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R118 · Sutherland-Hodgman polygon clipping

blind round 8/11 local models answered

Every answer below carries the name of the model that wrote it. Blind refers to the scoring: the review was done without knowing which model produced which answer — the published result names them.

2 of the 11 local models delivered nothing through our test harness in this round — for reasons that lie with our setup, not with the models. Those cards are marked DNF like any other, but they are not evidence about those models — the reason is noted on the card itself.

Show task
Create ONE self-contained HTML file (STRICT LIMIT: max 7000 characters in total — this is a budget on characters, not on lines, so removing line breaks does not help) that demonstrates Sutherland-Hodgman clipping on a <canvas>: a rotating concave polygon drifts across a fixed rectangular window, and the algorithm clips it against each of the four window edges in turn. Draw the original outline faintly, the clipping window, and the resulting clipped polygon filled, so the intermediate result after each edge is visible. Show the vertex count before and after clipping. Smooth requestAnimationFrame animation, NO user input, starts immediately and keeps running (restart with a fresh random instance when finished). No external libraries, no comments needed. Output ONLY the HTML file content, nothing else.

The answers

Local models (Brain cluster) — identical prompt, shuffled order (the sequence is not a ranking)
mistral-small:24bERRBLANKFORMAT
Show code
```html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Sutherland-Hodgman Clipping</title>
<style>
canvas { border: 1px solid black; }
</style>
</head>
<body onload="start()">
<canvas id="canvas" width="600" height="400"></canvas>
<script>
function start(){
    const canvas = document.getId("canvas");
    const ctx = canvas.getContext("2d");
    let polygon = [];
    let window = { x: 150, y: 100, w: 300, h: 200 };
    function randomPolygon() {
        let vertices = [];
        for (let i = 0; i < 6; i++) {
            vertices.push({
                x: Math.random() * canvas.width,
                y: Math.random() * canvas.height
            });
        }
        return vertices;
    }
    polygon = randomPolygon();
    function SutherlandHodgman(subject, clip) {
        let outputList = subject.slice();
        for (let edge of clip) {
            let inputList = outputList;
            outputList = [];
            let start = inputList[inputList.length - 1];
            for (let vertex of inputList) {
                if ((edge.outside(start) !== true && edge.outside(vertex)) === false) {
                    const intersection = edge.intersect(start, vertex);
                    if (intersection) outputList.push(intersection);
                }
                if (!edge.outside(vertex)) outputList.push(vertex);
                start = vertex;
            }
        }
        return outputList;
    }
    class Line {
        constructor(x0, y0, x1, y1) {
            this.x0 = x0; this.y0 = y0; this.x1 = x1; this.y1 = y1;
        }
        outside(pt) {
           const left = pt.x < 0 || pt.x > canvas.width || (this.x0 >= pt.x && this.x1 <= pt.x);
            return pt.y < Math.min(this.y0, this.y1) || pt.y > Math.max(this.y0, this.y1) || left;
        }
        intersect(start, end){
           const m1 = (end.y - start.y) / (end.x - start.x);
            const b1 = start.y - m1 * start.x;
            const xInt = 0; // replace with the appropriate logic
            if ((this.y0 >= this.y1)) {
                return { x: xInt, y: (b1 + xInt)};
            }
        }
    }

   function draw() {
       ctx.clearRect(0, 0, canvas.width, canvas.height);
       ctx.strokeStyle = "rgba(0, 0, 255, 0.3)";
       ctx.beginPath();
       for (let i = 0; i < polygon.length; i++) {
           const x = polygon[i].x + Math.cos(Date.now() / 1000) * 5;
           const y = polygon[i].y + Math.sin(Date.now() / 1000) * 5;
          ctx.lineTo(x, y);
       }
       ctx.closePath();
       ctx.stroke();

      ctx.beginPath();
        ctx.rect(window.x, window.y, window.w, window.h);
        ctx.strokeStyle = "rgba(255, 0, 0, 1)";
        ctx.stroke();

    const clipEdges = [
            new Line(-window.x - canvas.width / 2, -window.y - canvas.height / 2, canvas.width / 2 - window.w - window.x, -canvas.height / 2),
            new Line(canvas.width / 2 + window.w, canvas.height / 2 + window.h, canvas.width / 2, canvas.height / 2 + window.h), // Bottom edge
            new Line(-window.x - canvas.width / 2, -window.y - canvas.height / 2, -canvas.width / 2 - window.w - window.x, -window.y -canvas.height),
        ];
       for (let i = 0; i < clipEdges.length; i++) {
           polygon = SutherlandHodgman(polygon.map(pt => ({ x: pt.x + Math.cos(i) * 5, y: pt.y + Math.sin(i) * 8 })), [clipEdges[i]]);
       }

      ctx.fillStyle = "rgba(0, 255, 0, 1)";
        ctx.beginPath();
        for (let i = 0; i < polygon.length; i++) {
           const x = polygon[i].x;
           const y = polygon[i].y;
          ctx.lineTo(x, y);
       }
      ctx.closePath();
    ctx.fill();

    document.getElementById("vertexCount").innerText = `Vertices: ${polygon.length}`;
   }

function animate() {
  draw();
  requestAnimationFrame(animate);
}

function main() {
  start();
  animate();
}
</script>
</body>
</html>```
qwen3.5:9bERRBLANKMINIFIEDFORMAT
Show code
```html
<!DOCTYPE html>
