}return 1}}
function sel(o){if(o.done||fin(o))return;if(o.i>=n-1){o.done=1;return}o.hi=[o.j,o.m];o.cmp++;if(o.v[o.j]<o.v[o.m])o.m=o.j;o.j++;if(o.j>=n){if(o.m!=o.i)sw(o,o.i,o.m);o.i++;o.m=o.i;o.j=o.i+1}}
function shell(o){if(o.done||fin(o))return;if(o.g<1){o.done=1;return}if(o.i>=n){o.g=(o.g/2)|0;o.i=o.g;o.j=o.i;return}if(o.j>=o.g){o.hi=[o.j,o.j-o.g];o.cmp++;if(o.v[o.j]<o.v[o.j-o.g]){sw(o,o.j,o.j-o.g);o.j-=o.g;return}}o.i++;o.j=o.i}
function bar(o,k,px,pw,top,bh){let v=o.v[k],dx=0;if(o.mv){let m=o.mv;if(k==m.i){v=m.ai;dx=(m.j-m.i)*pw*m.t}if(k==m.j){v=m.aj;dx=(m.i-m.j)*pw*m.t}}let h=v/100*bh,xx=px+k*pw+dx+1;x.fillRect(xx,top+bh-h,pw-2,h)}
function panel(o,px,pw,name){let top=70,bh=H-115,bw=pw/n;x.fillStyle='#181818';x.fillRect(px,0,pw,H);x.strokeStyle='#555';x.strokeRect(px+.5,48.5,pw-1,bh+21);x.fillStyle='#eee';x.font='700 22px system-ui';x.fillText(name,px+18,32);x.font='14px system-ui';x.fillStyle='#bbb';x.fillText('comparisons '+o.cmp,px+18,54);if(o.g)x.fillText('gap '+o.g,px+pw-85,54);for(let k=0;k<n;k++){let s=0;if(name[0]=='S'&&k<o.i)s=1;if(o.hi.includes(k))s=2;if(o.mv&&(k==o.mv.i||k==o.mv.j))s=3;x.fillStyle=s==1?'#47c77a':s==2?'#f5c542':s==3?'#f26457':'#58a6ff';bar(o,k,px+10,bw,top,bh)}if(o.done){x.fillStyle='#47c77a';x.font='900 32px system-ui';x.fillText('DONE',px+pw-112,32)}}
function draw(){x.clearRect(0,0,W,H);for(let q=0;q<4;q++){sel(L);shell(R)}if(!doneAt&&(L.done||R.done))doneAt=performance.now();panel(L,0,W/2,'Selection sort');panel(R,W/2,W/2,'Shell sort');x.fillStyle='#333';x.fillRect(W/2-1,0,2,H);if(L.done&&R.done&&performance.now()-doneAt>900)init();requestAnimationFrame(draw)}draw();
</script></body></html>
Claude Sonnet 5frontier referenceOK
Show code
<!DOCTYPE html>
<html><head><meta charset="UTF-8"><title>Selection vs Shell Sort Race</title>
<style>
html,body{margin:0;padding:0;background:#0d1117;overflow:hidden;height:100%}
canvas{display:block}
</style></head>
<body>
<canvas id="c"></canvas>
<script>
const cv=document.getElementById('c'),ctx=cv.getContext('2d');
let N=30;
function resize(){cv.width=innerWidth;cv.height=innerHeight;}
addEventListener('resize',resize);resize();
function shuffled(){let a=[];for(let i=1;i<=N;i++)a.push(i);for(let i=a.length-1;i>0;i--){let j=Math.floor(Math.random()*(i+1));[a[i],a[j]]=[a[j],a[i]];}return a;}
function mkPanel(type){return {type,n:N,cmp:0,done:false,doneTime:0,swap:null,cmpPair:null};}
let selP=mkPanel('sel'),shellP=mkPanel('shell');
function initSel(p,arr){p.arr=arr.slice();p.boundary=0;p.j=1;p.minIdx=0;p.cmp=0;p.done=false;p.swap=null;p.cmpPair=null;}
function initShell(p,arr){p.arr=arr.slice();p.gap=p.n>>1;p.i=p.gap;p.j=p.gap;p.cmp=0;p.done=false;p.swap=null;p.cmpPair=null;}
function newRun(){let a=shuffled();initSel(selP,a);initShell(shellP,a);}
newRun();
