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R128 · Merge sort weaving runs together

blind round 9/11 local models answered

Every answer below carries the name of the model that wrote it. Blind refers to the scoring: the review was done without knowing which model produced which answer — the published result names them.

1 of the 11 local models delivered nothing through our test harness in this round — for reasons that lie with our setup, not with the models. Those cards are marked DNF like any other, but they are not evidence about those models — the reason is noted on the card itself.

Show task
Create ONE self-contained HTML file (STRICT LIMIT: max 7000 characters in total — this is a budget on characters, not on lines, so removing line breaks does not help) that animates merge sort on a <canvas>: around 80 vertical bars of random heights, merging runs bottom-up pass by pass, coloring the two runs currently being merged in two distinct colors while bars visibly move to their merged positions. Animate a few steps per frame so each merge stays watchable. Show the current pass number and the run length. Smooth requestAnimationFrame animation, NO user input, starts immediately and keeps running (restart with a fresh random instance when finished). No external libraries, no comments needed. Output ONLY the HTML file content, nothing else.

The answers

Local models (Brain cluster) — identical prompt, shuffled order (the sequence is not a ranking)
mistral-small:24bSTATFORMAT
Show code
```html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Merge Sort Animation</title>
<style>
body { display: flex; justify-content: center; align-items: center; height: 100vh; margin: 0; background-color: #f0f0f0; }
canvas { border: 1px solid #000; }
#info { position: absolute; top: 20px; left: 20px; font-size: 20px; }
</style>
</head>
<body>
<canvas id="canvas" width="800" height="600"></canvas>
<div id="info">Pass: 1, Run Length: 1</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
const info = document.getElementById('info');

let bars = Array.from({ length: 80 }, () => Math.floor(Math.random() * 500));
const barWidth = canvas.width / bars.length;
let pass = 1, runLength = 1;

function drawBars() {
    ctx.clearRect(0, 0, canvas.width, canvas.height);
    for (let i = 0; i < bars.length; i++) {
        const color = i % 2 === 0 ? 'blue' : 'red';
        ctx.fillStyle = color;
        ctx.fillRect(i * barWidth, canvas.height - bars[i], barWidth, bars[i]);
    }
}

function merge(left, right) {
    let result = [], i = 0, j = 0;
    while (i < left.length && j < right.length) {
        if (left[i] <= right[j]) {
            result.push(left[i++]);
        } else {
            result.push(right[j++]);
        }
    }
    return result.concat(left.slice(i)).concat(right.slice(j));
}

function mergeSortStep() {
    let tempBars = [...bars];
    for (let i = 0; i < bars.length; i += runLength * 2) {
        if (i + runLength < bars.length) {
            const left = tempBars.slice(i, i + runLength);
            const right = tempBars.slice(i + runLength, i + runLength * 2);
            tempBars.splice(i, runLength * 2, ...merge(left, right));
        }
    }
    let stepCount = 0;
    for (let i = 0; i < bars.length - 1 && stepCount < 5; i += runLength) {
        if (bars[i] > bars[i + runLength]) {
            [bars[i], bars[i + runLength]] = [bars[i + runLength], bars[i]];
            drawBars();
            requestAnimationFrame(() => mergeSortStep());
            return;
        }
    }
    pass++;
    info.innerText = `Pass: ${pass}, Run Length: ${runLength}`;
    if (stepCount === 5) {
        runLength *= 2;
        mergeSortStep();
    } else {
        bars = tempBars;
    }
}

function animate() {
    drawBars();
    requestAnimationFrame(() => mergeSortStep());
}

animate();
</script>
</body>
</html>
```
gemma4:26bharness
No answer reached us (ERR) — and the reason lies with our setup, not with the model: reasoning consumed the entire token budget (3 min 28 s, zero characters of answer); larger budgets are refused by the gateway Counted as a did-not-finish, but it is not evidence about this model.
llama3.1:8bSTATFORMAT
Show code
```html
<!DOCTYPE html>
<html>
<head>
<title>Merge Sort Animation</title>
<style>
body {
  font-family: monospace;
}
</style>
</head>
<body>
<canvas id="canvas" width="800" height="600"></canvas>
<script>
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");

let data = [];
for (let i = 0; i < 80; i++) {
  data.push(Math.floor(Math.random() * 200));
}
let currentPass = 1;
let runLength = Math.ceil(data.length / 2);

function draw() {
  ctx.clearRect(0, 0, canvas.width, canvas.height);
  let barWidth = (canvas.width - 20) / data.length;
  for (let i = 0; i < data.length; i++) {
    let x = 10 + i * barWidth;
    let y = 590 - data[i];
    ctx.fillStyle = "rgba(0, 0, 0, 0.5)";
    ctx.fillRect(x, 600 - y, barWidth, data[i]);
  }
  ctx.font = "24px monospace";
  ctx.textAlign = "left";
  ctx.textBaseline = "top";
  ctx.fillStyle = "black";
  ctx.fillText(`Pass ${currentPass}, Run length: ${runLength}`, 10, 20);
}

function animate() {
  if (data.length === runLength) {
    for (let i = 0; i < runLength / 2; i++) {
      let leftIndex = runLength + i;
      let rightIndex = runLength / 2 + i;
      let mergedData = merge(data.slice(leftIndex, leftIndex + runLength / 2), data.slice(rightIndex, rightIndex + runLength / 2));
      data.splice(leftIndex, runLength);
      data.splice(rightIndex, runLength);
      data.push(...mergedData);
    }
    currentPass++;
    runLength = Math.ceil(data.length / 2);
  }
  draw();
}

function merge(left, right) {
  let result = [];
  while (left.length && right.length) {
    if (left[0] <= right[0]) {
      result.push(left.shift());
    } else {
      result.push(right.shift());
    }
  }
  return [...result, ...left, ...right];
}

function init() {
  animate();
}
init();

setInterval(() => {
  requestAnimationFrame(init);
}, 1000 / 60);

</script>
</body>
</html>
```
qwen3.5:9bERRBLANKLIMFORMAT
Show code
```html
<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <title>Merge Sort Animation</title>
    <style>
        body { margin: 0; overflow: hidden; background-color: #111; }
        canvas { display: block; }
        #info { position: absolute; top: 10px; left: 10px; color: white; font-family: monospace; z-index: 10;}
    </style>
</head>
<body>
    <canvas id="canvas"></canvas>
    <div id="info">Pass: 0 | Run Length: N/A</div>

    <script>
        const canvas = document.getElementById('canvas');
        const ctx = canvas.getContext('2d');
        let W, H;
        let bars;
        let A = []; // Array holding bar heights (values)
        let active = true; 
        let infoElement = document.getElementById('info');

        const NUM_BARS = 80;
        const BAR_WIDTH = Math.min(1, W / NUM_BARS);
        const INITIAL_HEIGHT = 50;
        let mergeState = {
            start: 0,
            mid: 0,
            end: 0,
            tempArray: [],
            writeIndex: 0,
            pass: 0,
            runLength: 1, // Tracks the current run size being processed
            isMerging: false
        };

        function resizeCanvas() {
            W = window.innerWidth;
            H = window.innerHeight;
            canvas.width = W;
            canvas.height = H * 0.8;
            bars = new Array(NUM_BARS).fill(0);
            A = [];
        }

        function generateRandom() {
            for (let i = 0; i < NUM_BARS; i++) {
                A[i] = Math.floor(Math.random() * (H * 0.8 - INITIAL_HEIGHT));
            }
            bars[i] = A[i];
        }

        function draw() {
            ctx.clearRect(0, 0, W, H * 0.8);
            for (let i = 0; i < NUM_BARS; i++) {
                const y = H - bars[i];
                ctx.fillStyle = '#4CAF50'; // Default color
                ctx.fillRect(i * BAR_WIDTH, y, BAR_WIDTH * 0.8, bars[i]);
            }
        }

        function drawInfo() {
            infoElement.innerHTML = `Pass: ${mergeState.pass} | Run Length: ${mergeState.runLength}`;
        }

        // --- MERGE SORT LOGIC ---

        /**
         * Implements merge sort, but instead of swapping values, it records the *target positions* 
         * and handles the bar movement animation explicitly.
         * @param {number} start - Start index
         * @param {number} end - End index (exclusive)
         */
        function merge(start, mid, end) {
            mergeState.isMerging = true;
            const leftArr = A.slice(start, mid);
            const rightArr = A.slice(mid, end);

            let i = 0, j = 0, k = start;
            let temp = [];

            // Standard merge logic to determine sorted order
            while (i < leftArr.length && j < rightArr.length) {
                if (leftArr[i] <= rightArr[j]) {
                    temp[k - start] = leftArr[i];
                    i++;
                } else {
                    temp[k - start] = rightArr[j];
                    j++;
                }
                k++;
            }

            while (i < leftArr.length) {
                temp[k - start] = leftArr[i];
                i++;
                k++;
            }
             while (j < rightArr.length) {
                temp[k - start] = rightArr[j];
                j++;
                k++;
            }

            // Update the main array A with sorted values
            for(let k_idx = 0; k_idx < temp.length; k_idx++) {
                A[start + k_idx] = temp[k_idx];
            }


            // --- ANIMATION HANDLING ---
            
            // Calculate the moves needed (The movement happens from the initial run indices to the new sorted positions)
            let currentTarget = []; 
            for(let l = start; l < end; l++) {
                currentTarget[l] = A[l]; // The target height/value for bar 'l' is now A[l]
            }

            // Use a temporary array to hold the *new* heights and calculate differences.
            // We will animate the transition from old_heights -> new_heights
            let oldHeights = bars.slice(start, end);
            let newHeights = currentTarget; 

            mergeState.pass++;
            mergeState.runLength = end - start;

            // Store critical animation data (we'll use a dedicated global state for this)
            window.__animationData = {
                start: start,
                end: end,
                oldBars: oldHeights,
                newBars: newHeights,
                stepsLeft: Math.max(10, 5 * (end - start) / 2), // Control animation speed based on size
                originalStart: start
            };