<html><head><title>SH Clipping</title></head><body style="background-color:#111;margin:0;"><canvas id="c"></canvas><script>const c=document.getElementById('c');const ctx=c.getContext('2d');c.width=600;c.height=400;let p={x:50,y:50,angle:0};function init(){p={x:Math.random()*100+100,y:Math.random()*100+100,angle:0};}function draw(t){ctx.clearRect(0,0,600,400);const W=100;const H=150;let orig=[];for(let i=0;i<7;i++){orig.push({x:p.x+Math.cos(t*0.02+(i/3))*W+Math.sin(t*0.01)*i%2*10, y:p.y+Math.sin(t*0.02+(i/3))*H-Math.cos(t*0.01)*i%2*10})}ctx.strokeStyle='#444';ctx.lineWidth=1;ctx.beginPath();orig.forEach((v,i)=>{if(i===0)ctx.moveTo(v.x,v.y);else ctx.lineTo(v.x,v.y);});ctx.closePath();ctx.stroke();const clip=[[20,20],[580,20],[580,380],[20,380]];let vertices=orig;let currentVertices=vertices;let countBefore=vertices.length;let history=[];// --- Clipping Logic Start --- function clipPolygon(subjectPoly, edge){if(subjectPoly.length<3)return [];const [A, B] = edge;function inside(p){return p.x>=Math.min(A.x,B.x)-1 && p.y>=Math.min(A.y,B.y)-1 && p.x<=Math.max(A.x,B.x)+1 && p.y<=Math.max(A.y,B.y)+1;}function getIntersection(p1, p2){const dx=p2.x-p1.x;const dy=p2.y-p1.y;const edgeDx=B.x-A.x;const edgeDy=B.y-A.y;let t=(A.x-p1.x)*edgeDy-dy*(A.y-p1.y);if(Math.abs(dx*dy-dy*dx)<1e-6)return null;let u=((A.x-p1.x)*dy-(A.y-p1.y)*dx)/(dy*edgeDx-dx*edgeDy);let v=((A.y-p1.y)*dx-(A.x-p1.x)*dy)/(dy*edgeDx-dx*edgeDy);if(u<0||v<0||u>1||v>1)return null;return {x:p1.x+(p2.x-p1.x)*Math.max(0,Math.min(1,Math.abs(t)/(Math.sqrt(dx*dx+dy*dy)) * (edgeDx*dy-edy*dx))), y:p1.y+(p2.y-p1.y)*Math.max(0,Math.min(1,Math.abs(t)/(Math.sqrt(dx*dx+dy*dy)) * (edgeDy*dy-edy*dx)))};let output=[];for(let i=0;i<subjectPoly.length;i++){const S=subjectPoly[i];const E=subjectPoly[(i+1)%subjectPoly.length];if(inside(S) && inside(E)){output.push(E);}else if(inside(S) && !inside(E)){let p=getIntersection(S,E);output.push(p);}else if(!inside(S) && inside(E)){let p=getIntersection(S,E);output.push(p);output.push(E);}else if(!inside(S) && !inside(E)){}}return output;}(currentVertices,clip[0]);history.push({v:currentVertices.length, result:clipPolygon(currentVertices,clip[0])});let tempPoly=history[0].result;for(let i=1;i<4;i++){const edge=clip[i];tempPoly=clipPolygon(tempPoly,edge);history.push({v:tempPoly.length, result:tempPoly});}currentVertices=history[3].result;countBefore=vertices.length;/* --- Drawing Results --- */ctx.strokeStyle='#007bff';ctx.lineWidth=2;ctx.fillStyle='rgba(0,123,255,0.1)';let lastPoint=null;function drawPoly(poly, color, alpha){if(poly.length<2)return;ctx.beginPath();for(let i=0;i<poly.length;i++){const p=poly[i];if(i===0)ctx.moveTo(p.x,p.y);else ctx.lineTo(p.x,p.y);}ctx.closePath();ctx.fillStyle=`rgba(${Math.floor(255*(3-color/6)*0.4)},${Math.floor(123*(3-color/6)*0.4)},${Math.floor(51*(3-color/6)*0.4)},${alpha})`;ctx.fill();ctx.strokeStyle=color;ctx.lineWidth=1.5;ctx.stroke();}let currentPoly=[];for(let i=0;i<history.length;i++){const h=history[i];if(h.result.length>0){drawPoly(h.result, (i+1)*3/4, 0.2);}}drawPoly(currentVertices, '#28a745', 0.6);let text=[];text.push(`Original Vertices: ${countBefore}`);text.push(`Final Clipped Vertices: ${currentVertices.length}`);ctx.fillStyle='#fff';ctx.font='14px Arial';ctx.fillText(text[0],20,38);ctx.fillText(text[1],20,55);let stageText='Clipping Process (SH)';for(let i=0;i<history.length;i++){const h=history[i];if(h.result.length>0){stageText+=`<br/>Stage ${i+1} (${['L','R','T','B'][i]}): V=${h.v}->V=${h.result.length}`;}}ctx.fillStyle='#ccc';ctx.fillText(stageText,20,75);/* --- Animation Update --- */p.angle+=0.01;p.x=Math.sin(p.angle*0.8)*150+300;p.y=Math.cos(p.angle*0.8)*150+200;}function animate(){draw(performance.now());requestAnimationFrame(animate);}init();animate();</script></body></html>
```
gemma4:26bharness
No answer reached us (THIN) — and the reason lies with our setup, not with the model: reasoning consumed the entire token budget (3 min 28 s, zero characters of answer); larger budgets are refused by the gateway Counted as a did-not-finish, but it is not evidence about this model.
deepseek-r1:14bERRBLANKMINIFIEDFORMAT
Show code
```html
<!DOCTYPE html>
<html>
<body style="margin:0;display:flex;justify-content:center;align-items:center;height:100vh;background:#f0f0f0;">
<canvas id=c width=640 height=480></canvas>
<script>
const c=document.getElementById('c'),ctx=c.getContext('2d');
let A=[];let B=new Array(4).fill().map(_=>[0,1]);let count=0;
const W=[[-1,0],[0,1],[-1,-1],[1,0]];let phase=0,time=0;
function sutherlandHodgmanCore(poly,edge){let o=[];for(let i=0;i<poly.length;i++){const a=poly[i],b=poly[(i+1)%poly.length];const sa=ccw(a,edge[0],edge[1]);sb=ccw(b,edge[0],edge[1]);if(sb<0) o.push(b);else if(sa<0)o.push(...[a,b]);}return o;}
function clipPolygon(poly,win){let current=poly;for(let i=0;i<4;i++){current=sutherlandHodgmanCore(current,W[i]);}return current;}
function ccw(a,b,c){return (b[0]-a[0])*(c[1]-a[1])-(b[1]-a[1])*(c[0]-a[0]);}
function generateRandomConcavePolygon(){let p=[];for(let i=0;i<6+Math.random()*2|0;i++)p.push([Math.random()-0.5*2+3+Math.cos(i),Math.random()-0.5*2+2+Math.sin(i)]);return p;}
function animate(){const cw=c.width,ch=c.height,time=(time+1)%8;let m=4-time%4*2;n=4+(time%4)*2;m=2+time%2*1,n=6-2*(time%2);const win=[[m/2,0],[ch-n/2,m/2],[ch+n/2,ch],[ch/2,ch]];A=A.length?A.map(v=>[v[0]*0.99+v[1],v[1]*0.99-v[0]]):generateRandomConcavePolygon();const ang=time*0.03;let tx=24+Math.sin(time)*8,ty=16+Math.cos(time*0.7)*8;A=A.map(v=>[v[0]+tx-Math.cos(ang)*5,v[1]+ty-Math.sin(ang)*5]);const res=[];for(let i=0;i<4;i++){res[i]=sutherlandHodgmanCore(A,win[i]);}let dP=c.getContext('2d');dP.clearRect(0,0,cw,ch);dP.fillStyle='#f0f0f0';dP.fillRect(0,0,cw,ch);dP.strokeStyle='black';dP.lineWidth=1;for(let i=0;i<4;i++){const a=A,c=res[i],edge=win[i];dP.beginPath();dP.moveTo(a[0],a[1]);for(let j=1;j<a.length;dP.lineTo(a[j][0],a[j][1]));dP.strokeStyle='rgba(0,0,0,0.2)';dP.stroke();dP.beginPath();dP.moveTo(edge[0],edge[1]);dP.lineTo(edge[1],edge[3]);dP.lineTo(edge[2],edge[3]);dP.lineTo(edge[2],edge[1]);dP.strokeStyle='rgba(0,0,0,0.5)';dP.stroke();dP.beginPath();if(c.length>0){dP.moveTo(c[0][0],c[0][1]);for(let j=1;j<c.length;dP.lineTo(c[j][0],c[j][1]));dP.fillStyle='rgba(0,255,0,0.3)';dP.fill();}}dP.strokeStyle='green';dP.beginPath();if(res[3].length>0)dP.moveTo(res[3][0]);for(let i=0;i<res[3].length;dP.lineTo(res[3][i]));dP.stroke();count=res[3].length;c.textContent=count;requestAnimationFrame(animate);}}
animate();
</script>
<div style="position:absolute;top:10px;left:10px;color:black;font-family: Arial;">Clipped Vertices: <span id=cnt>0</span></div>
</body>
</html>
```
qwen3-coder:30bBLANKFORMAT
Show code
```html
<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <title>Sutherland-Hodgman Clipping Demo</title>
    <style>body{margin:0;display:flex;justify-content:center;align-items:center;min-height:100vh;background:#222}canvas{border:1px solid #555;background:#111}</style>
</head>
<body><canvas id="c"></canvas><script>
const canvas = document.getElementById('c');
const ctx = canvas.getContext('2d');