function sw(p,a,b){let t=p.arr[a];p.arr[a]=p.arr[b];p.arr[b]=t;}
function stepSel(p){
 if(p.done)return;
 if(p.boundary>=p.n-1){p.done=true;p.doneTime=performance.now();return;}
 if(p.j<p.n){
  p.cmp++;p.cmpPair=[p.j,p.minIdx];
  if(p.arr[p.j]<p.arr[p.minIdx])p.minIdx=p.j;
  p.j++;
 }else{
  if(p.minIdx!==p.boundary){sw(p,p.boundary,p.minIdx);p.swap={a:p.boundary,b:p.minIdx,start:performance.now(),dur:180};}
  p.boundary++;p.j=p.boundary+1;p.minIdx=p.boundary;
 }
}
function stepShell(p){
 if(p.done)return;
 if(p.gap<=0){p.done=true;p.doneTime=performance.now();return;}
 if(p.i>=p.n){p.gap=p.gap>>1;p.i=p.gap;p.j=p.gap;if(p.gap<=0){p.done=true;p.doneTime=performance.now();}return;}
 if(p.j>=p.gap){
  p.cmp++;p.cmpPair=[p.j,p.j-p.gap];
  if(p.arr[p.j-p.gap]>p.arr[p.j]){sw(p,p.j,p.j-p.gap);p.swap={a:p.j,b:p.j-p.gap,start:performance.now(),dur:180};p.j-=p.gap;}
  else{p.i++;p.j=p.i;}
 }else{p.i++;p.j=p.i;}
}
function posOf(panelIdx,i,pw,barW){return panelIdx*pw+i*barW+2;}
function draw(now){
 ctx.fillStyle='#0d1117';ctx.fillRect(0,0,cv.width,cv.height);
 const pw=cv.width/2,barW=pw/N,maxH=cv.height*0.7,baseY=cv.height*0.85;
 ctx.strokeStyle='#30363d';ctx.beginPath();ctx.moveTo(pw,0);ctx.lineTo(pw,cv.height);ctx.stroke();
 [selP,shellP].forEach((p,pi)=>{
  let prog=0;
  if(p.swap){prog=Math.min(1,(now-p.swap.start)/p.swap.dur);}
  for(let i=0;i<p.n;i++){
   let x=posOf(pi,i,pw,barW);
   if(p.swap&&i===p.swap.a){x=posOf(pi,p.swap.b,pw,barW)+(posOf(pi,p.swap.a,pw,barW)-posOf(pi,p.swap.b,pw,barW))*prog;}
   else if(p.swap&&i===p.swap.b){x=posOf(pi,p.swap.a,pw,barW)+(posOf(pi,p.swap.b,pw,barW)-posOf(pi,p.swap.a,pw,barW))*prog;}
   let h=(p.arr[i]/N)*maxH;
   let col=pi===0?'#58a6ff':'#bc8cff';
   if(p.swap&&(i===p.swap.a||i===p.swap.b))col='#ff5555';
   else if(p.cmpPair&&(i===p.cmpPair[0]||i===p.cmpPair[1])&&!p.done)col='#ffa657';
   else if(p.type==='sel'&&i<p.boundary)col='#3fb950';
   ctx.fillStyle=col;
   ctx.fillRect(x,baseY-h,barW-2,h);
  }
  let tx=pi*pw+16;
  ctx.fillStyle='#c9d1d9';ctx.font='16px monospace';
  ctx.fillText(p.type==='sel'?'Selection Sort':'Shell Sort (gap '+p.gap+')',tx,26);
  ctx.fillText('Comparisons: '+p.cmp,tx,48);
  if(p.done){
   ctx.fillStyle='#3fb950';ctx.font='bold 22px monospace';
   ctx.fillText('✔ DONE',tx,78);
  }
 });
}
function frame(now){
 [ [selP,stepSel],[shellP,stepShell] ].forEach(([p,fn])=>{
  if(!p.done){
   if(p.swap){if(now-p.swap.start>=p.swap.dur)p.swap=null;}
   if(!p.swap){for(let k=0;k<3&&!p.swap&&!p.done;k++)fn(p);}
  }
 });
 draw(now);
 if(selP.done&&shellP.done){
  let lastDone=Math.max(selP.doneTime,shellP.doneTime);
  if(now-lastDone>1200)newRun();
 }
 requestAnimationFrame(frame);
}
requestAnimationFrame(frame);
</script>
</body></html>
Claude Fable 5frontier referenceOK
Show code