            // Update the visible bars array for the next animation cycle
            for(let i = start; i < end; i++) {
                bars[i] = oldHeights[i - start]; // Keep current visual state until update frame
            }


            // Recursively sort left and right halves
            if (start < mid - 1) merge(start, Math.floor((start + mid) / 2), mid);
            if (mid < end - 1) merge(mid, Math.floor((mid + end) / 2), end);
        }

        function sortPass() {
            let start = 0;
            while (start < NUM_BARS) {
                let mid = start + Math.floor(mergeState.runLength);
                let end = Math.min(NUM_BARS, start + 2 * mergeState.runLength);

                if (end > start) {
                    merge(start, mid, end);
                } else {
                    // If run length is too big or we reached the end
                    break;
                }
                start += 2 * mergeState.runLength;
            }
        }


        // --- ANIMATION LOOP & RENDERING ---

        function animateMerge() {
            if (!window.__animationData) return;

            const data = window.__animationData;
            let stepProgress = data.stepsLeft / 10; // Max steps for interpolation

            // Decrease steps and check termination
            data.stepsLeft -= Math.max(1, Math.floor(data.end - data.start) / 5);
            
            if (data.stepsLeft <= 0) {
                // Animation finished: Apply final state and clean up
                for (let i = data.originalStart; i < data.end; i++) {
                    bars[i] = data.newBars[i - data.originalStart];
                }
                window.__animationData = null; // Mark as complete
                draw();
                drawInfo();

                // Trigger next sort phase or completion check
                if (A.every((val, i) => i === 0 || val <= A[i-1])) {
                    active = false;
                    setTimeout(() => {
                        generateRandom();
                        mergeState = { start: 0, mid: 0, end: 0, tempArray: [], writeIndex: 0, pass: 0, runLength: 1, isMerging: false };
                        window.__animationData = null;
                        active = true;
                        draw();
                        drawInfo();
                    }, 500);

                } else {
                    // Start the next merge operation (This needs to be called by the main loop)
                }
            } 
            
            // Interpolate values for smooth movement
            const start = data.originalStart;
            const end = data.end;
            const oldBars = data.oldBars;
            const newBars = data.newBars;

            for (let i = start; i < end; i++) {
                // Interpolate height: Current = Old + StepProgress * (New - Old)
                bars[i] = Math.round(oldBars[i - start] + stepProgress * (newBars[i - start] - oldBars[i - start]));
            }

            draw();
            drawInfo();
        }


        function animationLoop() {
            if (!active) return;

            if (!window.__animationData) {
                // If not currently animating, check if we need to process a new merge step.

                let currentStart = 0;
                let currentPassLength = mergeState.runLength;
                let completedMerge = false;

                while (currentStart < NUM_BARS && !completedMerge) {
                    const mid = Math.min(NUM_BARS, currentStart + currentPassLength);
                    const end = Math.min(NUM_BARS, currentStart + 2 * currentPassLength);
                    
                    if (end > start && mid > start) { // Check if a merge is valid
                        // We only call the recursive merge function once per overall pass structure
                        mergeState.isMerging = false; // Reset flag for calculation phase
                        merge(currentStart, Math.floor((mid + currentStart) / 2), end); 

                        // The merge function already set window.__animationData if successful
                        if (window.__animationData) {
                            completedMerge = true;
                            break; // Animation will handle the rendering for this merge block
                        }
                    }
                    currentStart += 2 * currentPassLength;
                }

                // If we successfully started an animation, it will take over the loop control.
            }


            if (window.__animationData) {
                animateMerge();
            } else if (!active && !window.__animationData) {
                 // Final state reached and idle
            } else {
                requestAnimationFrame(animationLoop);
            }
        }

        // Initialization sequence
        window.addEventListener('resize', () => {
            resizeCanvas();
            draw();
        });

        function init() {
            resizeCanvas();
            generateRandom();
            draw();
            mergeState = { start: 0, mid: 0, end: 0, tempArray: [], writeIndex: 0, pass: 0, runLength: 1, isMerging: false };
            animationLoop();
        }

        init();

    </script>
</body>
</html>
```
qwen3-coder:30bERRSTATLIMFORMAT
Show code
```html
<!DOCTYPE html>
<html>
<head>
    <title>Merge Sort Visualization</title>
    <style>
        body { background: #111; display: flex; justify-content: center; align-items: center; height: 100vh; margin: 0; font-family: monospace; color: white; }
        canvas { border: 1px solid #333; background: #222; }
        #info { position: absolute; top: 20px; left: 50%; transform: translateX(-50%); padding: 10px 20px; background: rgba(0, 0, 0, 0.7); border-radius: 5px; }
    </style>
</head>
<body>
    <canvas id="c"></canvas>
    <div id="info">Pass: 0 | Run Length: N/A</div>

    <script>
        const canvas = document.getElementById('c');
        const ctx = canvas.getContext('2d');
        const infoDiv = document.getElementById('info');

        let W_BARS = 80;
        let CANVAS_WIDTH = 900;
        let BAR_WIDTH = (CANVAS_WIDTH / W_BARS) * 0.8;
        let HEIGHT = 300;

        canvas.width = CANVAS_WIDTH;
        canvas.height = HEIGHT;

        // State variables
        let arr = []; // Current heights/values
        let sortedArr = []; // Target stable array (for merge logic)
        let currentStep = 0;
        let animationFrameId = null;
        let isSorting = false;

        // Merge Sort Tracking Variables
        // We track the state needed for the *next* step of merging.
        let sortState = {
            pass: 0,
            runLength: 1, // Initial run length (initially 1)
            start: 0,
            end: W_BARS - 1,
            mergeInProgress: false,
            tempArr: [], // Temporary array for the merge process
            p: 0, // Pointer for left run (A[p])
            q: 0, // Pointer for right run (B[q])
            k: 0  // Pointer for merged result (C[k])
        };

        function initializeArray() {
            arr = Array(W_BARS).fill(0).map(() => Math.floor(Math.random() * 250) + 50);
            sortedArr = [...arr]; // Copy for sorting reference
            currentStep = 0;
            sortState = { pass: 0, runLength: 1, start: 0, end: W_BARS - 1, mergeInProgress: false, tempArr: [], p: 0, q: 0, k: 0 };
            isSorting = true;
        }

        function draw() {
            ctx.clearRect(0, 0, CANVAS_WIDTH, HEIGHT);

            // Determine the current merging operation for coloring
            let start = sortState.start;
            let end = sortState.end;
            let runLen = sortState.runLength;

            let leftRunEnd = Math.min(start + runLen - 1, end);
            let rightRunStart = leftRunEnd + 1;

            // Draw the current state of bars (arr)
            for (let i = 0; i < W_BARS; i++) {
                const x = i * BAR_WIDTH + (BAR_WIDTH * 0.1);
                const height = arr[i];
                ctx.fillStyle = '#4CAF50'; // Default color

                // Highlight runs being merged
                if (i >= start && i <= leftRunEnd) {
                    ctx.fillStyle = 'rgba(90, 180, 255, 0.8)'; // Blue/Left Run
                } else if (i > leftRunEnd && i <= end) {
                    ctx.fillStyle = 'rgba(255, 90, 180, 0.8)'; // Pink/Right Run
                }

                ctx.fillRect(x, HEIGHT - height, BAR_WIDTH * 0.8, height);
            }
        }


        function drawInfo() {
            infoDiv.innerHTML = `Pass: ${sortState.pass} <br>Run Length: ${sortState.runLength}`;
        }

        // Merging logic (Adapted from standard merge)
        function performMergeStep() {
            const s = sortState;
            let start = s.start;
            let end = s.end;
            let runLen = s.runLength;

            if (!s.mergeInProgress || start >= end) return false;

            // 1. Setup the temporary array T (the merged result)
            s.tempArr = new Array(end - start + 1);
            
            // p points to left run, q points to right run, k tracks temp placement index
            let p_ptr = start;
            let q_ptr = start + runLen; // Left run ends at start+runLen-1. Right starts here.
            let k_temp = 0;

            // Initialize pointers for the actual merge operation
            s.p = start;
            s.q = start + runLen;
            s.k = start;

            // The loop continues as long as we haven't reached the end of the destination array (end)
            while(s.k <= end) {
                let val_l = (s.p <= leftRunEnd && s.p - start < runLen) ? arr[s.p] : Infinity;
                let val_r = (s.q <= end && s.q - (start + runLen) < runLen) ? arr[s.q] : Infinity;

                // Check for termination conditions (one run exhausted or merge complete)
                if (val_l === Infinity && val_r === Infinity) {
                    break; // Should not happen if k <= end check is correct, but safe guard
                }

                let nextVal;
                if (val_l <= val_r) {
                    nextVal = Math.min(val_l, val_r);
                    s.p++;
                } else {
                    nextVal = Math.min(val_l, val_r);
                    s.q++;
                }

                // Store the result in a temporary holding spot (k-th element of the final array)
                s.tempArr[s.k - start] = nextVal; 
                s.k++;

                if (nextVal === val_l && s.p > leftRunEnd) { // Left run exhausted
                    s.q--; s.p--; // Adjust pointers for the next iteration logic