let W, H, P, angle = 0, t_off = 0;
W = 600; H = 400;
canvas.width = W;
canvas.height = H;

// Initial concave polygon vertices (relative to origin)
function createPolygon() {
    return [
        {x: -50, y: 0}, {x: 100, y: -30}, {x: 80, y: 40}, {x: -20, y: 60}
    ];
}

// Transform point P by rotation and translation
function transform(p) {
    return {
        x: p.x * Math.cos(angle) - p.y * Math.sin(angle) + W / 2 + t_off,
        y: p.x * Math.sin(angle) + p.y * Math.cos(angle) + H / 2
    };
}

// Sutherland-Hodgman Clipping core function
function clip(inputList, A, B) {
    if (inputList.length === 0) return [];
    let outputList = [];

    // Determine if a point P is "inside" the half-space defined by line AB
    // The normal vector points towards the interior of the clipping window.
    const isInside = (p) => {
        // Cross product sign check: (B.x - A.x)(P.y - A.y) - (B.y - A.y)(P.x - A.x)
        // We assume CCW order for the window edges to keep 'inside' consistent.
        return ((B.x - A.x) * (p.y - A.y) - (B.y - A.y) * (p.x - A.x)) >= 0;
    };

    // Find intersection point P_intersect: line segment (S, E) intersects line AB
    const intersect = (s, e, a, b) => {
        const dx1 = s.x - e.x; const dy1 = s.y - e.y; // Vector SE
        const dx2 = a.x - b.x; const dy2 = a.y - b.y; // Vector BA (parallel to line AB)

        // Parametric form solution for intersection of two lines:
        const cross_prod = s.x * e.y - s.y * e.x;
        const cross_proj = a.x * b.y - a.y * b.x;
        
        const det = (e.x - s.x) * (a.y - b.y) - (e.y - s.y) * (a.x - b.x);
        if (Math.abs(det) < 1e-6) return null; // Parallel or collinear

        const t = ((s.x * e.y - s.y * e.x) * (a.x - b.x) + (s.x - e.x) * (a.y - b.y) - (s.y - e.y) * (a.x - b.x)) / det;
        const u = ((s.x * e.y - s.y * e.x) * (e.y - s.y) + (s.y - e.y) * (a.x - b.x) - (s.x - e.x) * (a.y - b.y)) / det;

        // Simplified intersection calculation using the geometry of the half-plane
        const num = ((b.x - a.x) * (s.y - a.y) + (b.y - a.y) * (s.x - a.x)) * (e.x - s.x) - ((b.x - a.x) * (e.y - a.y) + (b.y - a.y) * (e.x - a.x)) * (e.y - s.y);
        const den = ((b.x - a.x) * (s.y - e.y) + (b.y - a.y) * (s.x - e.x)) - ((b.x - a.x) * (e.y - s.y) + (b.y - a.y) * (e.x - s.x));
        if (Math.abs(den) < 1e-6) return null;

        const t_val = ((s.y - e.y) * (a.x - b.x) + (s.x - e.x) * (a.y - b.y)) / den;
        return { x: s.x + t_val * (e.x - s.x), y: s.y + t_val * (e.y - s.y) };
    };

    let S = inputList[inputList.length - 1]; // Start with the last point
    for (let i = 0; i < inputList.length; i++) {
        const E = inputList[i]; // End point

        const s_in = isInside(S);
        const e_in = isInside(E);

        if (e_in) {
            if (!s_in) {
                // Case 2: Out -> In (Intersection must be added)
                outputList.push(intersect(S, E, A, B));
            }
            // Case 3 & 4: In -> In or Out -> In (End point is always added if inside)
            outputList.push(E);
        } else if (s_in) {
            // Case 1: In -> Out (Intersection must be added)
            const intersection = intersect(S, E, A, B);
            if (intersection) outputList.push(intersection);
        }
        S = E; // Move to the next segment
    }

    return outputList;
}

// Drawing function
function drawVisualization(polyOriginal, polyClipped, intermediateSteps, vertexCounts) {
    ctx.clearRect(0, 0, W, H);
    
    // 1. Draw Clipping Window (Boundary visualization)
    ctx.strokeStyle = '#444';
    ctx.lineWidth = 2;
    ctx.strokeRect((W - W/2), (H - H/2), W, H);

    // 2. Draw Original Polygon Outline (Faintly)
    ctx.beginPath();
    polyOriginal.forEach((p, i) => {
        const coords = transform(p);
        if (i === 0) ctx.moveTo(coords.x, coords.y);
        else ctx.lineTo(coords.x, coords.y);
    });
    ctx.strokeStyle = '#555';
    ctx.setLineDash([3, 3]);
    ctx.stroke();

    // 3. Draw Intermediate Steps (Optional: Show the path)
    if (intermediateSteps) {
        ctx.globalAlpha = 0.4;
        ctx.strokeStyle = '#888';
        ctx.lineWidth = 1;
        ctx.beginPath();
        let currentPoints = intermediateSteps[0];
        for(let i=0; i < currentPoints.length; i++) {
            const p = currentPoints[i];
            if (i === 0) ctx.moveTo(p.x, p.y);
            else ctx.lineTo(p.x, p.y);
        }
        ctx.stroke();
    }

    // 4. Draw Final Clipped Polygon (Filled)
    ctx.globalAlpha = 1.0;
    if (polyClipped && polyClipped.length > 2) {
        ctx.fillStyle = 'rgba(0, 150, 255, 0.7)';
        ctx.beginPath();
        let coords = polyClipped.map(p => transform(p));
        for (let i = 0; i < coords.length; i++) {
            const p = coords[i];
            if (i === 0) ctx.moveTo(p.x, p.y);
            else ctx.lineTo(p.x, p.y);
        }
        ctx.closePath();
        ctx.fill();
    }

    // Display Stats
    const stats = `Original Vertices: ${polyOriginal.length}<br>Final Clipped Vertices: ${polyClipped ? polyClipped.length : 0}`;
    document.getElementById('stats').innerHTML = stats;
}


function animate(timestamp) {
    angle += 0.015;
    t_off = Math.sin(timestamp / 3000) * 80;