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Sort Race: Selection vs Shell</title>
<style>
html,body{margin:0;height:100%;background:#0d1117;display:flex;align-items:center;justify-content:center}
canvas{max-width:100%;height:auto}
</style>
</head>
<body>
<canvas id="c" width="960" height="500"></canvas>
<script>
const N=30,C=document.getElementById('c'),X=C.getContext('2d'),W=C.width,H=C.height,PW=W/2;
let ord=0,cool=0;
function mk(){let a=[...Array(N)].map((_,i)=>(i+1)/N);for(let i=N-1;i>0;i--){let j=Math.random()*(i+1)|0;[a[i],a[j]]=[a[j],a[i]]}return a}
function fin(p){p.done=1;p.hi=[];p.rank=++ord}
const L={x:0,name:"SELECTION SORT",col:"#4da3ff",
 init(a){this.a=a.slice();this.comps=0;this.done=0;this.rank=0;this.anim=null;this.hi=[];this.st={i:0,m:0,j:1}},
 step(){const s=this.st,a=this.a;
  if(s.i>=N-1){fin(this);return}
  if(s.j<N){this.comps++;this.hi=[s.m,s.j];if(a[s.j]<a[s.m])s.m=s.j;s.j++}
  else{if(s.m!==s.i)this.anim={i:s.i,j:s.m,t:0};s.i++;s.m=s.i;s.j=s.i+1;this.hi=[]}},
 prefix(){return this.done?N:this.st.i},
 info(){return"sorted prefix: "+(this.done?N:this.st.i)}};
const R={x:PW,name:"SHELL SORT",col:"#b07cff",
 init(a){this.a=a.slice();this.comps=0;this.done=0;this.rank=0;this.anim=null;this.hi=[];this.st={g:N>>1,i:N>>1,j:N>>1}},
 step(){const s=this.st,a=this.a;
  if(s.g<1){fin(this);return}
  if(s.j>=s.g){this.comps++;this.hi=[s.j-s.g,s.j];
   if(a[s.j-s.g]>a[s.j]){this.anim={i:s.j-s.g,j:s.j,t:0};s.j-=s.g;return}}
  s.i++;
  if(s.i<N)s.j=s.i;
  else{s.g>>=1;s.i=s.g;s.j=s.g;if(s.g<1)fin(this)}},
 prefix(){return this.done?N:0},
 info(){return this.done?"gap: 1":"gap: "+this.st.g}};
function upd(p){
 if(p.done)return;
 if(p.anim){p.anim.t+=0.22;
  if(p.anim.t>=1){const a=p.a,i=p.anim.i,j=p.anim.j;[a[i],a[j]]=[a[j],a[i]];p.anim=null}
  return}
 for(let k=0;k<3&&!p.anim&&!p.done;k++)p.step()}
function drawP(p){
 const bw=(PW-56)/N,x0=p.x+28,y0=H-46,maxH=H-160;
 X.fillStyle="#e6edf3";X.font="bold 17px monospace";X.textAlign="left";
 X.fillText(p.name,x0,34);
 X.fillStyle="#8b949e";X.font="14px monospace";
 X.fillText("comparisons: "+p.comps,x0,58);
 X.fillText(p.info(),x0,78);
 const A=p.anim,tt=A?A.t:0,e=A?tt*tt*(3-2*tt):0;
 for(let k=0;k<N;k++){
  let x=x0+k*bw,dy=0;
  if(A){
   const xi=x0+A.i*bw,xj=x0+A.j*bw;
   if(k===A.i){x=xi+(xj-xi)*e;dy=-Math.sin(e*Math.PI)*22}
   else if(k===A.j){x=xj+(xi-xj)*e;dy=Math.sin(e*Math.PI)*22}}
  let col=p.col;
  if(k<p.prefix())col="#2ea86e";
  if(A&&(k===A.i||k===A.j))col="#ff5470";
  else if(k===p.hi[0])col="#ff5470";
  else if(k===p.hi[1])col="#ffd166";
  const h=30+p.a[k]*maxH;
  X.fillStyle=col;
  X.fillRect(x+1,y0-h+dy,bw-2,h);
 }
 X.strokeStyle="#30363d";X.beginPath();X.moveTo(x0-4,y0+1);X.lineTo(x0+N*bw+4,y0+1);X.stroke();
 if(p.done){
  const cx=p.x+PW/2;