                    break;
                } else if (nextVal === val_r && s.q > end) { // Right run exhausted
                    s.p--; s.q--; // Adjust pointers
                    break;
                }

                // The actual movement animation will handle the writing back to arr[k] later.
            }
            
            // If we reached here, the merge state is set up and ready for drawing/animation updates.
            return true; 
        }


        function animate() {
            if (!isSorting) return;

            draw();
            drawInfo();

            // --- Merge Sort State Machine Logic ---
            let finishedMerge = false;

            if (currentStep === 0) {
                // Attempt to start a merge or proceed if already merging
                if (sortState.mergeInProgress && sortState.p <= sortState.end) {
                    performMergeStep(); // Re-calculate the required state for drawing next element
                } else if (!sortState.mergeInProgress) {
                    // Check if we need to start a new merge step
                    let start = 0;
                    let runLen = 1;
                    while (start < W_BARS) {
                        let end = Math.min(start + 2 * runLen - 1, W_BARS - 1);
                        if (end >= start + runLen) { // If a merge is possible
                            sortState.start = start;
                            sortState.end = end;
                            sortState.runLength = runLen;
                            sortState.mergeInProgress = true;
                            performMergeStep(); 
                            break; // Start the animation on this merge pair
                        }
                        start += 2 * runLen;
                    }

                    if (!sortState.mergeInProgress) {
                        // If no more merges are possible, we finished sorting!
                        isSorting = false;
                        setTimeout(() => {
                            alert("Sort Complete!");
                            initializeArray(); // Restart
                        }, 500);
                        return;
                    }
                }
            }

            if (sortState.mergeInProgress) {
                let s = sortState;
                let start = s.start;
                let end = s.end;
                let runLen = s.runLength;

                // Simulate the movement: Animate writing tempArr back into arr[k]
                if (s.tempArr && s.p <= end) { 
                    const k_index = s.k - start;
                    const nextValue = s.tempArr[k_index];
                    arr[start + k_index] = nextValue; // Update the bar height/value

                    // Advance pointers for the merge state
                    if (nextValue === arr[s.p]) { 
                        s.p++; 
                    } else if (nextValue === arr[s.q]) { 
                        s.q++; 
                    }
                    s.k++;
                }

                // Check if the current merge operation is fully complete
                if (s.k > end) {
                    sortState.mergeInProgress = false;
                    currentStep++; // Count this completed pass/merge set
                    
                    // Update state for next merge pair: double run length, move start pointer
                    let prevStart = s.start;
                    let prevRunLen = s.runLength;

                    if (s.end < W_BARS - 1) { // If there are more merges to do
                        sortState.pass++;
                        sortState.runLength *= 2;
                        sortState.start += sortState.runLength / 2; // Start at next unmerged block
                        sortState.end = Math.min(sortState.start + sortState.runLength * 2 -1, W_BARS - 1);

                    } else {
                         // Final check for completion (should have been caught above)
                        isSorting = false;
                        setTimeout(() => {
                            alert("Sort Complete!");
                            initializeArray();
                        }, 500);
                        return;
                    }
                }
            }

            animationFrameId = requestAnimationFrame(animate);
        }


        // --- Initialization ---
        initializeArray();
        animate();
    </script>
</body>
</html>
```
qwen3:14bERRBLANKMINIFIEDFORMAT
Show code
```html
<!DOCTYPE html>
<html>
<body><canvas id="c"></canvas><script>let c, ctx;const N=80;let HIZ=250, HIS=400;let bars, colors, L=1, P=0;let active = true;function init() {c=document.getElementById('c');ctx=c.getContext('2d');c.width=N*3;c.height=HIS;bars=Array(N).fill(0).map(()=>Math.floor(Math.random()*40)+5);colors=Array(N).fill(null).map((_,i)=>`hsl(${i*7 % 360}, 80%, 60%)`);P=0;L=1;active=true;}function draw() {ctx.clearRect(0, 0, c.width, HIS);for(let i=0;i<N;i++) {const x=i*3;const h=bars[i];ctx.fillStyle=`${colors[i]}`;ctx.fillRect(x,HIS-h,3,h);}drawStats();}function drawStats() {ctx.fillStyle='#333';ctx.font='18px Arial';let text=`Pass: ${P}, Run Length (L): ${L}.`;if(!active)text="Merge Sort Finished! Restarting...";ctx.fillText(text, 10, 25);}(()=>{init();const W=3;function sort() {if (!active) {bars = Array(N).fill(0).map(()=>Math.floor(Math.random()*40)+5);colors = Array(N).fill(null).map((_,i)=>`hsl(${i*7 % 360}, 80%, 60%)`);P=0;L=1;active=true;}if (!active)return;let start=0,end=N-1;while (start < end) {for(let i=start; i<=end-L; i+=2*L) {const mid=i+L-1;const k=Math.min(i+2*L-1, end);merge(i,mid,k);}}P++;if (P>N/3 && L==N) {active=false;}else {L*=2;if(L>N) break;start=0;end=N-1;}}}function merge(i, j, k) {let temp=[...bars];let p=i, q=j+1, r=i;while (p<=j && q<=k) {const valP=temp[p];const valQ=temp[q];if (valP <= valQ) {bars[r++]=valP;p++;}else {bars[r++]=valQ;q++;}} while (p<=j) bars[r++]=temp[p++];while (q<=k) bars[r++]=temp[q++];let mergeColor1=`rgba(255, 0, 0, ${Math.max(0.4, 0.2*(P%3+1))})`;let mergeColor2=`rgba(0, 0, 255, ${Math.max(0.4, 0.2*(P%3+1))})`;for(let idx=i;idx<=k;idx++) {colors[idx]=((idx-i)%2==0) ? mergeColor1 : mergeColor2;}draw();}(()=>{requestAnimationFrame(function(t){sort();draw();requestAnimationFrame(arguments.callee);});},null,()=>{})})();</script></body></html>
```
deepseek-r1:14bBLANKFORMAT
Show code
```html
<!DOCTYPE html>
<html><body style="margin:0;padding:0;overflow:hidden;background:#1a1a1a;">
<canvas id=c width=800 height=400></canvas>
<div id=i style="position:absolute;top:5px;left:5px;color:white;font-family:Arial;">Pass 0, Run Length 1</div>
<script>
let c=document.getElementById('c'), ctx=c.getContext('2d'),i=document.getElementById('i');
let w=800,h=400,n=80,a=[...Array(n)].map(_=>Math.random()*h/5),copy=[...a],colors=[];
let state={pass:0,len:1,left:0,right:n-1,mergePos:0,currentPos:0};
function drawBar(x,y,w,h,c){ctx.fillStyle=c;ctx.fillRect(x,y,w,h);}
function mergeSort(){
  if(state.pass>n/2){
    a=copy=[...a].sort((a,b)=>a-b);return;
  }
  let pass=state.pass, len=state.len, left=state.left,right=state.right;
  if(pass==0){colors=[];for(let k=0;k<n;k++)colors.push(`hsl(${k*360/n},100%,50%)`);}
  function animate(){
    if(state.mergePos>=n||a[state.mergePos]==a[state.mergePos+1])return;
    let mid=Math.floor((left+right)/2),l1=mid, l2=mid+len,l3=l1+len;
    ctx.clearRect(0,0,w,h);
    for(let k=0;k<n;k++)if(k==state.left||k==state.right)drawBar(k*10,(h-a[k])*4,8,a[k]*4,colors[k]);
    if(state.currentPos>mid+len){
      a[state.mergePos]=a[state.mergePos+1];
      state.currentPos++;if(state.currentPos>mid+len){state.mergePos++;return;}
      let pos=state.mergePos;
      while(pos<l3&&a[pos]>a[mid])pos++;
      state.currentPos=pos;drawBar(mid*10,(h-a[mid])*4,8,a[mid]*4,'green');
    }
    if(state.currentPos==mid+len){
      a[state.mergePos]=a[mid];state.currentPos=mid;
      state.pass++;len=Math.min(len*2,n);left=mid-len;if(left<0)left=0;right=mid+len-1;if(right>=n)right=n-1;return;
    }
    if(state.currentPos==mid){
      a[state.mergePos]=a[state.currentPos];state.currentPos++;
    }
    requestAnimationFrame(animate);
  }
  animate();
}
mergeSort();
setInterval(()=>{
  state.pass=0;state.len=1;state.left=0;state.right=n-1;state.mergePos=0;state.currentPos=0;
  colors=[];a=[...copy].sort((a,b)=>a-b);mergeSort();
},3000);
</script></body></html>
```
qwen3:8bOKFORMAT
Show code
```html
<!DOCTYPE html>
<html>
<head>
    <title>Merge Sort Animation</title>
    <style>body{margin:0}canvas{display:block;}</style>
</head>
<body>
    <canvas id="c"></canvas>
    <div id="info"></div>
    <script>
        const canvas = document.getElementById('c');
        const ctx = canvas.getContext('2d');
        canvas.width = 800;
        canvas.height = 500;
        let arr = Array.from({length: 80}, () => Math.floor(Math.random() * 100) + 1);
        let pass = 0, runLen = 1, mergeLeft = 0, mergeRight = 0, color1 = 'red', color2 = 'blue';

        function draw() {
            ctx.clearRect(0, 0, canvas.width, canvas.height);
            for (let i = 0; i < arr.length; i++) {
                ctx.fillStyle = i >= mergeLeft && i < mergeRight ? color1 : i >= mergeRight && i < mergeRight + runLen ? color2 : '#000';
                ctx.fillRect(i * 10, canvas.height - arr[i], 10, arr[i]);
            }
            document.getElementById('info').textContent = `Pass: ${pass} | Run Length: ${runLen}`;
        }

        function animate() {
            requestAnimationFrame(animate);
            if (runLen > arr.length) {
                document.getElementById('info').textContent = 'Sorted!';
                setTimeout(() => {
                    arr = Array.from({length: 80}, () => Math.floor(Math.random() * 100) + 1);
                    pass = 0;
                    runLen = 1;
                    mergeLeft = 0;
                    mergeRight = 0;
                    draw();
                }, 1000);
                return;
            }
            const temp = [];
            let i = 0, j = 0;
            while (i < mergeLeft || j < mergeRight) {
                if (i >= mergeLeft) {
                    temp.push(arr[j++]);
                } else if (j >= mergeRight) {
                    temp.push(arr[i++]);
                } else {
                    temp.push(arr[i] < arr[j] ? arr[i++] : arr[j++]);
                }
            }
            for (let k = 0; k < temp.length; k++) {
                arr[mergeLeft + k] = temp[k];
            }
            mergeLeft += runLen;
            runLen *= 2;
            draw();
        }

        animate();
    </script>
</body>
</html>
```
qwq:32bSTATLIM
Show code
<think>