    // 1. Transform the original polygon vertices to their current world position
    let polyOriginalTransformed = P.map(transform);

    // 2. Define Clipping Window corners (W/2, H/2 is center)
    const W_half = W / 2;
    const H_half = H / 2;
    const A1 = {x: W_half - 50, y: H_half}; // Left edge start
    const B1 = {x: W_half + 50, y: H_half}; // Right edge start

    const A2 = {x: W_half, y: H_half - 50}; // Top edge start
    const B2 = {x: W_half, y: H_half + 50}; // Bottom edge start (Note: Order matters for 'inside' check)

    // Define the four edges in CCW order for consistent inside/outside determination
    // The window is defined by (-50, -50) to (50, 50) relative to center.
    const edges = [
        // Left Edge: Vertical line at x_min - Normal vector points right
        {A: {x: W_half - 50, y: H_half - 50}, B: {x: W_half - 50, y: H_half + 50}}, 
        // Bottom Edge: Horizontal line at y_min - Normal vector points up
        {A: {x: W_half - 50, y: H_half + 50}, B: {x: W_half + 50, y: H_half + 50}},
        // Right Edge: Vertical line at x_max - Normal vector points left
        {A: {x:
qwen3:14bBLANKLIM
Show code
<!DOCTYPE html>
<html lang="en"><head><meta charset="UTF-8"><title>Sutherland-Hodgman Clipping</title><style>body{margin:0;overflow:hidden}canvas{display:block}</style></head><body><canvas id="clipCanvas"></canvas><script>const canvas = document.getElementById('clipCanvas');const ctx = canvas.getContext('2d');let W, H;function resize() {W = window.innerWidth * 0.95;H = window.innerHeight * 0.7;canvas.width = W;canvas.height = H;}resize();window.addEventListener('resize', resize);
let state = {rotation:0,x:0,y:0,stage:0,running:true};
const WINDOW_SIZE = 400;
const WIN_X = (W - WINDOW_SIZE) / 2;
const WIN_Y = (H - WINDOW_SIZE) / 2;

// Base concave polygon vertices (local space centered at origin (0,0))
let originalVertices = [[-150,-100],[0,-200],[-100,-50],[-150,-150],[0,-80]];

function transformPolygon(vertices, centerX, centerY) {
    return vertices.map(p => [
        p[0] * Math.cos(state.rotation) - p[1] * Math.sin(state.rotation),
        p[0] * Math.sin(state.rotation) + p[1] * Math.cos(state.rotation)
    ]).map(p => [p[0] + centerX, p[1] + centerY]);
}

function clipPolygon(subjectVertices, edgeP1, edgeP2) {
    let outputList = [];
    if (subjectVertices.length < 3) return [];

    const isInside = (p) => {
        // Check if point p is to the "left" or on the directed line P1 -> P2
        // Cross product check: (P2 - P1) x (P - P1) >= 0 (assuming standard canvas coordinates Y-down)
        // Since we are using a standardized plane, let's use the signed area approach for robustness.
        const val = (edgeP2[1] - edgeP1[1]) * (p[0] - edgeP1[0]) - (edgeP2[0] - edgeP1[0]) * (p[1] - edgeP1[1]);
        // For clipping against the window, "inside" means 'on the side of the interior'
        return val >= 0; // Assuming P1->P2 defines the inward normal direction
    };

    let s = subjectVertices[subjectVertices.length - 1];
    let sInside = isInside(s);

    for (let i = 0; i < subjectVertices.length; i++) {
        let e = subjectVertices[i];
        let eInside = isInside(e);

        if (eInside) {
            if (!sInside) {
                // Intersection point needed: crossing from outside to inside
                let x_intersect = s[0] + (e[0] - s[0]) * s[1] / (e[1] - s[1]);
                let y_intersect = s[1] + (e[1] - s[1]) * s[0] / (e[0] - s[0]);
                // Using the line equation derived from P1 and P2 for intersection:
                const dx = edgeP2[0] - edgeP1[0];
                const dy = edgeP2[1] - edgeP1[1];
                const num = (dx * (s[0] - e[0]) + dy * (s[1] - e[1]));
                const den = dx * (s[0] - e[0]) + dy * (s[1] - e[1]);

                // Simplified line intersection calculation for this specific setup:
                let t;
                if (Math.abs(e[1] - s[1]) > 1e-6) { // Avoid division by zero vertical lines
                    t = (edgeP2[0] - edgeP1[0]) * (s[1] - e[1]) / (edgeP2[0] - edgeP1[0]);
                } else if (Math.abs(e[0] - s[0]) > 1e-6) { // Avoid division by zero horizontal lines
                    t = (edgeP2[1] - edgeP1[1]) * (s[0] - e[0]) / (edgeP2[1] - edgeP1[1]);
                } else {
                     // Should not happen for non-degenerate edges
                     t = 0;
                }

                let ix, iy;
                if (Math.abs(e[0] - s[0]) > Math.abs(e[1] - s[1])) { // Use X component change
                    ix = s[0] + t * (e[0] - s[0]);
                    iy = s[1] + t * (e[1] - s[1]);
                } else { // Use Y component change
                    ix = s[0] + t * (e[0] - s[0]);
                    iy = s[1] + t * (e[1] - s[1]);
                }

                outputList.push([ix, iy]);
            }
            // Intersection point is added if needed, then the endpoint E
            outputList.push(e);
        } else {
            if (sInside) {
                // Crossing from inside to outside: intersection point only
                let ix = s[0] + t * (e[0] - s[0]);
                let iy = s[1] + t * (e[1] - s[1]);
                outputList.push([ix, iy]);
            }
        }
        s = e;
        sInside = eInside;
    }

    return outputList;
}

function draw() {
    ctx.clearRect(0, 0, W, H);

    // Draw Window (Fixed)
    ctx.strokeStyle = '#888';
    ctx.lineWidth = 2;
    ctx.strokeRect(WIN_X, WIN_Y, WINDOW_SIZE, WINDOW_SIZE);

    // Get current polygon vertices in world space
    let currentPolygonVertices = transformPolygon(originalVertices, state.x, state.y);

    // Draw Original Outline (Faint)
    ctx.strokeStyle = 'rgba(100, 100, 255, 0.3)';
    ctx.lineWidth = 1;
    ctx.beginPath();
    currentPolygonVertices.forEach((p, i) => {
        if (i === 0) ctx.moveTo(p[0], p[1]);
        else ctx.lineTo(p[0], p[1]);
    });
    ctx.closePath();
    ctx.stroke();

    // --- Clipping Visualization ---

    let clippedResult = currentPolygonVertices;
    const drawPoly = (vertices, fill=true) => {
        if (vertices.length < 2) return;
        ctx.beginPath();
        ctx.moveTo(vertices[0][0], vertices[0][1]);
        for (let i = 1; i < vertices.length; i++) {
            ctx.lineTo(vertices[i][0], vertices[i][1]);
        }
        ctx.closePath();
        if (fill) ctx.fillStyle = 'rgba(50, 200, 50, 0.6)';
        ctx.fill();
        ctx.strokeStyle = '#333';
        ctx.stroke();
    };