  X.fillStyle="rgba(46,168,110,0.92)";
  const bwd=190,bh=54,bx=cx-bwd/2,by=H/2-70;
  X.beginPath();X.roundRect(bx,by,bwd,bh,10);X.fill();
  X.fillStyle="#fff";X.textAlign="center";
  X.font="bold 22px monospace";
  X.fillText("✓ DONE",cx,by+24);
  X.font="bold 14px monospace";
  X.fillText(p.rank===1?"finished 1st":"finished 2nd",cx,by+44);
 }}
function reset(){ord=0;cool=0;const s=mk();L.init(s);R.init(s)}
reset();
function frame(){
 upd(L);upd(R);
 if(L.done&&R.done&&++cool>110)reset();
 X.fillStyle="#0d1117";X.fillRect(0,0,W,H);
 X.strokeStyle="#30363d";X.beginPath();X.moveTo(PW,12);X.lineTo(PW,H-12);X.stroke();
 drawP(L);drawP(R);
 requestAnimationFrame(frame)}
requestAnimationFrame(frame);
</script>
</body>
</html>
Claude Haiku 4.5frontier referenceOKMINIFIED
Show code
<!DOCTYPE html><html><head><style>body{margin:0;background:#000;display:flex;justify-content:center;align-items:center;height:100vh}</style></head><body><canvas id="c"></canvas><script>
const c=document.getElementById('c'),x=c.getContext('2d');c.width=800;c.height=400;const n=25,w=400;let a,b,s,h;function sh(arr){for(let i=arr.length-1;i>0;i--){const j=Math.floor(Math.random()*(i+1));[arr[i],arr[j]]=[arr[j],arr[i]];}}function I(){a=Array.from({length:n},(_,i)=>i+1);sh(a);b=[...a];s={p:0,s:0,m:0,c:[],d:0,n:0};h={g:12,i:0,c:[],d:0,n:0};}function SS(){if(s.d)return;for(let k=0;k<5;k++){if(s.p>=n){s.d=1;break;}if(s.s<n){s.m=a[s.s]<a[s.m]?s.s:s.m;s.c=[s.p,s.s];s.n++;s.s++;}else{[a[s.p],a[s.m]]=[a[s.m],a[s.p]];s.p++;s.s=s.p;s.m=s.p;s.c=[];}}}function SH(){if(h.d)return;for(let k=0;k<5;k++){if(h.g===0){h.d=1;break;}if(h.i>=n){h.g=Math.floor(h.g/2);h.i=h.g;}if(h.i<n&&h.g>0){let j=h.i-h.g;if(j>=0){if(b[j]>b[h.i])[b[j],b[h.i]]=[b[h.i],b[j]];h.c=[j,h.i];}else{h.c=[];}h.n++;h.i++;}}}function D(){x.fillStyle='#000';x.fillRect(0,0,800,400);for(let i=0;i<n;i++){const ht=(a[i]/n)*400;let col='#4CAF50';if(s.c.includes(i))col='#FF9800';if(i<s.p)col='#2196F3';x.fillStyle=col;x.fillRect(i*16,400-ht,15,ht);}for(let i=0;i<n;i++){const ht=(b[i]/n)*400;let col='#4CAF50';if(h.c.includes(i))col='#FF9800';x.fillStyle=col;x.fillRect(w+i*16,400-ht,15,ht);}x.fillStyle='#fff';x.font='14px Arial';x.fillText('Sel:'+s.n,10,20);x.fillText('Shel:'+h.n,w+10,20);if(s.d)x.fillText('DONE',10,40);if(h.d)x.fillText('DONE',w+10,40);}function A(){SS();SH();D();if(s.d&&h.d)I();requestAnimationFrame(A);}I();A();
</script></body></html>
Results at a glance— every model in this round with score, response time and status.

Who wrote what

ModelBlind scoreLatencyStatus
qwen3.5:9b 83.4 sOK
mistral-small:24b 46.2 sOK
llama3.1:8b 41.1 sOK
qwen3-coder:30b 60.8 sOK
qwen3:8b harness
gemma4:26b harness
deepseek-r1:14b 145.5 sOK
qwen3:14b 99.3 sOK
command-r:35b 278.9 sOK
qwq:32b 266.4 sOK
deepseek-r1:32b 175.9 sOK