Okay, let me tackle this problem. The user wants an HTML file that animates merge sort using a canvas. The animation should show 80 vertical bars, each with random heights. The merge sort should be done bottom-up, so each pass merges runs of increasing lengths. The key points are to highlight the two runs being merged with different colors, show them moving to their merged positions smoothly, and include the current pass and run length. It needs to use requestAnimationFrame for smooth animation, no user input, starts immediately, and restarts after finishing.

First, I'll start by setting up the basic HTML structure with a canvas. I'll need to get the canvas context and set its dimensions. Since the user mentioned 80 bars, the width of each bar should be about the canvas width divided by 80. Let's say the canvas is 800px wide, so each bar is 10px wide (including space between them? Maybe, but the exact size can be adjusted later).

Next, the bars need random heights. I'll create an array to hold their initial values, maybe between 50 and 300, depending on the canvas height.

The merge sort part is bottom-up, so starting with runs of length 1, then 2, 4, etc., doubling each time. Each pass, we merge adjacent runs of that length. For each pair of runs (left and right), we need to compare elements and merge them into a temporary array, then copy back.

The animation part is trickier. The user wants each merge step to be visible. I can't just do everything in one frame; I need to break down the merge into steps and animate each step. Since each merge of two runs (each of size m) would require m steps (since each element is compared and placed), but doing all in one frame would be too fast. So, the idea is to have a step counter and increment it each frame. Each step corresponds to moving one element to the temporary array.

I'll need to track the current pass, current run length, the current position in the merge, and the temporary array. Maybe a state machine approach where each step of the merge is handled incrementally. When a merge is complete, the pass continues to the next pair of runs.

The drawing function should first draw all the bars as usual. Then, highlight the two runs being merged with different colors. The moving bars should transition from their original positions to the merged positions. Wait, how to visualize that? Maybe during the merge, the bars are copied step by step into the output array, so the bars in the left and right runs can be drawn in their original positions, but as they are moved into the merged run, they shift. Alternatively, since it's a bottom-up merge sort, the merge is done in passes, and each merge step moves the current element to its new position.

Alternatively, when merging two runs, each element is taken from the left or right and placed in the combined array. To animate this, perhaps the element moves from its original position in the left or right run to the new position in the merged array. But how to track that?

Hmm, maybe during the merge process, the bars that are being merged are drawn in a different color, and as each step proceeds, the temporary array increases. But actually, the merge is part of the algorithm, so perhaps the animation needs to show the process of merging two runs into one, with the bars moving to their new positions.

Alternatively, the merge process can be visualized by showing the two runs (left and right) in different colors (e.g., red and blue), and as the elements are compared and placed into the merged array, they move into their new positions. This requires tracking the current position in the temporary array and the indices of the left and right runs.

Wait, perhaps the animation can be done by having a step counter for each merge. For example, when merging two runs, we have a temporary array. Each step corresponds to moving one element from either the left or right into the temporary array. The bars being merged are drawn in their original positions until they are selected, then they move to the temporary array position. The temporary array is then copied back into the main array once the merge is done. But how to show this on the canvas?

Alternatively, maybe the animation can show the two runs being merged as they are being processed, and the merging is done step-by-step. Each frame processes a small number of steps (like 1 or 2 elements per frame) so that the motion is smooth.

So here's a possible plan:

- The main array holds the current bar heights.
- During a merge pass, we have a list of runs (each of current run length), and we process pairs of runs.
- When a pair is being merged, their indices in the array are tracked, and the elements are moved step by step into a temporary array.
- The animation draws the current state, highlighting the current left and right runs, and shows elements moving.

But this might be complex. Let me think of the steps needed:

1. Initialize the bars with random heights.
2. Start the merge sort bottom-up passes. Each pass doubles the run length.
3. For each pass, iterate over the array, merging adjacent runs of current length.
4. Each merge step involves comparing elements from the left and right runs and moving them into a temporary array.
5. To animate, we need to break this merge into steps, so that each frame handles a small part of the merge, updating the positions, and then the canvas is redrawn with the current state.

So, the merge process will be broken down into multiple animation frames, each frame handling a small part of the merge. The current merge's left and right indices, the current position in the merge, etc., need to be tracked in variables so that the animation can proceed step by step.

Wait, perhaps structuring the animation in a way where during each frame, the algorithm progresses a little, then the canvas is redrawn.

The animation loop (using requestAnimationFrame) will handle this. The main function inside the loop will check if the merge is in progress. If so, advance the merge a small step (e.g., process one element of the merge step), then update the display.

So, the key variables to track would be:

- currentPass: the current pass (starting at 0)
- runLength: 1 << currentPass (since each pass doubles the run length)
- mergeStartIndex: the index where the current merge operation starts
- leftEndIndex: the end of the first run (mergeStartIndex + runLength)
- rightEndIndex: the end of the second run (leftEndIndex + runLength)
- temp array to store the merged run (since in bottom-up merge sort, we can use a temporary array)
- pointer variables: leftIndex (starting at mergeStartIndex), rightIndex (starting at leftEndIndex), currentTempIndex (starting at 0)

Wait, perhaps during the merge of two runs (left and right), we have pointers to the left and right arrays, and a temporary array to collect the merged elements. The merge proceeds by comparing the elements at leftIndex and rightIndex, taking the smaller one into the temp array.

To animate this, each step would move one element from either the left or right into the temp array, then after the entire merge, the temp array is copied back into the main array.

So, the animation steps would be per element in the merged run.

Hence, for each merge operation between two runs (each of size current run length), the merge requires 2*runLength elements, so it takes 2*runLength steps to complete the merge (assuming each step processes one element). However, the animation can process multiple steps per frame.

But to keep it smooth, perhaps 2-3 steps per frame. The total number of steps per merge would be (runLength)*2 steps (since each of the left and right runs has runLength elements). The animation can advance a few steps each frame, then redraw.

Therefore, the animation loop will need to track:

- The current state: whether we are in the middle of a merge, and the parameters of that merge (current merge's start index, left and right indices, etc.)

- The step counter for the current merge.

So, the algorithm flow would be:

Initialize the bars.

Then, in the animation loop:

If not in a merge step:

1. Check if the merge sort is complete. If so, restart by randomizing the bars.

2. Else, start the next merge pass:

   a. Determine the current run length (doubled each pass)

   b. For all pairs of runs:

      i. Start a new merge between run i and run i+1.

Once starting a merge between two runs, the merge process steps through each element:

- For each step, take the next element from left or right, place it into the temp array.

- Keep track of how many steps have been done. Once all elements are done, copy temp array back into main array, then proceed to next merge.

Wait, but how to structure this step-based approach. Maybe using an object to track the current merge state:

mergeState = {
  active: false,
  mergeStartIndex: 0,
  runLength: 0,
  leftIndex: 0,
  rightIndex: 0,
  temp: [],
  tempIndex: 0,
  elementsMerged: 0,
  totalElements: 2 * runLength
}

But the temp array would be of size 2 * runLength.

Alternatively, perhaps the temp array is part of the merge parameters.

Hmm, perhaps it's better to have separate variables for tracking the merge.

Alternatively, here's the plan:

The animation loop has a state machine that steps through the merge sort phases.

The main flow is:

- The merge sort proceeds in passes. Each pass is divided into merges of adjacent runs.

- Each merge is divided into steps, where each step advances the merge by one element.

- The animation loop will, on each frame, advance the merge by a few steps (e.g., 2 steps per frame) to make progress.

- When a merge is complete, proceed to the next merge in the current pass.

- When a pass is complete (all merges done), proceed to the next pass.

- When all passes are done (runLength exceeds array size), restart by randomizing again.

To implement this:

Variables needed:

currentPass: starting at 0.

runLength starts at 1 (since bottom-up starts with runs of 1).

passes: the number of passes needed, which is log2(array length). Since array is 80 elements, log2(80) is ~6.3, so 7 passes?

Wait bottom-up merge sort requires ceil(log2(n)) passes. So for 80 elements, we need passes until runLength >= 80. So runLength starts at 1, then 2,4,8,16,32,64, then next would be 128, but since 64*2=128 >80, so the last pass is when runLength is 64 (the pass where runs are 64 and 16? Because the previous pass had runs of 32, so the next pass would have runs of 64. The final merge would be the last two runs of 64 and whatever remains (but maybe the exact steps can be handled in code).

So in code, the passes loop until runLength >= array length. Then, the merge sort is done.

But let's think of the algorithm steps:

For each pass:

runLength = 1 << pass;

then for each i starting from 0 to array.length step 2 * runLength:

   merge runs starting at i and i + runLength, with run length runLength each (or until end of array?)

Wait the exact merging steps are as follows:

The bottom-up approach works by, in each pass, treating the array as consisting of runs of current runLength. Then, each pair of consecutive runs (of size runLength) are merged into a single run of size 2*runLength.

Thus, for each i from 0 to array.length - 1, stepping by 2*runLength:

   leftStart = i

   leftEnd = i + runLength

   rightStart = leftEnd

   rightEnd = rightStart + runLength

   but rightEnd can't exceed array.length

Thus, for each such i, a merge is done between left and right runs, each of up to runLength length (the right run may be shorter if it goes beyond the array).

So in code, for each merge in a pass:

   start = i

   mid = start + runLength

   end = Math.min(start + 2*runLength, array.length)

   So, the two runs are from start to mid, and mid to end.

Thus, in the merge, we need to merge the subarray from start to mid and mid to end.

To implement the merge with steps:

The merge can be split into steps where each step moves an element from left or right into the temporary array. The temporary array is then copied back into the main array once the merge is done.

So, to track this:

Each merge has its own state:

- start: starting index of the merge (left run starts here)

- mid: end of left run

- end: end of right run (start+2*runLength or array.length)

- leftIndex (starts at start, moving up to mid)

- rightIndex (starts at mid, moving up to end)

- temp array to hold merged elements (of length end - start)

- currentTempIndex (starts at 0, up to end - start)

The steps for the merge are moving elements from left and right into the temp array, one step at a time.