    // Draw the intermediate clipping stages
    let tempVertices = currentPolygonVertices;
    for (let i = 0; i < 4; i++) {
        if (i > 0) {
            // Re-calculate the clipped result for visualization purposes
            const winEdges = [
                [[WIN_X, WIN_Y], [WIN_X + WINDOW_SIZE, WIN_Y]], // Bottom edge: P1->P2
                [[WIN_X + WINDOW_SIZE, WIN_Y], [WIN_X + WINDOW_SIZE, WIN_Y + WINDOW_SIZE]], // Right edge
                [[WIN_X + WINDOW_SIZE, WIN_Y + WINDOW_SIZE], [WIN_X, WIN_Y + WINDOW_SIZE]], // Top edge
                [[WIN_X, WIN_Y + WINDOW_SIZE], [WIN_X, WIN_Y]] // Left edge
            ];

            let currentStepPoly = transformPolygon(originalVertices, state.x, state.y);

            // The SH algorithm needs to process the vertices sequentially:
            // 1. Against Bottom Edge (P1->P2)
            tempVertices = clipPolygon(currentStepPoly, winEdges[0][0], winEdges[0][1]);
            if (i === 0 && tempVertices.length > 0) {
                ctx.fillStyle = 'rgba(50, 200, 50, 0.6)'; ctx.fill();
                ctx.strokeStyle = '#333'; ctx.stroke();
            }

            // 2. Against Right Edge (P1->P2)
            tempVertices = clipPolygon(tempVertices, winEdges[1][0], winEdges[1][1]);
             if (i === 1 && tempVertices.length > 0) {
                ctx.fillStyle = 'rgba(50, 200, 200, 0.6)'; ctx.fill();
                ctx.strokeStyle = '#333'; ctx.stroke();
            }

            // 3. Against Top Edge (P1->P2)
            tempVertices = clipPolygon(tempVertices, winEdges[2][0], winEdges[2][1]);
             if (i === 2 && tempVertices.length > 0) {
                ctx.fillStyle = 'rgba(50, 200, 150, 0.6)'; ctx.fill();
                ctx.strokeStyle = '#333'; ctx.stroke();
            }

            // 4. Against Left Edge (P1->P2)
            tempVertices = clipPolygon(tempVertices, winEdges[3][0], winEdges[3][1]);
             if (i === 3 && tempVertices.length > 0) {
                ctx.fillStyle = 'rgba(50, 200, 100, 0.6)'; ctx.fill();
                ctx.strokeStyle = '#333'; ctx.stroke();
            }

        } else if (i === 0) {
             // Draw the initial state before any clipping for clarity
            drawPoly(tempVertices);
        }
    }


    // Final Result Display (The last calculated tempVertices is the final result)
    const finalResult = tempVertices;
    ctx.fillStyle = 'rgba(255, 100, 50, 0.8)';
    finalResult.forEach((p, i) => {
        if (i === 0) ctx.beginPath();
        else ctx.lineTo(p[0], p[1]);
    });
    ctx.closePath();
    ctx.fill();
    ctx.strokeStyle = 'red';
    ctx.lineWidth = 2;
    ctx.stroke();

    // Vertex Count Display (Needs to be done outside the loop for cleanliness)
    const vcBefore = originalVertices.length;
    const vcAfter = finalResult.length;
llama3.1:8bBLANKFORMAT
Show code
```html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Sutherland-Hodgman Clipping</title>
<style>
body {
    background-color: #f2f2f2;
}
canvas {
    border: 1px solid black;
}
</style>
</head>
<body>
<canvas id="c" width="400" height="300"></canvas>
<script>
function rand(n) { return Math.floor(Math.random() * n); }
function rotate(p, a) {
    var x = p[0];
    var y = p[1];
    var r = a;
    var s = Math.sin(r);
    var c = Math.cos(r);
    return [x*c - y*s, x*s + y*c];
}
function clip_edge(p, d, w) {
    if (d == 0) {
        if (w < p[1]) { return []; }
        return [[p[0], w]];
    } else {
        if (p[d] < w) { return []; }
        var a = Math.atan2(d==1 ? -1 : 1, d);
        var b = rotate([p[d-1], p[d]], -a);
        var c = rotate(p, -a);
        if (d == 0) {
            return [[p[0], w], [b[0], b[1]]];
        } else {
            return [[b[0], b[1]], [c[0], c[1]]];
        }
    }
}
function clip_window(p) {
    var r = [];
    for (var i=0; i<4; ++i) {
        r.push(clip_edge(p, i%2 ? 0 : 3-i%2, i==0 || i==3 ? 300 : 400));
        p = r[r.length-1];
    }
    return r;
}
function draw(p) {
    var c = document.getElementById('c');
    c.width = c.width; // Force re-draw
    var ctx = c.getContext('2d');
    ctx.fillStyle = 'white';
    ctx.fillRect(0, 0, c.width, c.height);
    ctx.strokeStyle = 'gray';
    ctx.lineWidth = 1;
    for (var i=0; i<p.length-1; ++i) {
        ctx.beginPath();
        ctx.moveTo(p[i][0], p[i][1]);
        ctx.lineTo(p[i+1][0], p[i+1][1]);
        ctx.stroke();
    }
}
function animate() {
    var c = document.getElementById('c');
    var ctx = c.getContext('2d');
    var w = 4;
    for (var i=0; i<w; ++i) {
        ctx.fillStyle = 'black';
        ctx.fillRect(i*100, 0, 1, c.height);
        ctx.fillRect(0, i*75, c.width, 1);
    }
    ctx.fillStyle = 'red';
    var p = [];
    for (var i=0; i<w; ++i) {
        p.push([rand(c.width), rand(c.height)]);
    }
    var a = Math.PI * 2 / w;
    draw(p);
    var r = clip_window(p);
    ctx.fillStyle = 'green';
    draw(r[0]);
    ctx.fillRect(0, 0, c.width, c.height); // Clear previous drawing
    ctx.fillStyle = 'blue';
    for (var i=1; i<r.length-1; ++i) {
        draw(r[i]);
    }
    console.log("Vertices: " + p.length);
    var nextFrame = function() { animate(); };
    requestAnimationFrame(nextFrame);
}
animate();
</script>
</body>
</html>
```
qwen3:8bharness
No answer reached us (ERR) — and the reason lies with our setup, not with the model: reasoning consumed the entire token budget and the answer stayed empty; the gateway rejects budgets above 3000 tokens Counted as a did-not-finish, but it is not evidence about this model.
deepseek-r1:32bERRBLANKFORMAT
Show code
```html
<!DOCTYPE html><html><head><title>Sutherland-Hodgman Clipping Demo</title><style>body{margin:0;padding:0;background:#1a1a1a;display:flex;justify-content:center;align-items:center;height:100vh;font-family:Arial, sans-serif;}canvas{border:2px solid #333;}#info{position:absolute;color:white;top:20px;left:20px;}</style></head><body><div id="info">Vertices:<span id="vcount">-</span> → <span id="vcount2">-</span></div><canvas width="800" height="600" id="c"></canvas><script>
const c=document.getElementById('c'),ctx=c.getContext('2d');let v=[];let edges=[[0,1],[1,2],[2,3],[3,4],[4,5],[5,6],[6,7],[7,8],[8,9],[9,0]];let w=800,h=600;

function randomPolygon(){
    for(let i=0;i<Math.floor(Math.random()*2)+9;i++)v.push({x:10+Math.random()*50,y:10+Math.random()*50,o:{}})
}

function clip(p,win){
    let p2=[];let c=p[p.length-1];
    for(let i=0;i<p.length;i++){let n=p[i];if(inWindow(n,win)){
        if(!inWindow(c,win))p2.push(clipPoint(c,n,win));
        p2.push({...n});
    }else{
        if(inWindow(c,win))p2.push(clipPoint(n,c,win));
    }
    c=n;
}
function inWindow(p,win){
    return p.x>win[0][0]&&p.x<win[1][0]&&p.y>win[0][1]&&p.y<win[1][1];
}
function clipPoint(a,b,win){
    let t;let dir;
    if(a.x<b.x&&a.x<w[0].x||a.x>w[1].x&&b.x<a.x)dir='left';
    else if(a.y<w[0].y&&b.y>a.y||a.y>w[1].y&&b.y<a.y)dir='top';
    else if(a.x>b.x&&a.x>w[1].x||a.x<w[0].x&&b.x>a.x)dir='right';
    else dir='bottom';
    let x=a.x,y=a.y;
    switch(dir){
        case'left':t=(win[0][0]-a.x)/(b.x-a.x);x=win[0][0];y=a.y+t*(b.y-a.y);break;
        case'right':t=(win[1][0]-a.x)/(b.x-a.x);x=win[1][0];y=a.y+t*(b.y-a.y);break;
        case'top':t=(win[0][1]-a.y)/(b.y-a.y);x=a.x+t*(b.x-a.x);y=win[0][1];break;
        case'bottom':t=(win[1][1]-a.y)/(b.y-a.y);x=a.x+t*(b.x-a.x);y=win[1][1];
    }
    return{x,y};
}

let win=[[200,200],[600,400]];let rot=0;let x=100;let y=100;

function draw(){
    ctx.fillStyle='#1a1a1a';ctx.fillRect(0,0,w,h);
    ctx.strokeStyle='red';ctx.lineWidth=2;
    ctx.strokeRect(win[0][0],win[0][1],win[1][0]-win[0][0],win[1][1]-win[0][1]);
    
    // Original polygon faintly
    ctx.strokeStyle='rgba(0,0,255,0.3)';ctx.lineWidth=1;
    let p=v.map(v=>({x:v.x+Math.cos(rot)*x+v.x,y:v.y+Math.sin(rot)*y+v.y}));
    ctx.beginPath();
    for(let i=0;i<p.length;i++)ctx.moveTo(p[i].x,p[i].y),ctx.lineTo(p[i+1]||p[0].x,p[i+1]||p[0].y);
    ctx.closePath();ctx.stroke();

    // Apply Sutherland-Hodgman
    let p2=p.slice();
    for(let e of edges)p=clip(p,win);

    // Draw clipped polygon
    ctx.fillStyle='yellow';ctx.strokeStyle='green';
    if(p.length>2){
        ctx.beginPath();
        for(let i in p)ctx.lineTo(p[i].x,p[i].y);
        if(p[0])ctx.lineTo(p[0].x,p[0].y);
        ctx.closePath();ctx.fill();
        ctx.stroke();
    }

    // Update display
    document.getElementById('vcount').textContent=v.length;
    document.getElementById('vcount2').textContent=p.length;

    rot+=0.01;x=Math.cos(rot)*300;y=Math.sin(rot)*200;
}

randomPolygon();setInterval(draw,1000/60);

// Reset after 60 seconds
setTimeout(()=>{location.reload()},60000);
</script></body></html>
```
No usable answer reached the harness (ERR). Counted as a did-not-finish.
command-r:35bERRBLANKFORMAT
Show code
```html
<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <title>Sutherland-Hodgman Clipping</title>
    <style>
        body {
            margin: 0;
            display: flex;
            justify-content: center;
            align-items: center;
            height: 100vh;
        }
        #canvas-wrapper {
            background: rgba(255, 255, 255, 0.7);
            padding: 3px;
            border: 1px solid black;
        }
    </style>
</head>
<body>
    <div id="canvas-wrapper">
        <canvas id="myCanvas" width="600" height="400"></canvas>