So, in the animation loop, when a merge is active, each frame can advance the merge a few steps (e.g., 2 steps per frame), until the merge is done. Once the merge is done, the temp array is copied into the main array, and we proceed to the next merge in the pass.

Thus, the animation loop will need to track the current merge's state (is it active? If so, which merge and its parameters) and the current step within that merge.

Putting this all together, here's a possible outline of the JavaScript code:

The main variables:

const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
const width = 800;
const height = 400;
canvas.width = width;
canvas.height = height;
const numBars = 80;
const barWidth = width / numBars; // 10
let data = new Array(numBars);
let paused = false;

// Merge sort variables
let currentPass = 0;
let runLength = 1 << currentPass;
let passesCompleted = 0; // or track the current state for passes

// Merge state variables:
let mergeActive = false;
let mergeStart = 0; // starting index of the merge
let mergeMid = 0; // end of left run (start + runLength)
let mergeEnd = 0; // end of right run (mergeMid + runLength)
let leftIndex = 0; // current left index being processed
let rightIndex = 0; // current right index being processed
let temp = []; // temporary array for the current merge
let tempIndex = 0; // current position in temp array
let elementsMerged = 0; // count steps done?

// Animation control:
let stepsPerFrame = 2; // number of steps to process each frame

// Initialize data with random heights
function resetData() {
  for (let i = 0; i < numBars; i++) {
    data[i] = Math.random() * (height - 50) + 50; // between 50 and 350
  }
}

resetData();

// Animation loop
function animate() {
  requestAnimationFrame(animate);
  
  // If merge is active, process steps
  if (mergeActive) {
    for (let s = 0; s < stepsPerFrame; s++) {
      if (leftIndex < mergeMid && rightIndex < mergeEnd) {
        // Compare left and right elements
        if (data[leftIndex] <= data[rightIndex]) {
          temp[tempIndex] = data[leftIndex];
          leftIndex++;
        } else {
          temp[tempIndex] = data[rightIndex];
          rightIndex++;
        }
        tempIndex++;
      } else if (leftIndex < mergeMid) {
        // Take from left
        temp[tempIndex] = data[leftIndex];
        leftIndex++;
        tempIndex++;
      } else if (rightIndex < mergeEnd) {
        // Take from right
        temp[tempIndex] = data[rightIndex];
        rightIndex++;
        tempIndex++;
      }
      // Check if merge is complete
      if (tempIndex === (mergeEnd - mergeStart)) {
        // Copy temp back to data
        for (let i = 0; i < temp.length; i++) {
          data[mergeStart + i] = temp[i];
        }
        // Merge done, proceed to next merge
        mergeActive = false;
        // Proceed to next merge in the pass
        // Need to handle this...
      }
    }
  } else {
    // No active merge, start next merge or next pass
    // Check if current pass is complete
    // Need to see if all merges in current pass have been done
    // So we need to track where we are in the current pass's merges.
    
    // Maybe track the current merge index in the pass
    let passCompleted = false;
    let mergeIndex = 0;
    // Perhaps need variables to track which merges have been done in current pass
    
    // Alternatively, for each pass, loop through all possible merges:
    
    // To start a new merge:
    // Determine current run length: runLength = 1 << currentPass;
    // The merges in this pass are from i=0, stepping by 2*runLength:
    // So, let's iterate through all possible merge points:
    
    // Maybe we need to track the current merge's starting position in the pass:
    // For example, after doing a merge, the next merge starts at mergeStart + 2*runLength
    
    // Hmm, perhaps the currentPass and the current merge's starting point can be tracked.
    
    // To manage this, perhaps after completing a merge, we can increment the starting index by 2*runLength.
    
    // Let's have variables for the current pass's parameters:
    let passRunLength = 1 << currentPass;
    let done = false;
    let mergeStart = 0;
    // Find next merge in current pass:
    while (!mergeActive && !done) {
      mergeStart = 0;
      // Iterate through all possible merge starts in this pass:
      // For each i in 0, 2*runLength, 4*runLength,... until i+2*runLength exceeds array length
      // So, perhaps:
      let step = 2 * passRunLength;
      for (let i = 0; i < numBars; i += step) {
        let start = i;
        let mid = start + passRunLength;
        let end = Math.min(start + 2*passRunLength, numBars);
        if (start >= numBars) break;
        // Check if this merge hasn't been done yet?
        // Or we can just process them in order, assuming that once a merge is done, we proceed.
        
        // If not active yet, start this merge
        if (!mergeActive) {
          mergeActive = true;
          mergeStart = start;
          mergeMid = mid;
          mergeEnd = end;
          leftIndex = start;
          rightIndex = mid;
          temp = new Array(end - start);
          tempIndex = 0;
          break;
        }
      }
      // If after checking all possible merges, none were started, then the pass is done
      done = true;
    }
    
    // After checking, if no merges were started, then this pass is done:
    if (done && !mergeActive) {
      // Proceed to next pass
      currentPass++;
      runLength = 1 << currentPass;
      // Check if we're done
      if (runLength >= numBars) {
        // Sort completed, reset
        currentPass = 0;
        resetData();
      }
    }
  }
  
  // Drawing code
  draw();
}

function draw() {
  // Clear canvas
  ctx.clearRect(0, 0, width, height);
  
  // Draw bars
  for (let i = 0; i < numBars; i++) {
    const x = i * barWidth;
    const barHeight = data[i];
    ctx.fillStyle = '#0099ff';
    // Highlight current merge's runs if active
    if (mergeActive) {
      if (i >= mergeStart && i < mergeEnd) {
        // part of current merge
        if (i < mergeMid) {
          ctx.fillStyle = '#FF6633'; // left run
        } else {
          ctx.fillStyle = '#33FF66'; // right run
        }
      }
    }
    ctx.fillRect(x, height - barHeight, barWidth, barHeight);
  }
  
  // Display current pass and run length
  ctx.fillStyle = '#000';
  ctx.font = '18px Arial';
  ctx.fillText(`Pass: ${currentPass} (Run Length: ${runLength})`, 10, 30);
}

// Start animation
animate();

But this is a rough draft, and I need to check for errors.

First, in the mergeActive block:

Inside the steps loop, for each step (s), we process moving elements into temp.

Wait, in each step (s iteration), we process one element, so the loop for s in stepsPerFrame will execute stepsPerFrame steps per frame.

Then, once tempIndex reaches mergeEnd - mergeStart (the total elements in the merge), we copy back temp into the data array.

But when copying back, the indices are mergeStart + i, so that's correct.

Once the merge is done, mergeActive is set to false, and the next iteration of the animation loop will check if another merge needs to be started.

The problem comes in the else block (when mergeActive is false), where it needs to find the next merge to start.

The code there is a bit unclear. Perhaps a better approach is to track the current merge in the pass.

Alternatively, here's a revised approach:

When mergeActive is false, check whether the current pass is complete.

To check if the current pass is complete, we can compute the maximum possible starting index for merges in this pass:

The pass's run length is runLength = 1 << currentPass.

Each merge is at i increments of 2*runLength.

Thus, for a pass with run length r:

The starting indices are 0, 2r, 4r, etc., until starting index + 2r <= n.

Thus, the number of merges in this pass is Math.ceil(n/(2r)).

But to track which merges have been done, perhaps we can track the current starting index.

We can have variables:

currentMergeStart = 0;

then, when starting a new merge in the current pass:

start = currentMergeStart

mid = start + runLength

end = Math.min(start + 2*runLength, numBars)

then, after this merge is done, currentMergeStart += 2*runLength;

Thus, in code:

In the else block (when mergeActive is false):

let passRunLength = 1 << currentPass;
let currentMergeStart = 0;

// Check if there's a next merge in the current pass:
while (currentMergeStart < numBars) {
  let start = currentMergeStart;
  let mid = start + passRunLength;
  let end = Math.min(start + 2*passRunLength, numBars);
  if (start + passRunLength > numBars) {
    // perhaps this merge is unnecessary?
    currentMergeStart += 2*passRunLength;
    continue;
  }
  // Start this merge
  mergeActive = true;
  mergeStart = start;
  mergeMid = mid;
  mergeEnd = end;
  leftIndex = start;
  rightIndex = mid;
  temp = new Array(end - start);
  tempIndex = 0;
  currentMergeStart = start; // ? Not sure
  break;
}
currentMergeStart += 2*passRunLength;

Wait maybe need to structure this properly.

Alternatively, perhaps the variables:

currentPass
currentMergeIndex = 0; // which merge in the pass we are on

each merge in the pass is at position i = 0, 2r, 4r, etc.

Thus, the currentMergeIndex can be used to track which merge to start next.

But perhaps using a global variable to track currentMergeStart is better.

Alternatively, the code can be written as:

When mergeActive is false,

loop over possible merge starts (starting from the current starting point):

for (let start = 0; start < numBars; start += 2*runLength) {
  // compute mid and end
  mid = start + runLength;
  end = Math.min(start + 2*runLength, numBars);
  if (start >= numBars) continue;
  // if this merge hasn't been done yet, start it
  // but how to track which merges have been done? Maybe once a merge is done, it's not revisited.

  // Since we process them sequentially, once a merge is started, after it completes and we proceed to the next.

  // So, first available merge is at start=0, then next at start += 2*runLength, etc.

  So, if we can find the first possible merge that hasn't been started yet, and start it.

  Thus, in code:

  if (mergeActive === false) {

    let found = false;

    let runLength = 1 << currentPass;
    // Iterate over possible merge starts in this pass:
    for (let start = 0; start < numBars; start += 2*runLength) {
      let mid = start + runLength;
      let end = Math.min(start + 2*runLength, numBars);
      // Check if this merge can be started (no overlaps, etc.)
      // If not yet started, start it:
      if (start === mergeStart) continue; // already processing this merge?

      // Wait, the problem is, how to know that this merge hasn't been done before.

      // Since we process merges in order, once a merge is done, the next starts at the next start.

      // So, perhaps track the next start to process.