    </div>

    <script>
        const canvas = document.getElementById("myCanvas");
        const ctx = canvas.getContext("2d");

        // Clipping window dimensions
        let winWidth = 500;
        let winHeight = 300;

        function randomInt(min, max) {
            return Math.floor(Math.random() * (max - min + 1)) + min;
        }
        
        function createRandomPoly() {
            const numVerts = 7 + Math.round(randomInt(-2, winWidth/5)); // Number of vertices for the random polygon
            const poly = Array.from({length: numVerts}, () => ({
                x: randomInt(0, winWidth), 
                y: randomInt(0, winHeight)
            }));

            return poly;
        }

        function sutherlandHodgmanClipping(subjectPolygon, clipPolygon) {
            let clipped = subjectPolygon.slice();
            
            for (let i = 0; i < clipPolygon.length; i++) {
                const edge = [
                    clipPolygon[i], 
                    clipPolygon[(i + 1) % clipPolygon.length]
                ];

                let input = subjectPolygon, output = [];
                
                for(let j = 0; j < input.length; ++j) {              
                   let sp = input[j];
                   let e1 = edge[0];
                   let e2 = edge[1];
                   let ep = [e1.x - sp.x, e1.y - sp.y], 
                      es = [e2.x - e1.x, e2.y - e1.y], 
                      sp_es = [sp.x - e1.x, sp.y - e1.y];
                   
                   let s = (-ep[1] * es[0] + ep[0] * es[1]) / (
                        (es[1]*(e2.x-e1.x))-(es[0]*(e2.y-e1.y)));
                        
                   if(-((e1.y - e2.y)*ep[0]) - ((e1.x-e2.x)*ep[1])) < 0 {
                       output.push({ x: sp.x, y: sp.y });
                   }
                   
                   if(s >= 0 && s <= 1) {
                        output.push({
                            x: e1.x + (es[0] * s), 
                            y: e1.y + (es[1] * s)
                        });
                   }
                }
                
                subjectPolygon = output;
            }
            
            return clipped;
        }

        function animate() {
            ctx.clearRect(0, 0, canvas.width, canvas.height);

            // Define the clipping window
            const clipPoly = [
                { x: winWidth, y: 0 }, 
                { x: winWidth, y: winHeight }, 
                { x: 0, y: winHeight }, 
                { x: 0, y: 0 }
            ];

            // Create a random polygon
            let poly = createRandomPoly();
            ctx.beginPath();
            for(let i=0; i<poly.length; i++){
                const vert = poly[i];
                if (i === 0) {
                    ctx.moveTo(vert.x, vert.y);
                } else {
                    ctx.lineTo(vert.x, vert.y);
                }
            }

            // Draw the clipping window
            for(let i=0; i<clipPoly.length; i++){
                const vert = clipPoly[i];
                if (i === 0) {
                    ctx.moveTo(vert.x, vert.y);
                } else {
                    ctx.lineTo(vert.x, vert.y);
                }
            }

            // Fill the clipping window with a faint color
            ctx.fillStyle = "#888";
            ctx.globalAlpha = 0.3;
            ctx.fill();
            ctx.globalAlpha = 1.0;

            // Clip and draw the polygon against each edge of the window in turn, showing intermediate results
            let clippedPoly = poly;
            for(let i=0; i<clipPoly.length; i++){
                const vert = clipPoly[i];
                const nextVert = clipPoly[(i+1)%4];

                ctx.strokeStyle = "#666";
                ctx.beginPath();
                
                // Draw the original polygon in faint gray 
                for (let j=0; j<poly.length-1; ++j){
                    if(j === 0)
                        ctx.moveTo(poly[j].x, poly[j].y);
                    
                    ctx.lineTo(poly[j+1].x, poly[j+1].y);
                }

                // Draw the clipped polygon in orange
                let clipped = sutherlandHodgmanClipping(clippedPoly, [vert, nextVert]);
                for (let j=0; j<clipped.length-1; ++j){
                    if(j === 0)
                        ctx.moveTo(clipped[j].x, clipped[j].y);
                    
                    ctx.lineTo(clipped[j+1].x, clipped[j+1].y);
                }

                // Fill the clipped polygon with a transparent orange
                ctx.fillStyle = "#FFA500";
                ctx.globalAlpha = 0.4;
                ctx.fill();
                ctx.stroke();
                
                ctx.font="20px sans-serif";
                ctx.textAlign = "end";
                ctx.fillText(`Before: ${poly.length}, After: ${clippedPoly.length}`, winWidth, clipPoly[i].y);

                clippedPoly = clipped;
            }

            requestAnimationFrame(animate);
        }

        animate();
    </script>
</body>
</html>
```
Outside the Brain cluster — same task, same character budget, collected through their own tooling (response times not comparable)
GPT-5.5 (Codex)OKMINIFIED
Show code
<!doctype html><html><head><meta charset=utf-8><title>Sutherland-Hodgman</title><style>html,body{margin:0;height:100%;background:#111;color:#eee;font:16px system-ui}canvas{display:block;width:100vw;height:100vh}.hud{position:fixed;left:16px;top:14px;background:#0009;padding:10px 12px;border:1px solid #555;border-radius:6px;line-height:1.35}</style></head><body><canvas id=c></canvas><div class=hud id=h></div><script>
const c=document.getElementById("c"),x=c.getContext("2d"),h=document.getElementById("h");
let W,H,win,poly,base,t0,dur=10500;
function size(){W=c.width=innerWidth*devicePixelRatio;H=c.height=innerHeight*devicePixelRatio;x.setTransform(devicePixelRatio,0,0,devicePixelRatio,0,0);W=innerWidth;H=innerHeight;win={l:W*.28,r:W*.72,t:H*.25,b:H*.75}}onresize=size;size();
function fresh(){let n=8+Math.random()*4|0,a=[],R=Math.min(W,H)*(.13+Math.random()*.05);for(let i=0;i<n;i++){let q=i/n*7+Math.random()*.35,r=R*(i%2?.45+Math.random()*.18:1+Math.random()*.16);a.push([Math.cos(q)*r,Math.sin(q)*r])}base=a;let sx=-W*.28,ex=W*1.28,sy=H*(.33+Math.random()*.34),ey=H*(.28+Math.random()*.44);poly={sx,ex,sy,ey,spin:(Math.random()>.5?1:-1)*(1.7+Math.random()*1.4)};t0=performance.now()}
function inside(p,e){let X=p[0],Y=p[1];return e==0?X>=win.l:e==1?X<=win.r:e==2?Y>=win.t:Y<=win.b}
function hit(a,b,e){let ax=a[0],ay=a[1],bx=b[0],by=b[1],t=e<2?((e?win.r:win.l)-ax)/(bx-ax):((e==2?win.t:win.b)-ay)/(by-ay);return[ax+(bx-ax)*t,ay+(by-ay)*t]}
function clip(p,e){let o=[],s=p[p.length-1];for(const q of p){let I=inside(q,e),J=inside(s,e);if(I){if(!J)o.push(hit(s,q,e));o.push(q)}else if(J)o.push(hit(s,q,e));s=q}return o}
function drawPoly(p,fill,stroke,lw){if(!p.length)return;x.beginPath();x.moveTo(p[0][0],p[0][1]);for(let i=1;i<p.length;i++)x.lineTo(p[i][0],p[i][1]);x.closePath();if(fill){x.fillStyle=fill;x.fill()}if(stroke){x.strokeStyle=stroke;x.lineWidth=lw;x.stroke()}}
function frame(now){let u=(now-t0)/dur;if(u>=1)fresh(),u=0;let cx=poly.sx+(poly.ex-poly.sx)*u,cy=poly.sy+(poly.ey-poly.sy)*u,A=u*poly.spin*Math.PI*2,p=base.map(v=>[cx+v[0]*Math.cos(A)-v[1]*Math.sin(A),cy+v[0]*Math.sin(A)+v[1]*Math.cos(A)]),step=Math.min(4,Math.floor(u*5)),q=p.slice();for(let i=0;i<step;i++)q=clip(q,i);x.clearRect(0,0,W,H);x.fillStyle="#111";x.fillRect(0,0,W,H);x.globalAlpha=.35;drawPoly(p,0,"#fff",2);x.globalAlpha=1;x.strokeStyle="#67e8f9";x.lineWidth=3;x.strokeRect(win.l,win.t,win.r-win.l,win.b-win.t);if(q.length)drawPoly(q,"#f59e0bbb","#f8fafc",2);let names=["left","right","top","bottom"],tmp=p.slice(),rows=[];for(let i=0;i<4;i++){let before=tmp.length;tmp=clip(tmp,i);rows.push((i<step?"✓ ":"○ ")+names[i]+": "+before+" → "+tmp.length)}h.innerHTML="Sutherland-Hodgman<br>original: "+p.length+" vertices<br>shown after: "+(step?names[step-1]:"none")+"<br>"+rows.join("<br>")+"<br>result: "+q.length+" vertices";requestAnimationFrame(frame)}
fresh();requestAnimationFrame(frame);
</script></body></html>
Show code
<!DOCTYPE html><html><head><meta charset="utf-8"><title>Sutherland-Hodgman</title><style>
html,body{margin:0;background:#0b0f14;height:100%;overflow:hidden}
canvas{display:block;margin:20px auto;background:#0b0f14}
#i{position:fixed;top:8px;left:12px;color:#9fb3c8;font:14px monospace}
</style></head><body>
<div id="i"></div>
<canvas id="c" width="900" height="560"></canvas>
<script>
(function(){
const cv=document.getElementById('c'),ctx=cv.getContext('2d'),info=document.getElementById('i');
const L=180,R=720,T=90,B=470;
let poly=[],t0=performance.now(),cyc=9000;
function rnd(a,b){return a+Math.random()*(b-a)}
function makePoly(){
const n=5+Math.floor(Math.random()*4),base=rnd(80,120),p=[];
for(let i=0;i<n*2;i++){
const ang=i*Math.PI/n,r=i%2===0?base*rnd(0.85,1.15):base*rnd(0.3,0.55);
p.push([Math.cos(ang)*r,Math.sin(ang)*r]);
}
return p;
}
poly=makePoly();
function xform(p,cx,cy,th){
const c=Math.cos(th),s=Math.sin(th);
return p.map(v=>{const x=v[0]*c-v[1]*s,y=v[0]*s+v[1]*c;return [x+cx,y+cy]});
}
function clip(pts,inside,isect){
if(!pts.length)return [];
const out=[];
for(let i=0;i<pts.length;i++){
const cur=pts[i],prev=pts[(i+pts.length-1)%pts.length];
const ci=inside(cur),pi=inside(prev);
if(ci){if(!pi)out.push(isect(prev,cur));out.push(cur)}
else if(pi){out.push(isect(prev,cur))}
}
return out;
}
function clipAll(pts){
const stages=[pts];
let s=pts;
s=clip(s,p=>p[0]>=L,(a,b)=>{const t=(L-a[0])/(b[0]-a[0]);return [L,a[1]+t*(b[1]-a[1])]});
stages.push(s);
s=clip(s,p=>p[0]<=R,(a,b)=>{const t=(R-a[0])/(b[0]-a[0]);return [R,a[1]+t*(b[1]-a[1])]});
stages.push(s);
s=clip(s,p=>p[1]>=T,(a,b)=>{const t=(T-a[1])/(b[1]-a[1]);return [a[0]+t*(b[0]-a[0]),T]});
stages.push(s);
s=clip(s,p=>p[1]<=B,(a,b)=>{const t=(B-a[1])/(b[1]-a[1]);return [a[0]+t*(b[0]-a[0]),B]});
stages.push(s);
return stages;
}
function drawPoly(pts,stroke,fill){
if(pts.length<2)return;
ctx.beginPath();
ctx.moveTo(pts[0][0],pts[0][1]);
for(let i=1;i<pts.length;i++)ctx.lineTo(pts[i][0],pts[i][1]);
ctx.closePath();
if(fill){ctx.fillStyle=fill;ctx.fill()}
if(stroke){ctx.strokeStyle=stroke;ctx.stroke()}
}
function frame(now){
let el=now-t0;
if(el>cyc){poly=makePoly();t0=now;el=0}
const f=el/cyc,cx=-160+f*(cv.width+320),cy=cv.height/2+Math.sin(el*0.002)*70,th=el*0.0009;
ctx.clearRect(0,0,cv.width,cv.height);
ctx.lineWidth=1;
ctx.strokeStyle='#3a4a5c';
ctx.strokeRect(L,T,R-L,B-T);
const tp=xform(poly,cx,cy,th);
drawPoly(tp,'rgba(150,160,180,0.35)',null);
const stages=clipAll(tp);
const cols=['','rgba(255,150,60,0.4)','rgba(255,210,60,0.55)','rgba(200,255,90,0.7)'];
for(let k=1;k<4;k++)drawPoly(stages[k],cols[k],null);
drawPoly(stages[4],'#2fe6a0','rgba(47,230,160,0.55)');
info.textContent='vertices before: '+poly.length+'   after clip: '+stages[4].length;
requestAnimationFrame(frame);
}
requestAnimationFrame(frame);
})();
</script>
</body></html>
Show code
<!DOCTYPE html><html><head><title>Clipping</title></head><body style="margin:0;background:#000;display:flex;justify-content:center;align-items:center;height:100vh"><canvas id="c"></canvas><div id="i" style="position:absolute;top:10px;left:10px;color:#0f0;font-family:mono;font-size:10px"></div><script>
const c=document.getElementById('c'),x=c.getContext('2d'),i=document.getElementById('i');c.width=c.height=400;
let poly=[];const cx=200,cy=200,r=80;for(let j=0;j<8;j++){const a=j*Math.PI/4+Math.sin(j)*0.5;poly.push({x:cx+r*Math.cos(a),y:cy+r*Math.sin(a)});}
function clip_edge(poly,edge,val){if(poly.length<2)return poly;const clipped=[];for(let i=0;i<poly.length;i++){const p1=poly[i],p2=poly[(i+1)%poly.length];const i1=(edge===0?p1.x:edge===1?p1.y:edge===2?p1.x:p1.y)>=(edge===0||edge===2?val:val);const i2=(edge===0?p2.x:edge===1?p2.y:edge===2?p2.x:p2.y)>=(edge===0||edge===2?val:val);if(i1)clipped.push(p1);if(i1!==i2){const t=(edge===0?val-p1.x:edge===1?val-p1.y:edge===2?val-p1.x:val-p1.y)/((edge===0?p2.x:edge===1?p2.y:edge===2?p2.x:p2.y)-(edge===0?p1.x:edge===1?p1.y:edge===2?p1.x:p1.y)||0.001);clipped.push({x:p1.x+t*(p2.x-p1.x),y:p1.y+t*(p2.y-p1.y)});}}return clipped;}
function d(){x.fillStyle='#000';x.fillRect(0,0,400,400);const ang=performance.now()*0.0005;let pp=poly.map(p=>({x:cx+(p.x-cx)*Math.cos(ang)-(p.y-cy)*Math.sin(ang),y:cy+(p.x-cx)*Math.sin(ang)+(p.y-cy)*Math.cos(ang)}));x.strokeStyle='#333';x.lineWidth=1;x.beginPath();x.moveTo(pp[0].x,pp[0].y);for(let j=1;j<pp.length;j++)x.lineTo(pp[j].x,pp[j].y);x.closePath();x.stroke();const wr=100;x.strokeStyle='#f0f';x.lineWidth=2;x.strokeRect(100,100,200,200);let clp=pp;for(let e=0;e<4;e++){clp=clip_edge(clp,e,e===0?100:e===1?100:e===2?300:300);}x.fillStyle='#0f080';x.beginPath();if(clp.length>0){x.moveTo(clp[0].x,clp[0].y);for(let j=1;j<clp.length;j++)x.lineTo(clp[j].x,clp[j].y);x.closePath();}x.fill();i.textContent=`Before: ${pp.length} | After: ${clp.length}`;}(function a(){d();requestAnimationFrame(a);})();
</script></body></html>
Results at a glance— every model in this round with score, response time and status.

Who wrote what

ModelBlind scoreLatencyStatus
mistral-small:24b 46.4 sOK
qwen3.5:9b 104.0 sOK
gemma4:26b harness
deepseek-r1:14b 107.6 sOK
qwen3-coder:30b 41.8 sOK
qwen3:14b 80.7 sOK
llama3.1:8b 39.9 sOK
qwen3:8b harness
deepseek-r1:32b 54.1 sOK
qwq:32b DNF
command-r:35b 99.1 sOK