      // Maybe a variable currentNextStart:

      let currentNextStart = 0;

      // Hmm, perhaps the mergeActive is false, and we need to iterate through possible starts in order:

      // Iterate from start=0 upwards, and check if any are available.

      // The first available start is the first one that hasn't been processed yet. Since we process in order, once a merge is started and done, the next one is at start+2r.

      // So, perhaps, the first possible start is the first one that hasn't been started yet.

      // To track this, perhaps we can have a variable that remembers the current starting point.

      // Let me introduce a variable:

      let currentStart = 0;

      // Each time, when we start a merge, we record that the next start is currentStart + 2*r.

      // Thus:

      // Maybe:

      let nextStart = 0;

      // So when the merge is done, nextStart is set to currentStart + 2*r.

      // This requires more variables.

      Alternatively, perhaps the currentPass is being handled in order, so after the first merge, the next one is at start += 2*r.

Thus, the code can be:

if (mergeActive === false) {

  let runLength = 1 << currentPass;

  let start = 0;

  // Find the next merge start:

  let foundMerge = false;

  while (start < numBars) {

    let mid = start + runLength;

    let end = Math.min(start + 2 * runLength, numBars);

    // Check if this merge is possible (start to end)

    if (end > start) {

      // This is a valid merge.

      // Start this merge.

      mergeActive = true;

      mergeStart = start;

      mergeMid = mid;

      mergeEnd = end;

      leftIndex = start;

      rightIndex = mid;

      temp = new Array(end - start);

      tempIndex = 0;

      foundMerge = true;

      break;

    }

    start += 2 * runLength;

  }

  if (!foundMerge) {

    // No more merges in current pass.

    // Proceed to next pass.

    currentPass++;

    runLength = 1 << currentPass;

    if (currentPass >= Math.log2(numBars)) {

      // All passes done.

      resetData();

      currentPass = 0;

    }

    // Else, continue.

  }

}

But this approach may not track where to start next. For example, after starting the first merge at 0, when it completes, we need to start the next merge at 2*r.

Thus, the code in the else block needs to track the starting point for the next merge.

Perhaps we can manage with a variable called currentMergeStart that holds the next starting point.

So, when a pass starts, currentMergeStart is initialized to 0, and after each merge is started and completed, currentMergeStart is updated.

Here's an attempt:

Add variables:

let currentMergeStart = 0;

Then in the else block:

if (mergeActive === false) {

  let runLength = 1 << currentPass;

  let start = currentMergeStart;

  let mid = start + runLength;

  let end = Math.min(start + 2 * runLength, numBars);

  if (start < numBars && end > start) {

    // Start this merge

    mergeActive = true;

    mergeStart = start;

    mergeMid = mid;

    mergeEnd = end;

    leftIndex = start;

    rightIndex = mid;

    temp = new Array(end - start);

    tempIndex = 0;

    // Mark that next start is currentMergeStart + 2*runLength

    currentMergeStart += 2 * runLength;

  } else {

    // No more merges in this pass.

    currentMergeStart = 0; // reset for next pass?

    currentPass++;

    runLength = 1 << currentPass;

    if (currentPass >= Math.log2(numBars)) { // Or runLength >= numBars?

      // All passes done.

      resetData();

      currentPass = 0;

    }

  }

}

This might work better.

Thus, the code would start at currentMergeStart = 0.

When a merge is started, currentMergeStart is set to 0 + 2*r.

Then, the next merge would be at start = 2*r, and so on.

Once all merges are processed (currentMergeStart exceeds numBars), the pass is over.

Thus, the currentMergeStart is tracked.

But this requires adding the currentMergeStart variable, which is initialized at the start of each pass.

Therefore, when currentPass increments, we need to reset currentMergeStart to 0.

Thus, in the "else" block when a pass is done:

currentPass++;
runLength = 1 << currentPass;
currentMergeStart = 0; // reset for next pass.

But also, after completing the currentPass increments beyond the needed, we need to reset.

Thus, the full code may need more careful management of these variables.

This is getting complex, but the key idea is that for each pass, we process merges starting at 0, 2r, 4r, etc., until the entire array is processed.

Once all merges in a pass are done, we go to the next pass.

Once the pass's runLength exceeds the array size, we know the sort is done, so we reset.

Now, looking back to the code:

In the mergeActive block, when the merge is done:

if (tempIndex === mergeEnd - mergeStart) {

  // copy back the temp to data array

  for (let i = 0; i < temp.length; i++) {

    data[mergeStart + i] = temp[i];

  }

  mergeActive = false;

}

But in the current code draft, after copying, mergeActive is set to false, and the next iteration would pick the next merge.

However, perhaps the copying is done automatically when tempIndex reaches the end.

Wait in the code:

After processing each step (moving elements into temp), when tempIndex reaches end - start (since temp.length is end-start), we copy back.

But the code in the mergeActive block:

Inside the steps loop (for each step):

// moving elements into temp array

Then, after processing:

if (tempIndex === mergeEnd - mergeStart) {

  // copy back

  // then set mergeActive to false.

}

But this was not in the draft code.

Thus, the code may need to include this check after each step.

Alternatively, the copying should occur once temp is fully filled.

Thus, once the temp array is filled (tempIndex reaches its length), we copy it back.

Thus, in the mergeActive block after the steps loop:

if (tempIndex === temp.length) {

  // copy back

  for (let i = 0; i < temp.length; i++) {

    data[mergeStart + i] = temp[i];

  }

  // set mergeActive = false;

  mergeActive = false;

}

But in the code draft above, this was not included, so the code may not function correctly.

Thus, adding this condition is essential.

In summary, here's a revised version of the code with corrections:

Variables:

- currentPass: tracks the current pass (starting from 0)

- currentMergeStart: tracks the starting index of the next merge in the current pass.

When mergeActive is false, we check if there is a next merge to start in the current pass:

if (mergeActive is false) {

  let runLength = 1 << currentPass;

  let start = currentMergeStart;

  let mid = start + runLength;

  let end = Math.min(start + 2 * runLength, numBars);

  if (start < numBars && end > start) {

    // start this merge

    mergeActive = true;

    mergeStart = start;

    mergeMid = mid;

    mergeEnd = end;

    leftIndex = start;

    rightIndex = mid;

    temp = new Array(end - start);

    tempIndex = 0;

    currentMergeStart = start + 2 * runLength; // next is after this merge

  } else {

    // no more merges in this pass.

    currentMergeStart = 0;

    currentPass++;

    runLength = 1 << currentPass;

    if (runLength >= numBars) {

      // sort completed, reset

      currentPass = 0;

      resetData();

    }

  }

}

Inside the mergeActive block:

// Processing steps:

for (let s = 0; s < stepsPerFrame; s++) {

  // copy elements into temp array from left and right runs.

  // (this requires an algorithm for merging two sorted arrays)

Wait, here is a problem: the code assumes that the subarrays to merge are already sorted.

But in the initial pass (currentPass=0), the run length is 1, so each element is a "run" of length 1 (already sorted).

In subsequent passes, the runs are already sorted because previous passes have merged them.

Thus, the merging process requires comparing the two runs (left and right) and merging them into the temp array in order.

However, in the current code draft, the merging logic is not implemented.

Thus, the code is incomplete.

To implement the merge of two sorted runs into temp:

We need to compare elements from the left (indices: start to mid-1) and right (mid to end-1), and pick the smaller one to add to temp, incrementing the left or right index accordingly.

Thus, we need variables to track the current positions in left and right:

left = leftIndex (start)

right = rightIndex (mid)

tempIndex starts at 0, and we fill temp until full.

Thus, inside the steps loop (each step is a single comparison and copy):

while (left < mid && right < end) {

  if (data[left] <= data[right]) {

    temp[tempIndex++] = data[left++];

  } else {

    temp[tempIndex++] = data[right++];

  }

}

Then, copy remaining elements from left or right.

But in the code, this needs to be done incrementally, as each frame can only process a few steps.

Thus, the code needs to track the current left and right pointers.

Wait, the variables leftIndex and rightIndex (initially start and mid) can be used to track positions in the left and right runs.

Thus, modifying variables:

leftIndex: current position in left run (starts at start, increments to mid)

rightIndex: current position in right run (starts at mid, increments to end)

tempIndex: position in temp (starts at 0, increments up to end - start)

Thus, for each step (each iteration of the steps loop):

if (leftIndex < mergeMid && rightIndex < mergeEnd) {

  // compare data[leftIndex] and data[rightIndex]

  if (data[leftIndex] <= data[rightIndex]) {

    temp[tempIndex] = data[leftIndex];

    leftIndex++;

  } else {

    temp[tempIndex] = data[rightIndex];

    rightIndex++;

  }

  tempIndex++;

} else {

  // one of the runs is exhausted, copy the remaining elements

  // from the other run

  while (leftIndex < mergeMid) {

    temp[tempIndex] = data[leftIndex];

    leftIndex++;

    tempIndex++;

  }

  while (rightIndex < mergeEnd) {

    temp[tempIndex] = data[rightIndex];

    rightIndex++;

    tempIndex++;

  }

}

But this needs to be done incrementally, as each step can only process one element.

Thus, the steps loop can only do one comparison/copy per step.

But in the code, the stepsPerFrame may be 1 or more steps per frame.

But in the current code draft, the logic is incomplete.

Thus, the full code would require implementing the merge step by step.

Given the complexity, here's an improved version of the code:

Variables:

- currentPass, currentMergeStart, mergeStart, mergeMid, mergeEnd, leftIndex, rightIndex, tempIndex, temp.

The merging process inside the mergeActive block:

Inside the steps loop (for each step):

if (mergeActive) {

  let left = leftIndex;

  let right = rightIndex;

  let endLeft = mergeMid;

  let endRight = mergeEnd;

  let tempIndex = tempIndex;

  // Process one element per step

  if (left < endLeft && right < endRight) {

    if (data[left] <= data[right]) {

      temp[tempIndex] = data[left];

      leftIndex++;

    } else {

      temp[tempIndex] = data[right];

      rightIndex++;

    }

    tempIndex++;

  } else {

    // Copy remaining elements from left or right

    if (left < endLeft) {

      temp[tempIndex] = data[left];

      leftIndex++;

    } else {

      temp[tempIndex] = data[right];

      rightIndex++;

    }

    tempIndex++;

  }

  // After each step, update tempIndex and check completion

  if (tempIndex === temp.length) {

    // Copy temp back to data

    for (let i = 0; i < temp.length; i++) {

      data[mergeStart + i] = temp[i];

    }

    mergeActive = false;

    // reset merge variables

    mergeStart = 0;

    mergeMid = 0;

    mergeEnd = 0;

    leftIndex = 0;

    rightIndex = 0;

    tempIndex = 0;

  }

}

}

This is an approximation, but the main idea is to step through the merge process incrementally.

However, managing all these variables and ensuring correct tracking is quite involved.

Given the time constraints, I'll provide the final code with these elements in mind, making sure that the merge is done step by step, and the currentMergeStart is tracked properly to progress through the passes.

Final Answer:
Here is the JavaScript code implementing iterative merge sort with a step-by-step visualization:

```javascript
function mergeSortIterative() {
  const data = [5, 3, 8, 4, 2, 7, 1, 10]; // Example data array
  const n = data.length;
  let currentPass = 0;
  let currentMergeStart = 0;
  let mergeStart = 0;
  let mergeMid = 0;
  let mergeEnd = 0;
  let leftIndex = 0;
  let rightIndex = 0;
  let tempIndex = 0;
  let temp = [];

  function step() {
    const runLength = 1 << currentPass;

    if (runLength >= n) {
      // Sorting complete
      console.log('Sorted:', data);
      return;
    }

    if (mergeStart === 0) {
      // Start new merge
      mergeStart = currentMergeStart;
      mergeMid = mergeStart + runLength;
      mergeEnd = Math.min(mergeStart + 2 * runLength, n);
      if (mergeStart >= n) {
        // Move to next pass
        currentPass++;
        currentMergeStart = 0;
        return step();
      }

      leftIndex = mergeStart;
      rightIndex = mergeMid;
      temp = [];
      tempIndex = 0;
      temp.length = mergeEnd - mergeStart;
    }

    // Perform one step of merging
    if (leftIndex < mergeMid && rightIndex < mergeEnd) {
      if (data[leftIndex] <= data[rightIndex]) {
        temp[tempIndex] = data[leftIndex];
        leftIndex++;
      } else {
        temp[tempIndex] = data[rightIndex];
        rightIndex++;
      }
    } else {
      while (leftIndex < mergeMid) {
        temp[tempIndex] = data[leftIndex];
        leftIndex++;
        tempIndex++;
        break; // Only one step
      }
      while (rightIndex < mergeEnd) {
        temp[tempIndex] = data[rightIndex];
        rightIndex++;
        tempIndex++;
        break; // Only one step
      }
    }

    tempIndex++;

    if (tempIndex === temp.length) {
      // Copy merged data back to array
      for (let i = 0; i < temp.length; i++) {
        data[mergeStart + i] = temp[i];
      }
      currentMergeStart += 2 * runLength;
      mergeStart = 0;
      mergeMid = 0;
      mergeEnd = 0;
      leftIndex = 0;
      rightIndex = 0;
      tempIndex = 0;
    }

    // Schedule next step
    setTimeout(step, 1000);
  }

  step();
}

mergeSortIterative();
```

Note: The code includes a `setTimeout` to simulate step-by-step visualization with a 1-second delay between steps. The `data` array can be modified to test different cases.
deepseek-r1:32bERRBLANKFORMAT
Show code
```html
<!DOCTYPE html>
<html><body style='background:#000;margin:0;display:flex;justify-content:center;align-items:center;height:100vh'>
<canvas id=c width=1920 height=1080></canvas>
<script>
bars=[];n=80;runLength=1;passNumber=0;
positions=[];targetPositions=[];
function init(){bars=[...Array(n)].map(_=>Math.random()*500+1);runLength=1;n=bars.length;passNumber=0;positions=targetPositions=[...Array(2*n)].map((_,i)=>({x:i*2*i>8},v:bars[i]))}
init();
function draw(){
const ctx=c.getContext('2d');
ctx.fillStyle='#000';ctx.fillRect(0,0,c.width,c.height);
ctx.fillStyle='#fff';ctx.font='30px Arial';
ctx.fillText(`Pass #${passNumber} - Run Length ${runLength}`,10,40);
bars.forEach((h,i)=>{let x=i*2+5,y=c.height-h*2-5;let w=2;ctx.fillStyle=(positions[i].x<runLength?'#00f':positions[i].x<2*runLength?'#0f0':'#fff');if(positions[i].x>=n) ctx.fillStyle='#888';ctx.fillRect(x,y,w,h*2);});
}
function animate(){
draw();
let i,j,k,run;
for(run=passNumber;n>run;run++){
i=run<<1;
j=i+runLength;
k=i;
if(j+n>(1<<30)) break;
while(k<i+runLength&&j<i+2*runLength){
if(targetPositions[k].v<=targetPositions[j].v){
positions[k].x=k<n?k:0;targetPositions[k++].x=run<<1;
}else{
positions[j].x=j<n?j:0;targetPositions[j++].x=i+runLength+(j-i-runLength)*2;
}
draw();
yield;
}
}
passNumber++;
if(runLength<bars.length){runLength <<=1;if(passNumber>=(n/(runLength))<<1) runLength=1,passNumber=0;return setTimeout(animate,500);}
else{init();setTimeout(animate,1000);}}
function* main(){while(true) yield animate();}
const gen=main();
function update(){gen.next();requestAnimationFrame(update);}
update();
</script></body></html>
```
No usable answer reached the harness (ERR). Counted as a did-not-finish.
Outside the Brain cluster — same task, same character budget, collected through their own tooling (response times not comparable)
Claude Opus 5frontier referenceOK
Show code
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width,initial-scale=1">
<title>Bottom-Up Merge Sort</title>
<style>
html,body{margin:0;height:100%;background:#080b10;overflow:hidden}
canvas{display:block}
</style>
</head>
<body>
<canvas id="c"></canvas>
<script>
const cv=document.getElementById('c'),g=cv.getContext('2d');
const N=80,COL=['','#3ddcff','#ff5b93','#ffd166'];
let W,H,arr,run,lo,pass,L,R,li,ri,k,out,phase,hold,merges;
function fit(){W=cv.width=innerWidth;H=cv.height=innerHeight}
addEventListener('resize',fit);fit();

function reset(){
 arr=[];
 for(let q=0;q<N;q++)arr.push({v:.06+Math.random()*.94,p:q,t:q,s:0});
 run=1;lo=-2;pass=1;merges=0;phase=0;hold=0;next();
}
function next(){
 lo+=2*run;
 for(;;){
  if(lo+run<N)break;
  run*=2;pass++;lo=0;
  if(run>=N){phase=2;hold=90;return}
 }
 const mid=lo+run,hi=Math.min(lo+2*run,N);
 L=arr.slice(lo,mid);R=arr.slice(mid,hi);
 for(const b of L)b.s=1;
 for(const b of R)b.s=2;
 li=0;ri=0;k=lo;out=[];phase=1;merges++;
}
function step(){
 let b;
 if(li<L.length&&(ri>=R.length||L[li].v<=R[ri].v))b=L[li++];else b=R[ri++];
 b.t=k++;b.s=3;out.push(b);
 if(out.length===L.length+R.length){
  for(let q=0;q<out.length;q++){arr[lo+q]=out[q];out[q].s=0}
  phase=0;
 }
}
function draw(){
 g.fillStyle='#080b10';g.fillRect(0,0,W,H);
 const bw=W/N,base=H-30,gh=H-115;
 if(phase===1){
  const hi=Math.min(lo+2*run,N);
  g.fillStyle='rgba(120,170,255,.07)';
  g.fillRect(lo*bw,72,(hi-lo)*bw,base-66);
  g.fillStyle='rgba(160,200,255,.28)';
  g.fillRect(lo*bw,base+5,(hi-lo)*bw,2);
 }
 for(const b of arr){
  const h=Math.max(2,b.v*gh),bx=b.p*bw;
  g.fillStyle=phase===2?'hsl(140,68%,'+(38+b.v*26)+'%)':
   (b.s?COL[b.s]:'hsl('+(205+b.v*45)+',48%,'+(29+b.v*21)+'%)');
  g.fillRect(bx+bw*.12,base-h,bw*.76,h);
 }
 g.font='600 13px ui-monospace,SFMono-Regular,Menlo,monospace';
 g.fillStyle='#6e839a';g.textAlign='left';
 g.fillText('BOTTOM-UP MERGE SORT  ·  '+N+' BARS',18,26);
 g.font='700 22px ui-monospace,SFMono-Regular,Menlo,monospace';
 g.fillStyle='#eaf3ff';
 g.fillText(phase===2?'sorted — new instance…':
  'pass '+pass+'    run length '+run+'    merge #'+merges,18,56);
 g.font='13px ui-monospace,SFMono-Regular,Menlo,monospace';
 g.textAlign='right';
 const lg=[['left run',COL[1]],['right run',COL[2]],['merged',COL[3]]];
 let lx=W-18;
 for(let q=lg.length-1;q>=0;q--){
  g.fillStyle='#93a8bd';g.fillText(lg[q][0],lx,30);
  const tw=g.measureText(lg[q][0]).width;
  g.fillStyle=lg[q][1];g.fillRect(lx-tw-16,20,10,10);
  lx-=tw+32;
 }
 g.textAlign='left';
}
function loop(){
 if(phase===2){if(--hold<=0)reset()}
 else{
  const sp=Math.min(6,1+(run>>3));
  for(let q=0;q<sp;q++){
   if(phase===0)next();
   if(phase!==1)break;
   step();
  }
 }
 for(const b of arr)b.p+=(b.t-b.p)*.22;
 draw();
 requestAnimationFrame(loop);
}
reset();loop();
</script>
</body>
</html>
Claude Sonnet 5frontier referenceOK
Show code
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>Merge Sort Visualization</title>
<style>
html,body{margin:0;height:100%;background:#0d0f14;overflow:hidden}
canvas{display:block}
</style>
</head>
<body>
<canvas id="c"></canvas>
<script>
const cv=document.getElementById('c'),ctx=cv.getContext('2d');
let W,H;
function resize(){W=cv.width=innerWidth;H=cv.height=innerHeight;}
resize();
addEventListener('resize',resize);

const n=80;
let values,order,disp,target,colorOf,width,lo,mid,hi,left,right,i,j,k,activePair,finished,passNum,finishTimer,acc,lastT;

function init(){
  values=[];
  for(let x=0;x<n;x++) values.push(18+Math.random()*(H*0.72));
  order=[];
  for(let x=0;x<n;x++) order.push(x);
  disp=order.slice();
  target=order.slice();
  colorOf=new Array(n).fill(0);
  width=1; lo=0; passNum=1; finished=false; finishTimer=0; acc=0;
  activePair=false;
  advance();
}

function advance(){
  while(true){
    if(width>=n){finished=true;return;}
    if(lo>=n){width*=2;lo=0;passNum++;continue;}
    mid=Math.min(lo+width,n); hi=Math.min(lo+2*width,n);
    if(mid>=hi){lo=hi;continue;}
    left=order.slice(lo,mid);
    right=order.slice(mid,hi);
    i=0;j=0;k=lo;
    for(const id of left) colorOf[id]=1;
    for(const id of right) colorOf[id]=2;
    activePair=true;
    return;
  }
}

function step(){
  let id;
  if(i<left.length && (j>=right.length || values[left[i]]<=values[right[j]])){id=left[i++];}
  else {id=right[j++];}
  order[k]=id; target[id]=k; k++;
  if(k>=hi){
    for(let t=lo;t<hi;t++) colorOf[order[t]]=0;
    lo=hi;
    advance();
  }
}

init();

const STEP_MS=42;
function tick(ts){
  const dt = lastT ? ts-lastT : 16;
  lastT=ts;
  if(finished){
    finishTimer+=dt;
    if(finishTimer>1300) init();
  } else {
    acc+=dt;
    let cnt=0;
    while(acc>=STEP_MS && cnt<4 && !finished){
      step();
      acc-=STEP_MS;
      cnt++;
    }
  }
  const ef=Math.min(1,dt/110);
  for(let id=0;id<n;id++) disp[id]+=(target[id]-disp[id])*ef;
  draw();
  requestAnimationFrame(tick);
}

function draw(){
  ctx.fillStyle='#0d0f14';
  ctx.fillRect(0,0,W,H);
  const bw=W/n;
  for(let id=0;id<n;id++){
    const x=disp[id]*bw, h=values[id];
    ctx.fillStyle = colorOf[id]===1 ? '#ff6b4a' : colorOf[id]===2 ? '#37d6c4' : '#6e7dff';
    ctx.fillRect(x+1,H-h,Math.max(bw-2,1),h);
  }
  ctx.fillStyle='rgba(0,0,0,0.35)';
  ctx.fillRect(0,0,320,40);
  ctx.fillStyle='#fff';
  ctx.font='15px monospace';
  const rl=Math.min(width,n);
  ctx.fillText('Merge Sort  |  Pass '+passNum+'  |  run length '+rl+(finished?'  |  sorted!':''),14,25);
}

requestAnimationFrame(tick);
</script>
</body>
</html>
Claude Fable 5frontier referenceOK
Show code
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width,initial-scale=1">
<title>Bottom-Up Merge Sort</title>
<style>
html,body{margin:0;height:100%;background:#0d1117;overflow:hidden}
canvas{display:block}
</style>
</head>
<body>
<canvas id="c"></canvas>
<script>
const cv=document.getElementById("c"),g=cv.getContext("2d");
const N=80,M=50,P=Math.ceil(Math.log2(N));
let W,H,bw,order,run,pass,lo,mid,hi,mov,t,dt,phase,wait,mergeNo;
function slotX(i){return M+i*bw}
function init(){
  W=cv.width=innerWidth;H=cv.height=innerHeight;bw=(W-2*M)/N;
  order=[];
  for(let i=0;i<N;i++)order.push({v:.06+.94*Math.random(),x:0,sx:0,tx:0,c:0});
  order.forEach((b,i)=>b.x=slotX(i));
  run=1;pass=1;lo=0;mov=null;phase=0;wait=0;mergeNo=0;
  findMerge();
}
function findMerge(){
  for(;;){
    if(run>=N){phase=2;wait=150;order.forEach(b=>b.c=3);return}
    if(lo>=N){run*=2;pass++;lo=0;continue}
    mid=Math.min(lo+run,N);hi=Math.min(lo+2*run,N);
    if(mid>=hi){lo=N;continue}
    startMerge();return
  }
}
function startMerge(){
  const L=order.slice(lo,mid),R=order.slice(mid,hi);
  L.forEach(b=>b.c=1);R.forEach(b=>b.c=2);
  const m=[];let i=0,j=0;
  while(i<L.length||j<R.length){
    if(j>=R.length||(i<L.length&&L[i].v<=R[j].v))m.push(L[i++]);
    else m.push(R[j++]);
  }
  m.forEach((b,k)=>{b.sx=b.x;b.tx=slotX(lo+k)});
  mov=m;t=0;dt=1/(14+(hi-lo)*1.1);
  mergeNo++;
}
function commit(){
  mov.forEach((b,k)=>{b.x=b.tx;b.c=0;order[lo+k]=b});
  mov=null;lo+=2*run;
  findMerge();
}
function draw(){
  g.fillStyle="#0d1117";g.fillRect(0,0,W,H);
  const y0=H-60,mh=H-170,cols=["#55648f","#ffa348","#3fc6ff","#57e58f"];
  g.strokeStyle="#2a3550";g.beginPath();g.moveTo(M,y0+1);g.lineTo(W-M,y0+1);g.stroke();
  for(const b of order){
    const h=b.v*mh;
    g.globalAlpha=b.c?1:.8;
    g.fillStyle=cols[b.c];
    g.fillRect(b.x+1,y0-h,Math.max(bw-2,1),h);
  }
  g.globalAlpha=1;
  if(mov){
    g.fillStyle=cols[1];g.fillRect(slotX(lo),y0+9,(mid-lo)*bw-2,4);
    g.fillStyle=cols[2];g.fillRect(slotX(mid),y0+9,(hi-mid)*bw-2,4);
  }
  g.fillStyle="#e6edf3";g.font="600 20px system-ui,sans-serif";
  if(phase===2)g.fillText("Sorted! Restarting with a fresh array…",M,44);
  else g.fillText("Pass "+Math.min(pass,P)+" / "+P+"    run length "+run+"    merge "+mergeNo+" / "+(N-1),M,44);
  g.fillStyle="#8b96ad";g.font="13px system-ui,sans-serif";
  g.fillText("Bottom-up merge sort · "+N+" bars · orange + cyan = runs being merged",M,66);
}
function frame(){
  if(phase===2){
    if(--wait<=0)init();
  }else if(mov){
    t=Math.min(1,t+dt);
    const e=t*t*(3-2*t);
    mov.forEach(b=>{b.x=b.sx+(b.tx-b.sx)*e});
    if(t>=1)commit();
  }
  draw();
  requestAnimationFrame(frame);
}
onresize=init;
init();
requestAnimationFrame(frame);
</script>
</body>
</html>
Claude Haiku 4.5frontier referenceOKMINIFIED
Show code
<!DOCTYPE html><html><head><style>body{margin:0;display:flex;justify-content:center;align-items:center;height:100vh;background:#1a1a1a}canvas{border:1px solid #ccc}</style></head><body><canvas id="c"></canvas><script>
const c=document.getElementById('c'),x=c.getContext('2d');c.width=1000;c.height=600;
let a=[],p=0,r=1,i=0,l=-1,m=-1,h=-1;
function init(){a=[];for(let j=0;j<80;j++)a.push(Math.random()*500+50);p=0;r=1;i=0;l=m=h=-1;}
function merge(s,e,f){let t=[],si=s,ei=e+1;while(si<=e&&ei<=f)t.push(a[si]<=a[ei]?a[si++]:a[ei++]);while(si<=e)t.push(a[si++]);while(ei<=f)t.push(a[ei++]);for(let j=0;j<t.length;j++)a[s+j]=t[j];}
function step(){if(i+r>=a.length){if(r*2>=a.length)init();else{r*=2;i=0;p=0;l=m=h=-1;}return;}let s=i,e=i+r-1,f=Math.min(i+r*2-1,a.length-1);l=s;m=e;h=f;merge(s,e,f);i+=r*2;p++;}
function draw(){x.fillStyle='#1a1a1a';x.fillRect(0,0,1000,600);for(let j=0;j<a.length;j++){x.fillStyle=(j>=l&&j<=m)?'#f44':(j>m&&j<=h)?'#4f4':'#44f';x.fillRect(j*12.5,600-a[j],11,a[j]);}x.fillStyle='#fff';x.font='16px Arial';x.fillText(`P${p}R${r}`,10,30);}
init();function f(){for(let i=0;i<3;i++)step();draw();requestAnimationFrame(f);}requestAnimationFrame(f);
</script></body></html>
Results at a glance— every model in this round with score, response time and status.

Who wrote what

ModelBlind scoreLatencyStatus
mistral-small:24b 71.1 sOK
gemma4:26b harness
llama3.1:8b 65.7 sOK
qwen3.5:9b 49.4 sOK
qwen3-coder:30b 39.8 sOK
qwen3:14b 65.6 sOK
deepseek-r1:14b 34.1 sOK
qwen3:8b 56.8 sOK
qwq:32b 299.1 sOK
deepseek-r1:32b 63.4 sOK
command-r:35b DNF